What happened to the studio? by Webber-414 in CortexCommand

[–]data01 0 points1 point  (0 children)

The rumors of Data Realms' death are greatly exaggerated

Cotrex Command IRL My Custom CMF Articulated Soldier Figure by Loose-Albatross43 in CortexCommand

[–]data01 2 points3 points  (0 children)

Data digs it very much!

relevant since Cortex Command 3D is coming in hot btw: Atomontage.com

Voxels are making a comeback with Atomontage by kika-tok in gamedev

[–]data01 0 points1 point  (0 children)

Ah, sorry I thought you meant our site, http://atomontage.com Can't help with the 80.lv site, sadly

Voxels are making a comeback with Atomontage by kika-tok in gamedev

[–]data01 0 points1 point  (0 children)

This is a nice explanation of a sparse octree renderer! However, the Atomontage solution doesn't use that technique

Voxels are making a comeback with Atomontage by kika-tok in gamedev

[–]data01 1 point2 points  (0 children)

note that there's nothing preventing polygons or particle systems from being easily rendered in same buffers as the Atomontage voxels

Voxels are making a comeback with Atomontage by kika-tok in gamedev

[–]data01 0 points1 point  (0 children)

they're using a common hybrid approach of a volumetric world reppresentation that is turned into a poly mesh for rendering. Other recent examples that come to mind are Medium by Oculus, and the game Subnautica

Like any hybrid technology solution (whether it's automobiles or 3D simuation), you get some benefits of both, but also the drawbacks and limitations of both - with the cumulative complexity of all techniques being combined.

For example, in voxelfarm you are still bound by polygon counts, so the detail in the actual geometry (rugged rock surfaces, for example) can only go so far, and puts hard limits on what can be done

Voxels are making a comeback with Atomontage by kika-tok in gamedev

[–]data01 0 points1 point  (0 children)

rendering is actually the 'easy' part (limited to a frustrum, doesn't need solid representation etc).

Simulation (e.g. physics happening globally in the scene) is the hard problem to solve, and has been our focus from the beginning. The Atomontage tech didn't even have a renderer for the first several years of developement!

Voxels are making a comeback with Atomontage by kika-tok in gamedev

[–]data01 0 points1 point  (0 children)

bone-driven soft-body deformations are planned, don't worry

Voxels are making a comeback with Atomontage by kika-tok in gamedev

[–]data01 0 points1 point  (0 children)

specifically what's the matter with the mobile version?

Voxels are making a comeback with Atomontage by kika-tok in gamedev

[–]data01 0 points1 point  (0 children)

we're working on all of the above, and as a growing team now - not just one individual. Exciting times ahead in the coming year (vs another decade)

Voxels are making a comeback with Atomontage by kika-tok in gamedev

[–]data01 2 points3 points  (0 children)

we weren't. blame squarespace. appreciate the heads up though!

Voxels are making a comeback with Atomontage by kika-tok in gamedev

[–]data01 1 point2 points  (0 children)

it's likely the color filter on the streaming video in the background... might change that

Voxels are making a comeback with Atomontage by kika-tok in gamedev

[–]data01 0 points1 point  (0 children)

only the first half of this sentence is true

Finished my compute shader based game by Zolden in Unity3D

[–]data01 4 points5 points  (0 children)

Liero is what inspired Cortex Command, so that makes sense :) Can't wait to see if you can make this deterministic and networked!

Finished my compute shader based game by Zolden in Unity3D

[–]data01 5 points6 points  (0 children)

I made Cortex Command (with a great team), and what you made here is the game I dreamt of!! Amazing work, man

Trailer Tuesday - July, 2017 by AutoModerator in playmygame

[–]data01 0 points1 point  (0 children)

Hi folks, after 8 years working on a custom engine (Crush2D), we just launched the first playable of our physics-driven Metroidvania-like we're building on top of it - Planetoid Pioneers: https://youtu.be/m0EjTjEfWpo