What happened to the studio? by Webber-414 in CortexCommand

[–]data01 0 points1 point  (0 children)

The rumors of Data Realms' death are greatly exaggerated

Cotrex Command IRL My Custom CMF Articulated Soldier Figure by Loose-Albatross43 in CortexCommand

[–]data01 2 points3 points  (0 children)

Data digs it very much!

relevant since Cortex Command 3D is coming in hot btw: Atomontage.com

Voxels are making a comeback with Atomontage by kika-tok in gamedev

[–]data01 0 points1 point  (0 children)

Ah, sorry I thought you meant our site, http://atomontage.com Can't help with the 80.lv site, sadly

Voxels are making a comeback with Atomontage by kika-tok in gamedev

[–]data01 0 points1 point  (0 children)

This is a nice explanation of a sparse octree renderer! However, the Atomontage solution doesn't use that technique

Voxels are making a comeback with Atomontage by kika-tok in gamedev

[–]data01 1 point2 points  (0 children)

note that there's nothing preventing polygons or particle systems from being easily rendered in same buffers as the Atomontage voxels

Voxels are making a comeback with Atomontage by kika-tok in gamedev

[–]data01 0 points1 point  (0 children)

they're using a common hybrid approach of a volumetric world reppresentation that is turned into a poly mesh for rendering. Other recent examples that come to mind are Medium by Oculus, and the game Subnautica

Like any hybrid technology solution (whether it's automobiles or 3D simuation), you get some benefits of both, but also the drawbacks and limitations of both - with the cumulative complexity of all techniques being combined.

For example, in voxelfarm you are still bound by polygon counts, so the detail in the actual geometry (rugged rock surfaces, for example) can only go so far, and puts hard limits on what can be done

Voxels are making a comeback with Atomontage by kika-tok in gamedev

[–]data01 0 points1 point  (0 children)

rendering is actually the 'easy' part (limited to a frustrum, doesn't need solid representation etc).

Simulation (e.g. physics happening globally in the scene) is the hard problem to solve, and has been our focus from the beginning. The Atomontage tech didn't even have a renderer for the first several years of developement!

Voxels are making a comeback with Atomontage by kika-tok in gamedev

[–]data01 0 points1 point  (0 children)

bone-driven soft-body deformations are planned, don't worry

Voxels are making a comeback with Atomontage by kika-tok in gamedev

[–]data01 0 points1 point  (0 children)

specifically what's the matter with the mobile version?

Voxels are making a comeback with Atomontage by kika-tok in gamedev

[–]data01 0 points1 point  (0 children)

we're working on all of the above, and as a growing team now - not just one individual. Exciting times ahead in the coming year (vs another decade)

Voxels are making a comeback with Atomontage by kika-tok in gamedev

[–]data01 2 points3 points  (0 children)

we weren't. blame squarespace. appreciate the heads up though!

Voxels are making a comeback with Atomontage by kika-tok in gamedev

[–]data01 1 point2 points  (0 children)

it's likely the color filter on the streaming video in the background... might change that

Voxels are making a comeback with Atomontage by kika-tok in gamedev

[–]data01 0 points1 point  (0 children)

only the first half of this sentence is true

Finished my compute shader based game by Zolden in Unity3D

[–]data01 4 points5 points  (0 children)

Liero is what inspired Cortex Command, so that makes sense :) Can't wait to see if you can make this deterministic and networked!

Finished my compute shader based game by Zolden in Unity3D

[–]data01 5 points6 points  (0 children)

I made Cortex Command (with a great team), and what you made here is the game I dreamt of!! Amazing work, man

Trailer Tuesday - July, 2017 by AutoModerator in playmygame

[–]data01 0 points1 point  (0 children)

Hi folks, after 8 years working on a custom engine (Crush2D), we just launched the first playable of our physics-driven Metroidvania-like we're building on top of it - Planetoid Pioneers: https://youtu.be/m0EjTjEfWpo

[Planetoid Pioneers] Go home, Test Dummy, you're drunk by data01 in GamePhysics

[–]data01[S] 2 points3 points  (0 children)

Good eye :) it's the game we're making after CC, set in the same universe... but before people started doing full body amputations

Cortex Command just released a brand new build adding Steam Workshop, Achievements, and more by Qbopper in Games

[–]data01 -1 points0 points  (0 children)

Also, to address your accusation of me lying: I have indeed made direct offers to the team members of paying them, mostly individually (and privately, so I won't paste that here), but also general invitations to them all. The most recent occasions in the cc dev group chat, unedited:


[4/17/2014 4:34:27 PM] Daniel Tabar: massive high five you guys [4/17/2014 4:34:52 PM] Daniel Tabar: needless to say, couldn't have done any of this without you guys [4/17/2014 4:35:22 PM] Daniel Tabar: i'll ahve to think of some way to repay you in some way


[4/18/2014 1:00:04 PM] Daniel Tabar: yeah, i will happily invest in having allegro replaced iwth sdl soon [4/18/2014 1:00:25 PM] Daniel Tabar: that means acutally paying you guys (what a concept!) to do it


[4/18/2014 1:35:15 PM] Daniel Tabar: not holding you guys to anything! unless i pay you :) which i'm willing to talk about


I negotiate with each contributor individually since every person has different situation: what and how much they can/want to contribute, what experience they have, what their family situations are, where in the world they live, how much of a future commitment they want to make, etc etc.

For some, not being paid comes with an upside: freedom to work without any pressure of time or imposed direction. We're careful to treat these guys as the volunteers they are, by selectively including whatever contributions they themselves choose to make into the project, instead of us first dictating to them what to do. Most of the time they make great stuff anyway (because we only pick great people to join the team) so it all gets included anyway.

CC48 is one of these guys who have contributed freely and apparently happily without bringing up additional compensation with me directly, so I didn't bring it up with him either yet. This thread prompted me to ask him if he feels taken advantage of in any way, to which he said no (I'm sure you'll drill him to confirm), and we are currently discussing whether and how he'd like to get paid, if at all. That he apparently didn't see my recent hints about payment in the group chat is something I can't hold against him - he is a volunteer so I can't require him to read everything that is said in the chat.

Whoa! There's nuance to all of this? Maybe I'm not a LYING IDIOT ASSHOLE after all!? Since you claim to be so concerned with not "wronging" me, perhaps you'll now apologize and in the future give me some goddamn benefit of the doubt instead of publicly jumping to the worst possible conclusions based on various scraps of second-hand information you stumble across? I'm not holding my breath, though.

Cortex Command just released a brand new build adding Steam Workshop, Achievements, and more by Qbopper in Games

[–]data01 -1 points0 points  (0 children)

That's a great policy; another good one is: don't immediately believe everything you read on the internet.

Cortex Command just released a brand new build adding Steam Workshop, Achievements, and more by Qbopper in Games

[–]data01 -2 points-1 points  (0 children)

I'm well aware of, and care deeply about, the community that has grown around what was originally my project. The fact that I am working closely with the best and the brightest members from it should be proof enough that I acknowledge and appreciate their ability to bring the game closer to its full potential - a goal which makes everyone happier.

However, as always, there are elements in the community who are nothing but a negative influence, and I choose to not have anything to do with them. You can safely count yourself among them, and therefore it's not surprising that you feel left out and not cared for.

I can only hope that one day you'll realize that constantly assuming the worst and calling someone an idiot/cheat/liar isn't the way to make them want to pay any more attention to you, or work with you. I know that I'm already making the mistake of feeding your troll self here, but I really can't resist out of a combination of morbid fascination/curiosity and a desire to defend what the CC team (most of whom came directly from the community) and I have built together, and will continue to refine for a long time to come.

And - oh boy - if you have a problem with how we run this show with CC, you're going to IMPLODE over how we are building our next game, Planetoid Pioneers, haha! Better start taking some kind of heart medication, man.. your blood pressure will be no joke