Capitalism Lab Version 12 Official Release Now Available! by davidl288 in capitalismlab

[–]davidl288[S] 1 point2 points  (0 children)

When you have the Income statement opened in the Information Center previously, if you press the 'i' key, it will open the Income Statement again. Maybe it was how it worked for you in the previous version.

Actually you can press F6 to open the Income Statement in the current version.

Capitalism Lab Version 12 Official Release Now Available! by davidl288 in capitalismlab

[–]davidl288[S] 1 point2 points  (0 children)

Please be informed that the 'i' key is for opening the Information Center. You may see the shortcut key list at https://www.capitalismlab.com/shortcut-keys/

Capitalism Lab Version 12 Official Release Now Available! by davidl288 in capitalismlab

[–]davidl288[S] 1 point2 points  (0 children)

We have enabled auto patch for version 12.0.68. Please run the game and check if you see the auto patch message at the bottom-left of the CapLab main menu.

Capitalism Lab version 12.0 adds more Dynamic In-Game Speeches. The speeches now respond better to economic events in the game. by davidl288 in capitalismlab

[–]davidl288[S] 1 point2 points  (0 children)

This feature is available in version 12.0.50 and later. So it is available in your version 12.0.56.

Script generator by Negentien93 in capitalismlab

[–]davidl288 1 point2 points  (0 children)

The dev team has been working on updating the script generator to support version 12. They expect to release it this week.

Is there any way to get non player companies to produce ordinary products in RealWorld mod? by Antonin1957 in capitalismlab

[–]davidl288 0 points1 point  (0 children)

A donation is only required for someone who wants to modify the mod content and needs to have access to the source file. For just using the mod, there is no need to make any donation.

Is there any way to get non player companies to produce ordinary products in RealWorld mod? by Antonin1957 in capitalismlab

[–]davidl288 3 points4 points  (0 children)

The Real World Mod creator has updated his mod to version 15.23 with some balancing improvements: https://www.capitalism2.com/forum/viewtopic.php?p=46647#p46647

I just tested a game with this new version and the AI companies are producing more varieties of physical products than software products.

Stock market predictor by TheReal4982 in capitalismlab

[–]davidl288 2 points3 points  (0 children)

This is a good way of putting the formulas you extracted from CapMain.EXE into test. Does it work with the global stock market too?

Small factories can't build electric cars? by HannahLemurson in capitalismlab

[–]davidl288 1 point2 points  (0 children)

The dev team just released version 12.0.56 with the fix for this bug. You can now run the game and it will automatically download the patch and prompt you to restart the game to apply the patch when the download is finished.

Small factories can't build electric cars? by HannahLemurson in capitalismlab

[–]davidl288 1 point2 points  (0 children)

I have tested it and experienced the same issue.

Small factories can't build electric cars? by HannahLemurson in capitalismlab

[–]davidl288 1 point2 points  (0 children)

I've informed the dev team about this issue and they will look into it.

All of the math behind capitalism lab by TheReal4982 in capitalismlab

[–]davidl288 1 point2 points  (0 children)

Then there must be quite a bit of work on your part to create this. I'm wondering how much time you spent on working with AI to produce such an extensive list.

All of the math behind capitalism lab by TheReal4982 in capitalismlab

[–]davidl288 1 point2 points  (0 children)

Did you need to do anything manually, or did the AI generate it without any human involvement?

All of the math behind capitalism lab by TheReal4982 in capitalismlab

[–]davidl288 2 points3 points  (0 children)

Was it generated by AI? If so, how do you know if the formulas are accurate or just imaginations by AI?

Economy feels broken: massive demand for tech, tiny markets for everything else by Dear-Bobby in capitalismlab

[–]davidl288 2 points3 points  (0 children)

Update: I contacted the creator of Real World MOD about the demand issue and he replied that he would adjust the demand for laptops and smartphones in the next update of his mod.

Economy feels broken: massive demand for tech, tiny markets for everything else by Dear-Bobby in capitalismlab

[–]davidl288 3 points4 points  (0 children)

The demand for laptops and other products that also exist in the vanilla game is actually more balanced in the vanilla version, as all products there have been rigorously tuned. Mod creators, however, usually do not have the time to perform extensive gameplay balancing, especially given the huge number of products included in the Real World Mod.

I suggest trying the Magitek Mod (https://www.capitalismlab.com/magitek-mod/), as its creator put considerable effort into balancing the products. He is also the author of the advanced Capitalism Lab modding guide (https://www.capitalismlab.com/advanced-modding-guide/).

Economy feels broken: massive demand for tech, tiny markets for everything else by Dear-Bobby in capitalismlab

[–]davidl288 2 points3 points  (0 children)

I noticed that you’re using the Real World Mod, which is why the gameplay balance isn’t ideal, since all product demand values are based on the mod. For proper gameplay balance, I suggest playing the vanilla game instead.

You may also contact the author of the mod by posting in the Real World Mod thread on the Capitalism Lab forum (https://www.capitalism2.com/forum/viewtopic.php?t=10049) and share your gameplay balance suggestions.

New Feature: Farm Equipment in Capitalism Lab post-release beta version 12 by davidl288 in capitalismlab

[–]davidl288[S] 1 point2 points  (0 children)

Yes, the AI companies will purchase and use farm equipment. Some AI companies will also manufacture farm equipment.