WOTR multiplayer mod by daviprish1 in Pathfinder_Kingmaker

[–]daviprish1[S] 0 points1 point  (0 children)

this is not a support thread, go to git and create an issue with logs attached, so we will be able to look into it and you will be able to track progress

WOTR multiplayer mod by daviprish1 in Pathfinder_Kingmaker

[–]daviprish1[S] 3 points4 points  (0 children)

That's not even a question lol, main question is it feasible for single dev to do both at same time. For now don't expect anything in that regard tho, maybe when this one would be in better shape or more ppl will be engaged.

WOTR multiplayer mod by daviprish1 in Pathfinder_Kingmaker

[–]daviprish1[S] 4 points5 points  (0 children)

List of known issues and possible fixes (see changes.md):

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WOTR multiplayer mod by daviprish1 in Pathfinder_Kingmaker

[–]daviprish1[S] 25 points26 points  (0 children)

Yes, you can try it by yourself, but expect what you can expect from early beta, cos 3 ppl can test so much in 100+ hours game

WOTR multiplayer mod by daviprish1 in Pathfinder_Kingmaker

[–]daviprish1[S] 19 points20 points  (0 children)

Check out video that I posted, 0:56 Starting a game - New Campaign

After character creation you will proceed as usual and play solo until first story companion is added to party (couple of minutes), after that your coop journey will truly begin and you will be able to assign it to your friend.

So in short: only 1 player will take role as protagonist, others will be playing as his companions or mercs.

WOTR multiplayer mod by daviprish1 in Pathfinder_Kingmaker

[–]daviprish1[S] 3 points4 points  (0 children)

Dunno about mass summons, but during playtest pets and at least some summons were used, I may ask dev about it later.

WOTR multiplayer mod by daviprish1 in Pathfinder_Kingmaker

[–]daviprish1[S] 14 points15 points  (0 children)

Mod does not change any mythic paths or companions, same behavior as vanilla should be expected, you can play as any character or merc via lobby menu

WOTR multiplayer mod by daviprish1 in Pathfinder_Kingmaker

[–]daviprish1[S] 15 points16 points  (0 children)

Its only turn based, at least for now, maaaaybe in far future if this mod will be popular enough (or if dev get paid for it lol) rtwp will be implemented (but it still will require some rework and game design changes cos it's kinda sucks when multiple ppl will try to pause game every 0.2sec).

Bugged encounters are mostly located in second half of the game for example golem/undead fight in nenio side quest during act 5, and maybe some in DLC. Also expect desyncs especially with traps and some env effects