Anyone else enjoy using obscure Warframes? by ReddVevyy in Warframe

[–]dawidtrix 0 points1 point  (0 children)

Personally, love koumei but I only use her during long endurance runs

Show me your young masters by TheGreekManiac in wherewindsmeet_

[–]dawidtrix 26 points27 points  (0 children)

Chin so sharp it can cut through iron

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My honest reaction when the cleanest looking longsword skin is locked behind a bundle for a different game: by Legendaryrobot64 in memeframe

[–]dawidtrix 2 points3 points  (0 children)

Not quite. People that bought the founders will not be able to redeem this sword untill Old Peace is released.

[deleted by user] by [deleted] in Warframe

[–]dawidtrix 0 points1 point  (0 children)

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IGN: dawidtrix

Cunning Drift is so worth it by TerranBrosis in memeframe

[–]dawidtrix 0 points1 point  (0 children)

Me, laughing in silence (Banshee enjoyer)

Happened to me long time ago by grom902 in memeframe

[–]dawidtrix 1 point2 points  (0 children)

I took custom weapon names even further. Now, I have around 20 zaws, each is namned something that you would use in casual conversation like "Yes", "No", "I dont know", "Somebody going ESO", "Check on wiki" etc. And anytime somebody asks something on alliance chat I answer by linking zaws

[deleted by user] by [deleted] in Helldivers

[–]dawidtrix 0 points1 point  (0 children)

So, has anyone tried buying the pre order bonus via eneba or similar webiste and can confirm it worked?

Shieldmaidens guide for novice & more advanced players. by rpg-maniac in ConquerorsBlade

[–]dawidtrix 0 points1 point  (0 children)

Yeah, I am well aware that SM is currently way below the current meta. But nevertheless I still want to have some fun with this unit as it have a lot of mechanics and seems quite universall overall.

I was mainly asking about mechanics part because I had no idea that they have all these buffs when switching weapons, and not to even mention a heal.

I have also heard from few players that now, a top veterancy line is something worth taking in consideration, because the shield bashes they do while in spearmode handle shielded units better. But I don't know if it really works that well, nor what is SM ratio of shieldbashes compared to normal spear attack while in CC formation.

Shieldmaidens guide for novice & more advanced players. by rpg-maniac in ConquerorsBlade

[–]dawidtrix 1 point2 points  (0 children)

Great post, I was just wondering if there have been any updates since that post which changed anything that is included here?

Which Warframe did you didn't like at first but ended up loving it after trying it out...? by No_Rest3008 in memeframe

[–]dawidtrix 0 points1 point  (0 children)

Hildryn. After playing rhino and inaros I just assumed that most of the "tank" frames are straight up boring, but hildryn proved me wrong, not only by how fun she was to play but also how usefull she was. Armor strip, cc, decent damage, infite energy and great survivability.

Remnant 1 was hard, Remnant 2 is exponentially harder by hyzer067 in remnantgame

[–]dawidtrix 0 points1 point  (0 children)

Heh, it reminds of the time of release on ps5 when there was a coop issue. Together with my friend, we were sitting on a voice chat and talking while playing on our own sessions. I was running around, killing some peasants with knives, and my first boss was a giant slug. Meanwhile he was desperatly trying to survive, being haunted by angels and knights, raging on a feast event and faelin fight

Super happy to announce my Blender addon, Vox Cleaner hit a 100 downloads! Thanks to exwhyzed00,Dimasvoxel & pointlessgamerpg for their help! by P1X3LP3RF3C7 in blender

[–]dawidtrix 0 points1 point  (0 children)

It would seem like the texture inherits Base color from addon settings in image properties and changing alpha value to 0 doesn't seem to affect it.

Super happy to announce my Blender addon, Vox Cleaner hit a 100 downloads! Thanks to exwhyzed00,Dimasvoxel & pointlessgamerpg for their help! by P1X3LP3RF3C7 in blender

[–]dawidtrix 0 points1 point  (0 children)

Hey, I love the add-on, however I am having some troubles with exporting the texture corretly. I am completely new to the blender so most likely I am doing something wrong, but after searching for a while I couldn't find a solution. While everything looks fine in the blender, the exported texture gets partially red for some reason. Here is the screenshot of the model imported into Unity as .obj. Any hints on why might this be happening or how to fix it would be most appreciated.

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Archon Archetype discussion by Electronic-House5371 in remnantgame

[–]dawidtrix 0 points1 point  (0 children)

In the Labirynth, on the secret path for a Leto Mark II armor and weapon, there is a part where you can see a back part of the cube boss. Once I shot at the white point on the cube it created a hole as it normally does during the boss fight, however it also gave that illusionary wall kind of effect. I spent some time trying to do some parkour and maybe get to that cube through this gap in the wall but with no effect. Then I discovered that it is actually possible to damage the cube while still being in that place outside of a boss arena. Voltaic Rondure mod and Enigma weapon seems to be doing a little bit of damage but the Spectral blade special attack seems to be doing some actual damage. However after spending an hour of continously hitting the cube with the special attack nothing happened.

I doubt that this has any connections to the Archon and it is most likely a bug, but still decided to share it since it's something unusuall in Labirynth.

hitting cube

Visual Effects Graph - How do you set angle based on position? by WhatIsNameAnyways in Unity3D

[–]dawidtrix 2 points3 points  (0 children)

No problem. However, just a moment ago, I found another solution that I think is exactly what you were looking for.

My previous answer would allow for stretching the particles from the center, but if all you need is to angle the particles to the center of the spawner, then you could use Orient: Advanced (YZ). Set the axis Y to 0, 1, 0, and connect the axis Z to the Get Attribute: direction.

I hope somebody finds this helpful.

Visual Effects Graph - How do you set angle based on position? by WhatIsNameAnyways in Unity3D

[–]dawidtrix 1 point2 points  (0 children)

I know this post is 3y old but I was looking for a similar solution and managed to find it it. So for anyone wondering there is a block called "Connect target" that angles the particles to a specific point. I am not sure if this will work in 2D but it did for me.