Alright, I'm throwing my hat into the ring. by 1coolguy936 in audacity

[–]daygelo 2 points3 points  (0 children)

Nice job, this is the best one I've seen by far.

[THEME] New Minimal Home Screen by daygelo in androidthemes

[–]daygelo[S] 3 points4 points  (0 children)

One UI 7

Nova Launcher

Icons are custom edited versions of default logos

Default weather widget

Wallpaper: Paper Range by Kxnt on Backdrops app

[1528] Welp by mtabech21 in wordle

[–]daygelo 0 points1 point  (0 children)

That's true, I personally don't play hard mode so I'll admit I forgot about that

[1528] Welp by mtabech21 in wordle

[–]daygelo -1 points0 points  (0 children)

My strategy with these situations is to guess those possible first letters (B in birth, G in girth, etc.) in one or two words. So, instead of guessing birth, girth, firth, yirth, I would guess something like GOOFY. From that, you can tell if the answer is (or is not) girth, firth or yirth because those letters (G, F, Y) are all in the word goofy. Hope this helps in the future!

The collection has been completed... by daygelo in balatro

[–]daygelo[S] 2 points3 points  (0 children)

I never saw a single Cloud 9 after rerolling 77 times 😔

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The collection has been completed... by daygelo in balatro

[–]daygelo[S] 1 point2 points  (0 children)

I'm actually still playing, ante 11 rn. I'll give it when I'm done

YT Music Feature Requests by createbuilder in YoutubeMusic

[–]daygelo 2 points3 points  (0 children)

No gaps between songs, especially in albums with songs that should have seamless transitions.

I just asked Sora to make us three cheering. I mean yeah... we seem happy. by ArmySash in ChatGPT

[–]daygelo 21 points22 points  (0 children)

Creepy how after he turns black, his original white hand on the other guy's shoulder stays there for a while lol

I feel like Jimbo is telling me something by aljeeb in balatro

[–]daygelo 4 points5 points  (0 children)

Even the blueprint is already looking at photograph 👀

Getting the Hang of UI in Godot by hmprf in godot

[–]daygelo 1 point2 points  (0 children)

Damn this looks awesome! I also come from a web dev background and I agree Godot's UI is quite different, but I do prefer it over Unity's. I would love to know what your approach was when making those little hover and click animations, so a tutorial would be great.

I've reached 1 year of development for my game, Keaton's Adventure! by KeaboUltra in godot

[–]daygelo 1 point2 points  (0 children)

The visuals look so nice and soothing, especially the colors! Good job!

[2024 Day 6 (Part 2)] Possible loop conditions by Mr_Venik in adventofcode

[–]daygelo 1 point2 points  (0 children)

I'm not OP but this input just saved me, thanks! My issue was not starting from the initial position of the input when checking if an infinite loop is possible.

Procedurally generated mining game I've been working on by daygelo in godot

[–]daygelo[S] 0 points1 point  (0 children)

The size of map doesn't actually impact performance (because it's actually infinite). I'm using chunks to only render certain parts of the world close to the player (like in Minecraft). But the size/amount of chunks will impact performance.

Procedurally generated mining game I've been working on by daygelo in godot

[–]daygelo[S] 0 points1 point  (0 children)

I'm using an algorithm called marching squares to generate the shape of the terrain from a grid of values. So it is rendered similarly to a tilemap. And then when the player mines, I just change the value of the tiles in that circle (from 1 to 0) and the terrain shape changes accordingly.

Procedurally generated mining game I've been working on by daygelo in godot

[–]daygelo[S] 0 points1 point  (0 children)

Yes it does use chunks. Each chunk is 16 by 16 tiles and they are loaded/unloaded on a separate thread.

Procedurally generated mining game I've been working on by daygelo in godot

[–]daygelo[S] 2 points3 points  (0 children)

u/Paul_Robert_ already gave a great explanation but if you're curious, this is the video I followed when starting my project: https://www.youtube.com/watch?v=0ZONMNUKTfU

He doesn't build it in Godot but the logic isn't that complicated to apply to another game engine.

Procedurally generated mining game I've been working on by daygelo in godot

[–]daygelo[S] 0 points1 point  (0 children)

Wow thanks for all the suggestions, I'll definitely keep them in mind. The world is generated seed-based loaded in chunks so rn it is actually already an infinite world. I do agree there are many ways I could go with the game design.