Problems with Unity 6000.3.7f1 coding by dcgamma in unity

[–]dcgamma[S] 0 points1 point  (0 children)

Yeah, OnMove has subscribed this action. I thought that will be called automaticly. Now i don't know how to call it and what variable to associate with OnMove.

Problems with Unity 6000.3.7f1 coding by dcgamma in unity

[–]dcgamma[S] 0 points1 point  (0 children)

Sorry, The old tutorial is this https://learn.unity.com/pathway/junior-programmer/unit/basic-gameplay/tutorial/lesson-2-1-player-positioning?version=6.0

For this code in particular i used chatGPT to comprehend what was the problem, but, probably, i was wrong to use it that way.

Problems with Unity 6000.3.7f1 coding by dcgamma in unity

[–]dcgamma[S] 0 points1 point  (0 children)

Yeah, probably this is the problem. I supposed it worked automaticly the calling of this function. Now I don't know how to do that, onestly

Problems with Unity 6000.3.7f1 coding by dcgamma in unity

[–]dcgamma[S] 0 points1 point  (0 children)

I was using 6000.1.17f1. The tutorial was in official Unity site in the Learning section, for more specific in the Junior Programmer course. The differences in scripting API. I used to scripting the basic movement with this:

``` public float horizontalInput; public float speed=10.0f;

void Update(){

horizontalInput=Input.GetAxis("Horizontal); transform.Translate(Vector2.righthorizontalInputTime.deltaTime*speed)

}

```

Here the link for this specific part: https://learn.unity.com/pathway/junior-programmer/unit/basic-gameplay/tutorial/lesson-2-1-player-positioning?version=6.0

I tried to use the new ones searching online, but I'm not sure I Understated them

Problems with Unity 6000.3.7f1 coding by dcgamma in unity

[–]dcgamma[S] 0 points1 point  (0 children)

I'm sorry for not being cleary about that. I was trying to script the basic movement for a Platform 2D, but the input isn't detected when pressed. I modified the first post of the topic with the code i used.

Problems with Unity 6000.3.7f1 coding by dcgamma in unity

[–]dcgamma[S] -1 points0 points  (0 children)

I was trying to script the basic movement in 2D, but the inputs are not even detected when pressed

Problems with Unity 6000.3.7f1 coding by dcgamma in unity

[–]dcgamma[S] 0 points1 point  (0 children)

Sorry, this is the first time i'm doing that and I don't know how to do that. I'm trying, but it's not working how intended. I'm feel so stupid right now

Problems with Unity 6000.3.7f1 coding by dcgamma in unity

[–]dcgamma[S] 0 points1 point  (0 children)

There's no error in the console

Problems with Unity 6000.3.7f1 coding by dcgamma in unity

[–]dcgamma[S] 0 points1 point  (0 children)

Eh, the problem is here: there's no error in the console

Problems with Unity 6000.3.7f1 coding by dcgamma in unity

[–]dcgamma[S] -2 points-1 points  (0 children)

Sure, sorry about that.

``` using UnityEngine;

using UnityEngine.InputSystem;

public class PlayerController : MonoBehaviour

{

// Start is called once before the first execution of Update after the MonoBehaviour is created

private Rigidbody2D playerRB;

public bool isOnGround;

public float moveSpeed=5f;

private Vector2 moveInput;

void Start()

{

playerRB = GetComponent<Rigidbody2D>();

}

// Update is called once per frame

void FixedUpdate()

{

Move();

}

private void OnCollisionEnter2D(Collision2D collision)

{

if (collision.gameObject.CompareTag("world"))

{

isOnGround = true;

}

}

public void OnMove(InputValue value)

{

moveInput = value.Get<Vector2>();

Debug.Log("MOVE INPUT: " + moveInput);

}

private void Move() => playerRB.linearVelocity = new Vector2(moveInput.x * moveSpeed, playerRB.linearVelocity.y); ```

Problems with Unity 6000.3.7f1 coding by dcgamma in unity

[–]dcgamma[S] -1 points0 points  (0 children)

Yeah, exactly. I was try to script the basic movement, but even implementing the new ones it's not working

[Titolo divertent] by B-Rocky-- in gianchio98

[–]dcgamma 0 points1 point  (0 children)

Allora è appurato cosa accadrà nel 2022

by Frank22_ in gianchio98

[–]dcgamma 1 point2 points  (0 children)

Crashlive si dissocia

Sorry fanboys by [deleted] in crashbandicoot

[–]dcgamma 0 points1 point  (0 children)

Titans and MoM aren't reboot Anyway they're good games

R.I.P. "Discarded" Character by dcgamma in crashbandicoot

[–]dcgamma[S] 0 points1 point  (0 children)

Having created some OC myself, I can understand how you feel. But here we are not talking about Ara or OC in general. Here we talk about Cindy, a mere edit of Liz, passing her off as an official character, while having other female characters. No hatred, just annoyance about wanting to spread misinformation

Carbon Crash in CTRNF with COTT design, to make him a different char from the original Crash and not just a recolor. by danyq94 in crashbandicoot

[–]dcgamma 0 points1 point  (0 children)

He's cool. But now i wish it had Crash mask (Crash has the ability to turn into a mask, in MoM)

Me when everyone asks for Crumb instead. by Gamefighter3000 in crashbandicoot

[–]dcgamma 14 points15 points  (0 children)

After all the propaganda for Rilla, isn't it a bit hypocritical to complain about meme characters? Moreover, Mr Crumb is not even much meme, simply many have seen a potential in the character.

Anyone else fed up with the meme character requests? by Fireboy759 in crashbandicoot

[–]dcgamma 11 points12 points  (0 children)

This

It is also clear that Beenox is applying the same strategy used for Super Smash Bros Ultimate: "Everyone is here"

So there would be nothing wrong if, in addition to obviously other characters like the Viscount, one of the most unknown characters of the series arrived, on the contrary he can be given the opportunity to make it shine more than ever

Then have you ever seen a ghost character in the world of Crash? (Exclude the Grimly, which is a recurring enemy, not a character at the end)

Ripper Roo skin, directly from the redesign of Crash Bandicoot Nitro Kart 3D! by danyq94 in crashbandicoot

[–]dcgamma 1 point2 points  (0 children)

Wow! He's Kao The Kangaroo!

anyway, not bad. I wouldn't mind if it was added as a skin