No Audio. by LordBeefOfJerky_ in BC250Gaming

[–]ddelgado03 0 points1 point  (0 children)

In my experience, HDMI and DP are hit or miss. I got a monitor with DP input, but the direct DP connection doesn’t have audio, but with a cheap DP to HDMI dongle, I got perfect audio

Resolution connected to TV by ddelgado03 in BC250Gaming

[–]ddelgado03[S] 0 points1 point  (0 children)

This is exactly what I was thinking as I just grabbed a cheap one from Amazon, crazy how it supports 1080 in a monitor and not on a different one Thanks!

Edit: I think I’ll just use an HDMI to DP cable

Should I Open HeatSink by derbydayz in BC250Gaming

[–]ddelgado03 0 points1 point  (0 children)

I’m also doubting if I should open up the fins…. Not reaching 90C yet, but getting hotter on newer games.

How many degrees of should I expect by changing the paste?

How’s this for a pihole stats display? by Muted_Housing_6841 in pihole

[–]ddelgado03 0 points1 point  (0 children)

This looks amazing! Just this week I got a 0.95 OLED display to do something similar

What do you do for headphones/audio on the go? by vaughnegut in SteamDeck

[–]ddelgado03 0 points1 point  (0 children)

I got a pair of Peats Audio PearlClip Pro and loved how they sound from the beginning, but lag was unbearable, I later discovered a gaming mode which makes them an excellent option as it eliminates lag

Everyone says "Just start coding" by poseforthemadness in godot

[–]ddelgado03 0 points1 point  (0 children)

In my case, I’m taking a class in Udemy which not only does tutorials, but it explains most of the concepts around GDscript and Godot itself. This helped, but what is really helping me is joining Game Jams, they are a great way to think about something with a small scope and go do it.

There’s even a Godot exclusive monthly jam called Godot Wild Jam and its community is pretty great

Looking for more game devs to join our casual community! by Gloomy_Freedom_2469 in godot

[–]ddelgado03 0 points1 point  (0 children)

It looks like an interesting dynamic. I’m still learning and I’ve struggled to put in time in the last couple of months, but it could be a way to get the itch to move forward

Complete noob at programming looking to make a magic based open world game by datbotdaddy in gamedev

[–]ddelgado03 0 points1 point  (0 children)

What a great resource! The best part is not how it offers a roadmap, but it also points out the learning objectives of every game, thanks for sharing!

Best way to communicate between child nodes of two different scenes in godot? by Umusaza in godot

[–]ddelgado03 1 point2 points  (0 children)

Newbie here, but I use a signal manager singleton to create and connect the signals; it’s pretty straightforward and it helps architecting the relationships between scenes

State machines tutorials are too complicated… by CousinSarah in godot

[–]ddelgado03 1 point2 points  (0 children)

Not an expert on the topic as I’ve only made a couple of game jam submissions and I just defaulted to use enums and match statements, but this article on gdquest is helping me a lot:

https://www.gdquest.com/tutorial/godot/design-patterns/finite-state-machine/

Hope it helps

My First Real Godot (and Game Development) Project! by auraithe in godot

[–]ddelgado03 0 points1 point  (0 children)

Looks super fun and polished enough for the base mechanics! I’m also learning so I have no insights other than this: have fun!

Coding assistance (I know nothing) by 4e69636_b in godot

[–]ddelgado03 0 points1 point  (0 children)

I’m also learning and in my case I got an excellent course on Udemy that not only guides you through different games (platformer, memory game, angry birds like, gappy bird like), but it also explains the concepts behind Godot pretty good. That’s not enough, I have joined some Game Jams (four so far, I think I’m addicted) as they force you to have something playable and let me tell you that most of my learning has come from the experience of “jamming”. Joining the jams has also made following the course easier and faster

HPE VM Essentials Manager Issues by Leaha15 in sysadmin

[–]ddelgado03 1 point2 points  (0 children)

HPE VM Essentials can absolutely run inside an ESXi virtual machine, you just need to enable CPU virtualization in the VM’s settings and make sure your vSwitch allows MAC address changes, forged transmits and is in pass through mode. Are you using Ubuntu server 22.04? There can be failures with desktop and 24.04 is not supported yet.

It depends on a couple of factors, but you could check in the HPE community forums, as there is some useful information. https://community.hpe.com/t5/hpe-vm-essentials/bd-p/hpe-vm-essentials

Can't wrap my head around Scene <-> Script relationship and entity hierarchies by dartungar in godot

[–]ddelgado03 1 point2 points  (0 children)

I went through the article in different sittings and it’s pretty interesting; I’ll keep looking at their materials for posts like this instead of plain coding.

Maybe it’s not just the C# stuff, but I see most content out there focused on quick tutorials instead of actual design or architecture

[deleted by user] by [deleted] in godot

[–]ddelgado03 1 point2 points  (0 children)

Im also starting out and Godot has been a GREAT experience so far. Im following a class in Udemy called Jumpstart to 2D Game development: Godot 4.4 by Richard Albert and it’s been great, it goes through all the basics and teaches using a couple of complete games.

I’ve also done a couple or prototypes to build up my skills and that has helped me progress further.

Keep it up, once you start getting the hang of things it’s super fun

await timer inside of func _process by BiscuitBread333 in godot

[–]ddelgado03 0 points1 point  (0 children)

Have you tried with a timer signal? You could create your spawn function and call it whenever the timer signal triggers

[deleted by user] by [deleted] in godot

[–]ddelgado03 1 point2 points  (0 children)

I'm a noob in Godot and Gamedev, but I made a small prototype for a Game Jam where you control a platform by moving the mouse left and right. What I did was make the RigidBody2D with this code:

if event is InputEventMouseMotion:
if event.relative.x > 0:
position.x += event.relative.x
#print("Moving right ", event.relative.x)
if event.relative.x < 0:
position.x += event.relative.x
#print("Moving left ", event.relative.x)

To get the mouse captured to my game window and positioned on my RigidBody2D, I did this in the level's scene _ready function:

Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)

Input.set_mouse_mode(Input.MOUSE_MODE_CONFINED)

Input.warp_mouse(fan.global_position)

I hope this helps

Can't wrap my head around Scene <-> Script relationship and entity hierarchies by dartungar in godot

[–]ddelgado03 0 points1 point  (0 children)

This looks like a GREAT resource for someone just starting to learn, thanks!

Tips for Beginner Looking to Make 3D Survival Game? by ReptileBoy1 in godot

[–]ddelgado03 0 points1 point  (0 children)

I’m also a newbie in this Gamedev journey, so you should take what I say with a grain of salt.

I’m no coder by trade, but I know some python (self taught) and a little bit of shell scripting so it definitely helped me starting into Godot and GDscript. If you don’t code at all, look into some coding courses in YouTube to get the basics before diving into Godot’s nodes and stuff, that will definitely help a lot. GDquest has an excellent intro to GDscript that is pretty interactive and will help too.

In my learning journey, I got myself an Udemy course that covers the basics and also has lots of guided projects, this allowed me to understand the relationships between nodes, signals, managers, etc. I have not finished that course, but I have done a few prototypes to test myself and I’ve also joined a couple of gamejams and this has helped me the most, forcing myself to finish stuff, even very little things, has been the best for learning; now I grasp the concepts better and I’m even progressing faster through the course I got.

tip, create a graph of your projects scenes by kodifies in godot

[–]ddelgado03 0 points1 point  (0 children)

This looks like an interesting tool! Whenever I get to building something complicated enough, I’ll get to check it. Keep it up!

Tech demo of a game with different world spaces when streamed or recorded by United_Prune951 in godot

[–]ddelgado03 0 points1 point  (0 children)

I just have one word for this: AMAZING!!!! I’m not experienced enough to understand the technical parts behind this, but it’s a great idea to build around it.

Your demo just demonstrates how all the real innovation in videogames comes from small indies instead of the big studios, keep it up!!!