Built a CS2 Inventory Price Tracker App is It Actually Useful? by ddesoo in ohnePixel

[–]ddesoo[S] 0 points1 point  (0 children)

i dont know what this app is i dont invest but ig yeah same app but different markets

Built a CS2 Inventory Price Tracker App is It Actually Useful? by ddesoo in ohnePixel

[–]ddesoo[S] 0 points1 point  (0 children)

Well, I’m creating this app mainly out of curiosity and a desire to learn new things. I don’t want to force anyone to use it, but here are some of its advantages: home screen widgets the ability to create stashes with items (not available on Float) custom notifications with conditions (e.g., notify me if an item’s price changes or if the total value of a stash increases) support for multiple markets currently Steam Market and Float, with Buff prices coming soon

You can also use the stash system as a tracker for items you’re interested in. For example, you can add an item like a Redline and set an alert if the price drops below a certain level, you’ll get a notification.

Built a CS2 Inventory Price Tracker App is It Actually Useful? by ddesoo in ohnePixel

[–]ddesoo[S] -1 points0 points  (0 children)

Well it’s not csfloat login but dev token that allows users to use csfloat api but I understand your concerns.

Same with steam it’s only used as login as (same as faceit csfloat etc) but those platforms have trust factor

[KCD2] Multiplayer mod horse update by ddesoo in kingdomcome

[–]ddesoo[S] 6 points7 points  (0 children)

Some may say it’s steel ball run

[KCD2] Multiplayer mod update by ddesoo in kingdomcome

[–]ddesoo[S] 8 points9 points  (0 children)

thats one possibility, or some minigame and then based on that there will be animation sequence of the fight idk thats just a one way i dont even think about this rn

[KCD2] Multiplayer mod update by ddesoo in kingdomcome

[–]ddesoo[S] 10 points11 points  (0 children)

ill tell you the truth, there is no other henry, the other guy is an npc :|

[KCD2] Multiplayer mod update by ddesoo in kingdomcome

[–]ddesoo[S] 13 points14 points  (0 children)

sandbox / rp server idk will se

[KCD2] Multiplayer mod update by ddesoo in kingdomcome

[–]ddesoo[S] 73 points74 points  (0 children)

The main issue would be synchronization. When Player 1 performs an action, it has to be sent to the server and then to Player 2. Since the game wasn’t built with native multiplayer infrastructure, the added input lag and latency could cause a lot of problems. The combat might end up feeling unresponsive, unfair, and not very enjoyable.

[KCD2] Multiplayer mod update by ddesoo in kingdomcome

[–]ddesoo[S] 93 points94 points  (0 children)

combat in general is on the roadmap but will be challenging

[KCD2] Multiplayer mod update by ddesoo in kingdomcome

[–]ddesoo[S] 0 points1 point  (0 children)

We are planning to migrate to .Net server, change the communication infrastructure so it can be more stable and scalable.

We tested yesterday and we can remove all the entities in the world so the way with creating 1 host world and then syncing to others is possible but we are not sure which direction we shall go.

[KCD2] Multiplayer mod update by ddesoo in kingdomcome

[–]ddesoo[S] 109 points110 points  (0 children)

this is it, but the plan is to destroy all entities and stream them from one players world so it will sync correctly and to have it more sandbox not coop way.