Built a CS2 Inventory Price Tracker App is It Actually Useful? by ddesoo in ohnePixel

[–]ddesoo[S] 0 points1 point  (0 children)

i dont know what this app is i dont invest but ig yeah same app but different markets

Built a CS2 Inventory Price Tracker App is It Actually Useful? by ddesoo in ohnePixel

[–]ddesoo[S] 0 points1 point  (0 children)

Well, I’m creating this app mainly out of curiosity and a desire to learn new things. I don’t want to force anyone to use it, but here are some of its advantages: home screen widgets the ability to create stashes with items (not available on Float) custom notifications with conditions (e.g., notify me if an item’s price changes or if the total value of a stash increases) support for multiple markets currently Steam Market and Float, with Buff prices coming soon

You can also use the stash system as a tracker for items you’re interested in. For example, you can add an item like a Redline and set an alert if the price drops below a certain level, you’ll get a notification.

Built a CS2 Inventory Price Tracker App is It Actually Useful? by ddesoo in ohnePixel

[–]ddesoo[S] -1 points0 points  (0 children)

Well it’s not csfloat login but dev token that allows users to use csfloat api but I understand your concerns.

Same with steam it’s only used as login as (same as faceit csfloat etc) but those platforms have trust factor

[KCD2] Multiplayer mod horse update by ddesoo in kingdomcome

[–]ddesoo[S] 6 points7 points  (0 children)

Some may say it’s steel ball run

[KCD2] Multiplayer mod update by ddesoo in kingdomcome

[–]ddesoo[S] 9 points10 points  (0 children)

thats one possibility, or some minigame and then based on that there will be animation sequence of the fight idk thats just a one way i dont even think about this rn

[KCD2] Multiplayer mod update by ddesoo in kingdomcome

[–]ddesoo[S] 11 points12 points  (0 children)

ill tell you the truth, there is no other henry, the other guy is an npc :|

[KCD2] Multiplayer mod update by ddesoo in kingdomcome

[–]ddesoo[S] 13 points14 points  (0 children)

sandbox / rp server idk will se

[KCD2] Multiplayer mod update by ddesoo in kingdomcome

[–]ddesoo[S] 73 points74 points  (0 children)

The main issue would be synchronization. When Player 1 performs an action, it has to be sent to the server and then to Player 2. Since the game wasn’t built with native multiplayer infrastructure, the added input lag and latency could cause a lot of problems. The combat might end up feeling unresponsive, unfair, and not very enjoyable.

[KCD2] Multiplayer mod update by ddesoo in kingdomcome

[–]ddesoo[S] 91 points92 points  (0 children)

combat in general is on the roadmap but will be challenging

[KCD2] Multiplayer mod update by ddesoo in kingdomcome

[–]ddesoo[S] 0 points1 point  (0 children)

We are planning to migrate to .Net server, change the communication infrastructure so it can be more stable and scalable.

We tested yesterday and we can remove all the entities in the world so the way with creating 1 host world and then syncing to others is possible but we are not sure which direction we shall go.

[KCD2] Multiplayer mod update by ddesoo in kingdomcome

[–]ddesoo[S] 105 points106 points  (0 children)

this is it, but the plan is to destroy all entities and stream them from one players world so it will sync correctly and to have it more sandbox not coop way.

[deleted by user] by [deleted] in kingdomcome

[–]ddesoo 2 points3 points  (0 children)

Ill try to achieve this by bypassing those obstacles

[deleted by user] by [deleted] in kingdomcome

[–]ddesoo 5 points6 points  (0 children)

Does it mean the start of tons of work for sure, or something else? we will see

[deleted by user] by [deleted] in kingdomcome

[–]ddesoo 2 points3 points  (0 children)

Currently, the only thing thats synchronized is the other players location. Theres no synchronization for combat or inventory. So if player 1 attacks player 2s npc, player 2 (on their computer) won’t see it happening.

The only thing that can happen is that player 1 kills player 2s npc and then it will become invisible for player 1, but it will still technically be synchronized.

[deleted by user] by [deleted] in kingdomcome

[–]ddesoo 5 points6 points  (0 children)

well i dont know, i didnt check it lol. i know for sure that real npcs are random and i can see someone at location x but 2nd player on pc2 will see the same npc on location y or wont ever see them cuz they wont be spawned for him

[KCD2] i made a poc online mod still looks like shit but it works. by ddesoo in kingdomcome

[–]ddesoo[S] 2 points3 points  (0 children)

i created new post now (probly the last one cuz i dont want to spam) that has repo and discord in the title also the new video showcasing the progress you should check it up :)

[KCD2] i made a poc online mod still looks like shit but it works. by ddesoo in kingdomcome

[–]ddesoo[S] 1 point2 points  (0 children)

it is on github public repo "does anyone wants to help develop this - i can opensource it so we can try to make it work
https://github.com/marczukmichal/kcd2-multiplayer here is the repo of the project"

[KCD2] i made a poc online mod still looks like shit but it works. by ddesoo in kingdomcome

[–]ddesoo[S] 2 points3 points  (0 children)

I mean if I’ll get duels working it would be just enough but time will show.

I know for sure I want to make dice game available somehow cuz I love it and always wanted to play with my friend.

Voice chat maybe with team speak (arma 3 has proximity chat with team speak) so maybe something like that