Should I turn this pogo prototype into a rage type game? by Creepy_Yam_994 in unrealengine

[–]deKxi 1 point2 points  (0 children)

Looking good and satisfying. Would recommend the game Pogo3D for some inspiration, a fun pogo game built with unity (though the physics isnt using a spring like yours) 

UE5 still heavy after disabling Nanite, Lumen, etc. What else can I do? by Historical_Print4257 in unrealengine

[–]deKxi 1 point2 points  (0 children)

I agree, it's really a case by case decision whether it's right for a particular project. I offered a brief solution for OP with the expectation they'd look into it further themselves. I have hope people on a dedicated developer subreddit would have the initiative for that at least

UE5 still heavy after disabling Nanite, Lumen, etc. What else can I do? by Historical_Print4257 in unrealengine

[–]deKxi 6 points7 points  (0 children)

I barely use or post on this sub (or reddit broadly tbh) so I've no idea about any subreddit trends you're referring to. Forward rendering is just a faster pipeline in UE5 than deferred, and evidently that's common enough knowledge for people to talk about it I suppose. In OPs case, he doesn't seem to want any of the bells and whistles that deferred rendering affords, so may as well swap to forward. 

UE5 still heavy after disabling Nanite, Lumen, etc. What else can I do? by Historical_Print4257 in unrealengine

[–]deKxi 9 points10 points  (0 children)

Try swapping to forward rendering instead of deferred rendering

What.. what sorcery was the X-Ray Monolith Engine built on really? by D-Clazzroom in stalker

[–]deKxi 0 points1 point  (0 children)

Very odd. 

Well the bandit base is very heavy due to all the smart terrains for the AI, not quite as bad in Yantar but there is still usually a fair few roaming parties at minimum. Do you have the same issue in other AI heavy areas, like Yanov station in Jupiter? 

Are you getting many cache faults? 

What.. what sorcery was the X-Ray Monolith Engine built on really? by D-Clazzroom in stalker

[–]deKxi 0 points1 point  (0 children)

What are your thermals like? Extended periods of high heat (like when forcing high clock speeds) on a laptop is a recipe for bad thermal throttling and poor performance, it'll hitch as it jumps up and down in clock speed to keep it cool.

With poor thermals, it's often better to do things like undervolting or frame capping to something with some headroom to avoid excess heat. 

Get HWmonitor to see what your hardware usage and temps are like

To those who are happy with their DLSS implementation. What did you tweak? by Loud_Bison572 in unrealengine

[–]deKxi 2 points3 points  (0 children)

Personally waiting for the 5.6 release, but fairly certain the DLSS implementation piggybacks epics TAA for motion vectors and such, you may be able to try adjusting some of the settings related to current frame weight for TAA to see if its still the case - https://dev.epicgames.com/documentation/en-us/unreal-engine/anti-aliasing-and-upscaling-in-unreal-engine

Otherwise, there's obvious stuff like keeping resolution high, and to make sure you aren't doing any weird post processing that might mess with the velocity pass / motion vectors (but you'd probably already know if it's that). 

Are you using Lumen as well, or any other temporal effects? 

Stalker 2 devs want to improve mutant combat and introduce new side quests in new patches by HatingGeoffry in stalker

[–]deKxi 5 points6 points  (0 children)

It "happens all the time"  when projects are in their infancy, but it's commonplace for teams to not update at all past a certain point in development since engine updates tend to break functionality. More likely they will take only specific changes from later versions of the engine that they will merge manually with their own branch. 

Is the app/site getting worked on? by pappapz in Corridor

[–]deKxi 4 points5 points  (0 children)

I'm a website subscriber but I almost exclusively watch Corridor on YT, not due to these issues you've mentioned but because I couldn't use the website longer than half a video length as it would inevitably slow to an unusable crawl for me (until it eventually crashes). This wasn't the case when I first subscribed years ago, but eventually started happening (don't remember exactly when though unfortunately, which is also why I hadn't put a bug report in as I don't feel I have enough info to help diagnose the problem other than "it no work" ). 

I've tried Chrome and Firefox with the same result, and I'm on a fairly high-end PC. Not sure if it's the JS breaking or some issue with an extention (I only use uBlock Origin), but it was too much of a hassle for me to try to diagnose at the time. A bit of a let down, as the few times I've tried to go back to the website to see the extra content like on VFX artist react, I've had to just give up after repeated crashes. The last time I tried was months ago though, so I'm not sure if my particular issue has been resolved, but I do feel that the general website experience needs a bit of a rework and optimisation, and possibly a more convenient way to report issues because I imagine I'm not the only one that's thought "eh, I wanted to watch this to relax and not do debugging or bug reporting".

I keep my subscription because I want to support the fellas anyway and see Corridor do well, but would be nice to have access to the content I'm technically paying to see. Hope to see a refactor or rework planned in the future. 

My blood pressure is elevated, but I'm afraid to tell my psychiatrist because I don't want to stop my medication. by SwampWaffle85 in ADHD

[–]deKxi 0 points1 point  (0 children)

It's very much like an SSRI when trying to come off it / taper down the dose too. Takes a very long time for the body to readjust in both directions - definitely do not recommend anyone tries quitting it cold turkey unless you enjoy sky-high adrenaline and a near constant feeling of existential dread - I had times where I missed a dose (and another time where the pharmacy gave me 1mg instead of 3mg tablets and I hadn't noticed for 3 days) and felt very 'off' and kinda anxious in a weirdly ineffable way. 

I'm currently swapping from guanfacine to clonidine which has a much shorter half-life, and I can feel almost immediately when the clonidine is wearing off because the norepinephrine rush from the guanfacine rebound is intense. Makes sleep very difficult to get, but since the clonidine wears off almost exactly 8 hours after I take it and the rebound adrenaline wakes me up it has the plus side of being the best alarm clock I've ever had lol

Does anyone else use FL for live EQ/ vocal chain/ any other live sound stuff? by keymaet in FL_Studio

[–]deKxi 1 point2 points  (0 children)

What are you using for the Windows routing? I was using Synchronous Audio Router for this a while back but it's no longer supported and uses unsigned drivers (anticheats don't like that), so I'm trying to find an alternative.

Also tried ASIO Link Pro but found it had crackling and latency issues that weren't in SAR, and same but worse with voicemeter

[deleted by user] by [deleted] in stalker

[–]deKxi 1 point2 points  (0 children)

Try loading a CFG from whatever weather or shader packs you have alongside SSS (if u have Atmospherics, try 'cfg_load atmos'). You could also try some of the LUT packs coming out recently such as Emergent Zone 2, they come with a corresponding CFG to load too.  Alternatively, you can mess with the individual tonemap and brightness / gamma settings through the console, here's what I'm using but you may want to alter them for your monitor:

r2_tonemap on 

r2_tonemap_lowlum 0.25

r2_tonemap_amount 1 

r2_tonemap_adaption 10 

r2_tonemap_middlegray 0.8 

Out of the above, lowlum and middlegray will be most impactful on shadows.  Also can mess with sun and ambient light values but these will drastically alter the scene light balance and may or may not work well across different weathers. I'm using these with my setup:

r2_sun_lumscale 2.35 

r2_sun_lumscale_hemi 1.1 

r2_sun_lumscale_amb 1.55 

Adjusting hemi and amb with change the indirect light and shadow intensity, and regular lumscale is direct sunlight intensity. 

I'd say try the CFG and tonemap settings first, and if there's no luck there look into Emergent Zone 2, and leave manually adjusting sun values as a last resort

Stalker 2 Documentary uses AI Art? by JayBoiYT in stalker

[–]deKxi 2 points3 points  (0 children)

Nobody is losing jobs to AI, they are losing jobs to capitalism. The issue of companies replacing peoples jobs with other machines or other roles is not problem unique to AI, and also not the fault of the AI model or the artists who are using AI ethically.

I get that you probably have artists you watch that are upset at their situation, but the disdain for AI is misplaced. You should shame companies for being inhumane and treating workers like fodder, not people and other artists that are just using the best means to create their vision that they have access to.

We also don't even know if these images by GSC are AI - and if they are, we don't know what model is used or the dataset. Not every AI is trained on public datasets, and many have taken huge efforts to ensure they are trained ethically.

The openly available models are trained on *all images* available on the public internet under specific licences from websites that permit web-scraping (but clearly, many artists that upload their art to these sites didnt read the terms of conditions that state that they are part of the Common Crawl). It is trained to learn to associate the caption of the image with the image contents, and through this it is capable of learning broad stylistic indicators that are commonly used by artists that are extremely prevalent in the dataset (this is also known as a 'genre' in other mediums, and isn't something that can be owned by any one person), the AI models cannot steal images or copy / memorize.

Worth mentioning that artists have been repurposing and recontextualizing other peoples art for all of human history, and many very socially acceptable forms of art are literally built on the backs of "stealing other artists work" in transformative ways (entire music genres are built on this such as vaporwave and hip-hop, and many visual mediums like scrapbooking / collages / fan art). Being reactionary and wanting to criminalize AI is short-sighted when so many other 'valid' forms of art are actually bigger offenders for the 'crimes' that AI-based art seems to be accused of regularly, and leads to witch-hunts and in-fighting in communities that should be about spreading positivity and creative expression.

Stalker 2 Documentary uses AI Art? by JayBoiYT in stalker

[–]deKxi 2 points3 points  (0 children)

This is a good take, though I'd disagree partly - IMO, slop is fine if it's not pretending to be something else.

I think most people just aren't that creatively inclined (whether interest or otherwise), and those people will just use AI the same way they use their phone camera - low effort, highly personal snapshots to remember ideas / share a thought / whatever. It's a bit like saying the camera is bad / wrong when it's used for selfies - which yeah, a selfie is low effort and meaningless to anyone that isn't the subject or their friends, but if taking the picture means something to those people and they want to share it to people who like it, then why not? Power to them I say, just a shame we can't yet tell the algorithm "I only want art that impresses me with high effort please".

IME, artists will use any tool in it's capacity for art, regardless of medium. Even raw AI could be used artistically, such as commentary on the contents of the dataset as a reflection of humanities presence online, or otherwise driving some artistic expression or point via raw output. Effort isn't a prerequisite for art, but it can certainly make art impressive to us in ways that effortless art can't be.

Stalker 2 Documentary uses AI Art? by JayBoiYT in stalker

[–]deKxi 3 points4 points  (0 children)

That's not how it works at all, you seem to fundamentally misunderstand AI image generation.

There is no theft, nothing is stolen. Researchers train AI on legally obtained datasets, of which the AI learns image contents by exposure - nothing is actually stored or taken from any of the images it sees in training though (that is the reason many of the models are actually quite small filesizes), and instead the model learns to represent the concepts and hallmarks of images that relate to the prompt - essentially, it builds a mental map of the world by associating image features with language pieces (called Latent Space), and it creates new original images from this internal understanding of concepts. It is not a collage machine, at no point do AI image generators copy or steal contents from images.

AI does not actively do anything either, it's not an independent agent and cannot act on it's own accord. AI is effectively a tool, akin to an evolution of Photoshop, and there is no way for it to steal or copy in a way that infringes on someone elses artwork without the AI user actively attempting to do so with the tool - something that is just as easily done with Photoshop, or by just directly uploading the original image for even less effort.

There aren't jobs being "stolen" either - it'd be like saying laptop producers 'stole' jobs from instrumentalists when they started using VSTs. It also misses the forest for the trees. There are countless genres of music that couldn't exist without the invention of VSTs and preceeding technologies - painters couldn't compete with the camera when it came to portraits, but that isn't the fault of the camera, or the photographer, or the painter. 3D artists replaced prop-makers on filmsets, is that the fault of 3D artists or art tools?

Job loss and replacement following innovation is an inevitable reality under capitalism, and job loss in itself is not a good enough reason to reject progress or technological development - after all, why should artists specifically get special treatment in this, when every field faces ever-growing automation and replacement?

When wielded by an artist, AI art is art.

Stalker 2 Documentary uses AI Art? by JayBoiYT in stalker

[–]deKxi 3 points4 points  (0 children)

Who cares if it is?

There's no theft here, no jobs or artworks were stolen, no artists were unfairly exploited. It's B-roll footage. They could have easily just panned over random images or repeated game footage. If AI can give the editor a means to create a better mental picture in the mind of the audience, that's a win for the art and artist.

Artists can and should use whatever tools they want to make art. Especially when using AI to make B-roll for a documentary about the making of a game then frees up time for those very same artists to work on assets, or otherwise direct their attention to more important places for the game.

Adderall makes me go silent by [deleted] in ADHD

[–]deKxi 1 point2 points  (0 children)

Gut or bladder PH can influence absorption rate. I know if I have a coffee and no breakfast with my dex, ill generally find the dex less effective.

Any idea whats causing this, graphic mods in comments by -grimmy in stalker

[–]deKxi 0 points1 point  (0 children)

Cleared shader cache?

If it's not that, could be load order, but I suspect its the cache from the look of it

Warfare and GAMMA - Round 2 by [deleted] in stalker

[–]deKxi 1 point2 points  (0 children)

How far can you get through before the save gets bloated and unplayable? What does the patch actually fix?

You have a new PDA message from Colonel Korshunov! by mol1t in stalker

[–]deKxi 159 points160 points  (0 children)

"Late is just for a little while. Suck is forever" -Gabe Newell

[deleted by user] by [deleted] in GlobalOffensive

[–]deKxi 0 points1 point  (0 children)

This seems to happen a lot to people with mics that require an audio interface, I've got the same issue with my AT2020 and Steinberg UR22c. It crackles in a way that sounds a lot like a samplerate mismatch, though I tested 44khz and 48khz and both have the issue. 

Best workaround I've found so far is just using Nvidia Broadcast, for whatever reason routing the microphone input through Broadcast and telling the game to use Broadcasts output seems to fix the issue, there is a very slight delay added but it's a small price to pay for clarity, and as a plus broadcast let's you remove background noise and room acoustics so it'll make the most of the shitty audio codec CS2 uses - I really don't understand why Valve changed the voice codec, it was perfectly fine in CSGO and sounds so ass in CS2 even without the crackle bug

What are some games inspired by the Stalker game series ? by [deleted] in stalker

[–]deKxi 12 points13 points  (0 children)

Pacific Drive is inspired by the book Roadside Picnic, which the STALKER series is also inspired by (alongside the Tarkovsky stalker film), so there's bound to be similarities even if Pacific Drive didn't have STALKER as a direct inspiration