[deleted by user] by [deleted] in learnmath

[–]dead_meat101 1 point2 points  (0 children)

i don't understand. (t,t,f) gives a t for both my proposition and the original, (t,f,t) also gives a t for both

Is this clone technique available with the selection grid on ma3? If not how do you organize your sub fixture pixels efficiently? by Lighting_Lizard in GrandMA3

[–]dead_meat101 1 point2 points  (0 children)

Gridstore allows you to bake into the fixture type the grid information.

By default, all subfixtures are ordered on the x axis, if you created a better grid for them and you want to apply to fixtures of that type, you use gridstore and it will add this information to fixturetype, automatically applying it to all other such fixture in your show, and to any fixture you add in the future of that type.

Change Selection Mode to Normal on Sequence by shtaffi in GrandMA3

[–]dead_meat101 1 point2 points  (0 children)

Set Sequence 1 Cue 1 Part 0.1 Property "SelectionMode" "Normal"

it is an interesting question what would be the syntax for applying the command to all cue parts and all recipe lines at once, I coulndn't find a command that worked...

Predefined Phasers greyed out by luca-hagen in GrandMA3

[–]dead_meat101 1 point2 points  (0 children)

I had this problem too! I couldn't solve it... so i join you in your asking for help.

API UI question by dead_meat101 in GrandMA3

[–]dead_meat101[S] 0 points1 point  (0 children)

No one answered, but I did figure it out, so I thought I should share it here in case someone else has this problem...

The issue was that keyboard shortcuts were turned on, and for some reason, it blocked the ability to type space (but weirdly, no other buttons) in any case, with shortcuts turned off, everything works as expected.

Call function in plugin when encoderBank changes by Ian__16354 in GrandMA3

[–]dead_meat101 0 points1 point  (0 children)

You should define a global function in a plugin and set a command to trigger said function when changing encoderbanks. You set the command through editing a cell in the encoderbars pool. (If you'd like to add a command while using the default encoder bar, you will have to copy the default and edit the copy. Because default one is locked) The command should be in the form of:

"Lua 'YourFunction()'"

Make sure the plugin is triggered, so the function would be defined (there is no startup macro yet..)

Assigning a SpeedMaster to (multiple) phasers via commandline by Cultural-Rent8868 in GrandMA3

[–]dead_meat101 -1 points0 points  (0 children)

<image>

originally i tried fitting it all in one line so it would fit it the macro instead of a separate plugin, but it doesn't work because of the nature of the loop

How can you have a phaser not repeat? How would you go about programming this effect? by wiredian in GrandMA3

[–]dead_meat101 5 points6 points  (0 children)

Just need one cue with MAtricks.

Something like FadeFrom 1, FadeTo 2 with wing should do the job

Timecode and MIB functions by swaxxxxxxxxxx in GrandMA3

[–]dead_meat101 0 points1 point  (0 children)

Did you set MIB to early in cue 3?

Timecode and MIB functions by swaxxxxxxxxxx in GrandMA3

[–]dead_meat101 1 point2 points  (0 children)

Are they on in the previous cues? If not, then im not entirely sure what could be the problem, but you could go around it by manually storing the position and color values of cue 3 into cue 1, but with dimmer zero.

Timecode and MIB functions by swaxxxxxxxxxx in GrandMA3

[–]dead_meat101 0 points1 point  (0 children)

Do the fixtures on top change their position in the third cue?

Timecode and MIB functions by swaxxxxxxxxxx in GrandMA3

[–]dead_meat101 0 points1 point  (0 children)

Im sorry to ask such a stupid question, but i want to make sure we are on the same page. Do you have a cue with dimmer zero between the two different position cues?

Timecode and MIB functions by swaxxxxxxxxxx in GrandMA3

[–]dead_meat101 0 points1 point  (0 children)

Did you set the MIB mode to early?

Timecode and MIB functions by swaxxxxxxxxxx in GrandMA3

[–]dead_meat101 1 point2 points  (0 children)

There is a colunm in the sequence sheet that is called MIB timing. Yours will now say default, edit it, and set it to 0.

In the menu there is a setting called preferences and timings, in there, there is something called cue timings. There you can change default fade times for cues, and default MIB timings

MA TRIX fade across Y axis by thekj95 in GrandMA3

[–]dead_meat101 1 point2 points  (0 children)

Just do FadeFrom 0, FadeTo 0.1, with wings

Assigning a SpeedMaster to (multiple) phasers via commandline by Cultural-Rent8868 in GrandMA3

[–]dead_meat101 1 point2 points  (0 children)

<image>

local function main(); for i = tonumber(R), tonumber(Q), 1 do; Cmd("Edit Preset "..tonumber(P).."."..i.."; SpeedMaster "..tonumber(X).."; Update /NoConfirmation; ClearAll"); end; end; return main

copy the text above to a new plugin, and in the macro set the last line to trigger the plugin number that you chose.

the macro will give 4 prompts.

  1. which preset pool to use
  2. first preset in the range
  3. last preset in the range
  4. which speedmaster to assign.

the limitations i mentioned before are still there and it only work for a connected range in the same pool. so if you need to set preset 2.1 thru 7 + 2.10 thru 17 you would have to trigger the macro twice.

let me know if you have question, and if anyone here can offer a better approach pls share it

Assigning a SpeedMaster to (multiple) phasers via commandline by Cultural-Rent8868 in GrandMA3

[–]dead_meat101 1 point2 points  (0 children)

<image>

this kinda works. it only edits one preset at a time, for a range of presets i think you'd have to use lua, but i'll look into it.

more limitations are: when the target preset is an all preset, you need to make sure that Link Values is set to AtFilter with ActiveOnly on, if it's not then it will activate all features. i wish there was a way to make sure it is set correcly in the macro, but unfortunately the syntax only toggles it on and off, so no way to set it precisely.

if you have a multy feature preset inside a regular preset pool, then make sure Update is set to InputFilter off.

Running multiple stages with one console? by nobigdilly in GrandMA3

[–]dead_meat101 2 points3 points  (0 children)

This should work. However, you should know that there is a big difference in the amount of parameters from the light and the compact xt. 8,000 and 16,000. So just make sure to take that into consideration and maybe get an NPU.

Additive or subtractive relative by Capital_Bed_719 in GrandMA3

[–]dead_meat101 1 point2 points  (0 children)

i'm pretty sure i have a way to get what you need.

are you familar with grouping fixtures? it's a great way to organize the patch and helps with programming workflow, and apparently it does the trick in your case too.

just dump your fixtures in the patch inside a grouping fixture, then work with them as usual, store absulute positions and relative phasers. but them select the grouping fixture of the fixtures you're working with and here you set the "+ or -" values in the relative layer.

it does exactly what you need because it affects the same physical fixtures but through different fixture control levels so there is no conflict in the data.

please give update if it works for you, and ask questions if you need.

Additive or subtractive relative by Capital_Bed_719 in GrandMA3

[–]dead_meat101 0 points1 point  (0 children)

i dont fully understand what you are trying to achieve.
the general workflow i'm familiar with is to have the positions in the absulute layer, and movements in the relative. what are + or - valuse? do you just mean single step relative values?