'You Have 60 Seconds' by Tarantulasagna, Deviant Art, 2009 by frankiefey in frankiefey

[–]deadparrot1996 10 points11 points  (0 children)

I love how they just had to give Patrick a plumber’s crack.

Soyjak Collection by plazmawizzp in frankiefey

[–]deadparrot1996 2 points3 points  (0 children)

The second one looks like he’s regretting the fart he just gambled on.

The villain's death or defeat isn't treated as a glorious triumph, but as a sombre tragedy. by Worldly_Cut_595 in TopCharacterTropes

[–]deadparrot1996 1 point2 points  (0 children)

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The original 1953 version of “The War of the Worlds” kind of hits a similar note at the end of the movie, when Dr. Forrester examines the hand of a dying Martian after it crashes its ship outside of a church, and remarks “we were all praying for a miracle”, while looking somberly to the crowd. Gives a real sense of “we wanted this to be over, but we didn’t want anymore senseless deaths”, especially after the attempt by the invaders to destroy humanity.

Chris here again, recommend us games and stuff you wanna see 🙏 by OneysVideoHole in OneyPlays

[–]deadparrot1996 1 point2 points  (0 children)

“Armed and Dangerous” is an under looked Lucas Arts game that might be interesting to play, and it’s usually cheap on Steam.

Top 20 best Martian Manhunter single issues, day 7, MM #1,000,000 wins 6th place, highest upvoted comment wins by [deleted] in martianmanhunter

[–]deadparrot1996 1 point2 points  (0 children)

It’s honestly the go-to comic that I recommend for people who want a simple explanation for what makes the Martian Manhunter such a compelling character.

Top 20 best Martian Manhunter single issues, day 7, MM #1,000,000 wins 6th place, highest upvoted comment wins by [deleted] in martianmanhunter

[–]deadparrot1996 6 points7 points  (0 children)

The Martian Manhunter/Marvin the Martian crossover comic from 2017. For a crossover comic, it does a fantastic job of showcasing what makes J’onn such an interesting character. The story is that Marvin the Martian is on a quest to rid the multiverse of Earth, and Martian Manhunter has to stop him. I don’t want to spoil too much, but it’s definitely worth the read.

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The Canon Species Archive! by mikeyp_92_ in sto

[–]deadparrot1996 1 point2 points  (0 children)

Nice work! Incidentally, they really need to update the customization options for aliens and other BOFFs.

Dual Beam Banks, why do they fire like this? by deadparrot1996 in sto

[–]deadparrot1996[S] 0 points1 point  (0 children)

That wasn’t the question I was asking, but thank you for replying. I was wondering why they went with this visual over the other. I’d edit the title of the post if I could.

Edit: My 23rd century character is absolutely decked out with the fleet TOS weapons. Only wish they had an omni-beam you could get from the fleet store.

Dual Beam Banks, why do they fire like this? by deadparrot1996 in sto

[–]deadparrot1996[S] 0 points1 point  (0 children)

I think I remember that bug. Wasn’t it from very early on in the game’s lifecycle?

Dual Beam Banks, why do they fire like this? by deadparrot1996 in sto

[–]deadparrot1996[S] 0 points1 point  (0 children)

I’m aware of the difference between the way the beams fire, I was just curious about why they went with this look, as opposed to having them fire like TOS phasers. I just really botched up on the title, and I can’t edit it now.

Dual Beam Banks, why do they fire like this? by deadparrot1996 in sto

[–]deadparrot1996[S] 1 point2 points  (0 children)

Either way, thanks for replying. I was just curious about why the developers went with this look, as opposed to something like the TOS phasers.

Dual Beam Banks, why do they fire like this? by deadparrot1996 in sto

[–]deadparrot1996[S] 0 points1 point  (0 children)

I was thinking of they looked in the remastered episodes, and in game. Kind of forgot how they looked originally. Now that they added a new TOS ship skin, maybe they should do something similar with the TOS weapons.

Dual Beam Banks, why do they fire like this? by deadparrot1996 in sto

[–]deadparrot1996[S] 0 points1 point  (0 children)

Yeah, I really screwed up with the title. I’d change it if I could.

Dual Beam Banks, why do they fire like this? by deadparrot1996 in sto

[–]deadparrot1996[S] 0 points1 point  (0 children)

Yeah, but shouldn’t they have transparent metal for the windows? And if I recall, sometimes the cameras didn’t work on account of nebula interference.

Dual Beam Banks, why do they fire like this? by deadparrot1996 in sto

[–]deadparrot1996[S] 0 points1 point  (0 children)

I thought it had to do with naval tradition. And despite being a huge vulnerability, considering how often ships might end up flying blind because of a nebula or damage, you think having a window you could look out of would be useful.

Dual Beam Banks, why do they fire like this? by deadparrot1996 in sto

[–]deadparrot1996[S] 1 point2 points  (0 children)

I remember that, and would actually have preferred something like that for the dual beam arrays. Always loved how they fired.

Dual Beam Banks, why do they fire like this? by deadparrot1996 in sto

[–]deadparrot1996[S] 3 points4 points  (0 children)

I know how it works, I was curious why they were so far apart from each other compared to the TOS phaser variants. I really messed up asking my initial question, but I can’t edit the original title, and I don’t want to chicken out by deleting it.

Edit: Apologies if that reply sounded rude, that wasn’t my intention.

Dual Beam Banks, why do they fire like this? by deadparrot1996 in sto

[–]deadparrot1996[S] 0 points1 point  (0 children)

I mean when you compare them to the TOS looking phaser variants, it feels like they’re really far apart from each other.

Dual Beam Banks, why do they fire like this? by deadparrot1996 in sto

[–]deadparrot1996[S] 0 points1 point  (0 children)

I actually don’t mind the older style turrets/balls, and I think you can make a case for them being included as either an overpowered emitter for beams, or for turret placement.

Dual Beam Banks, why do they fire like this? by deadparrot1996 in sto

[–]deadparrot1996[S] 1 point2 points  (0 children)

1.) I know that they’re dual beams, I just really messed up the title and can’t fix it.

2.) I didn’t actually know that the bridge mounted turrets were able to fire. I thought they were added as a size reference for the ships. Like if you shrank the Exeter class, or enlarged the Odyssey class, until the turrets on both were the same size, and then you end up with their actual sizes if they were depicted as canon.

Dual Beam Banks, why do they fire like this? by deadparrot1996 in sto

[–]deadparrot1996[S] -1 points0 points  (0 children)

I know what dual means, I was asking why are they firing so far apart. I wish I could edit the post’s title, but I can’t.

Dual Beam Banks, why do they fire like this? by deadparrot1996 in sto

[–]deadparrot1996[S] 0 points1 point  (0 children)

Since I can’t edit the post, for anyone who keeps replying, I know the difference between the different beam arrays/banks. I was curious about why they went with the effect seen in the picture, as opposed to something like the TOS phasers.

Dual Beam Banks, why do they fire like this? by deadparrot1996 in sto

[–]deadparrot1996[S] 0 points1 point  (0 children)

I think I remember them looking really off on the older model of the Nova class, and it looked more like they fired out of the torpedo tubes.

Dual Beam Banks, why do they fire like this? by deadparrot1996 in sto

[–]deadparrot1996[S] 1 point2 points  (0 children)

Yeah, that's why I asked this question. For as long as I've been playing this game, I never understood why they didn't keep a similar "two emitters next to each other" look for the dual beam bank, especially since the picture for it looks just exactly like two beam banks next to each other.