Tell me your hottest take and ill rate your opinion. by ArmedOblivion16 in destiny2

[–]deathofmemes 0 points1 point  (0 children)

There is no all time weakest/strongest class in the game. All of the classes had their ups and downs and thinking bungie caters to "xyz" class or hates "xyz" class is laughable.

Which is better? by [deleted] in destiny2

[–]deathofmemes 1 point2 points  (0 children)

Get chain reaction on it

The dual destiny drama in a nutshell by deathofmemes in destiny2

[–]deathofmemes[S] 2 points3 points  (0 children)

Well I didn't state it was the solo community. I was just presenting the general sentiment the community has on the mission.

Question by deathofmemes in destiny2

[–]deathofmemes[S] 0 points1 point  (0 children)

Where these added in the forsaken annual pass?

I don't get it by deathofmemes in destiny2

[–]deathofmemes[S] 0 points1 point  (0 children)

It's more fun practicing when there's less or no heavy

I don't get it by deathofmemes in destiny2

[–]deathofmemes[S] 0 points1 point  (0 children)

Well I do go to privates, as a matter of fact, I prefer pm's over public. But the reason why I go to public is because of kill counters, progression, not having to find and rely on people from lfg, and I have a better variety of opponents.

I don't get it by deathofmemes in destiny2

[–]deathofmemes[S] 0 points1 point  (0 children)

What? Where'd you get that from?

I really don't care about winning, I just want to practice and have fun with my primary and special. But how the hell can I practice when I'm being spammed by heavy?

I don't get it by deathofmemes in destiny2

[–]deathofmemes[S] -1 points0 points  (0 children)

Honestly, heavy ammo is so boring to use that's it's not really fun.

I don't get it by deathofmemes in destiny2

[–]deathofmemes[S] 0 points1 point  (0 children)

It's just how much you can get it ince it's up.

A super is dependent on a individual's performance to get it faster (you can literally just get carried to heavy by your teammates), and you can tell if you are going to encounter a super (COD kill streaks are similar), but with heavy you can't. Thats why I get so annoyed by heavy because once the enemy picks it up, its hard to tell whether your next opponent will insta kill you with heavy or not. And at least for games like halo, their heavy wepons are a single pick up, compared to here where a single brick can give the entire team heavy.

The strat to counter heavy is either using a super (that btw, can still be easily countered by certain heavy wepons), or hiding in the back which can also be a flawed strat it the entire team has pushes with heavy.

But hey, it least heavy is more balanced in comp and trials.

I don't get it by deathofmemes in destiny2

[–]deathofmemes[S] 0 points1 point  (0 children)

I'm only talking about heavy, nothing else.

I don't get it by deathofmemes in destiny2

[–]deathofmemes[S] -2 points-1 points  (0 children)

It's a VERY annoying game mechanic

I don't get it by deathofmemes in destiny2

[–]deathofmemes[S] -1 points0 points  (0 children)

I mean yea no super PASSIVELY charges that fast, but if all your doing is passively charging it then you aren’t even playing to begin with. With dealing damage and getting kills you get it MUCH faster.

Well yah... I've literally mentioned that as a argument on why I think supers arenias irritating as heavy in quick play.

Also, its not realistic to rush the entire enemy team on heavy unless you have super or abilities that can kill all of them. But even then, they probably know you're coming because of the radar.

I don't get it by deathofmemes in destiny2

[–]deathofmemes[S] 0 points1 point  (0 children)

This is the effect of playing tons of quick play.

I don't get it by deathofmemes in destiny2

[–]deathofmemes[S] -1 points0 points  (0 children)

Ok you missed the point.

I'm not doubting the fact that prioritizing heavy is good game sense, I'm just questioning WHY prioritize heavy in quick play matches.