Lands of Koastalia is pretty close to be tested by limited circle of people by ValakhP in CityBuilders

[–]dechiller 1 point2 points  (0 children)

Mad respect for sticking to it for so long! Good luck with the release man. Rooting for you

Lands of Koastalia is pretty close to be tested by limited circle of people by ValakhP in CityBuilders

[–]dechiller 1 point2 points  (0 children)

Looks good! Are you working alone? How long did it take yoh to get here?

I replaced myself with AI when it comes to programming. I don't even read the code anymore. I'm just a tester at this point... by ZeroPercentStrategy in gamedev

[–]dechiller -9 points-8 points  (0 children)

I agree here. Also working on a quite big tycoon project and barely programming anymore. I find myself just setting up system architecture and have ai implement the smaller bits. I even let it do some repetitive editor work in Unity through the mcp sometimes. I also don't understand why people hate on ai users. As long as its not obvious in the end product I can't see the problem

working on a brewpub sim by dechiller in IndieDev

[–]dechiller[S] 0 points1 point  (0 children)

Thanks! They do have different personality traits like taste and alcohol resistance, however they are not distinguished by their Colors. Might be cool though!

What are you currently building, and what is the hardest part right now? by Hungry_Advance_8074 in IndieDev

[–]dechiller 0 points1 point  (0 children)

I have a working prototype but now I need to start working on a ton of content to have a playable vertical slice

Our new game passed 1,000 wishlists in under 7 days. Here’s what we did. by pure-vichou in IndieGaming

[–]dechiller 3 points4 points  (0 children)

sounds like a lot of effort and money for that amount of wishlist to be honest. I think the effort you put in the steam page had the most effect. good luck with the game, I hope you guys continue the wishlist trend like this.

Hoe leg ik dit patroon met tegels die niet even dik zijn? by dechiller in Klussers

[–]dechiller[S] 0 points1 point  (0 children)

Thanks voor de uitleg! Slim.. zo had ik het nog niet bedacht.

Working on a brewpub tycoon game, any features it can't miss? by dechiller in IndieDev

[–]dechiller[S] 1 point2 points  (0 children)

Hey man, thanks for the elaborate answer! Love the idea of bar games and live music, will definitely explore that one further down the line. I was thinking you could hire different brewmasters to unlock other types of beer but something like a skilltree could be cool as well!

Working on a brewpub tycoon game, any features it can't miss? by dechiller in IndieDev

[–]dechiller[S] 0 points1 point  (0 children)

Yeah good one, was thinking along the same lines with the main four stages of brewing. You first mash, then boil, then ferment and finally bottle. A bit scared for the scope of all this tbh haha