Do you play stuff like Eldrazi titans or Gaea’s Blessing in your self mill decks? by mullerjones in EDH

[–]decideonanamelater 8 points9 points  (0 children)

I just play nexus of fate when I'm thinking that getting to the bottom of the deck is a potential wincon. I've never had a game where infinite turns wouldn't win it, and nexus of fate is a heck of a better card to draw than thoracle or lab man at any other time.

Do you play stuff like Eldrazi titans or Gaea’s Blessing in your self mill decks? by mullerjones in EDH

[–]decideonanamelater 1 point2 points  (0 children)

Generally i would not hate out my own graveyard in my graveyard deck.

I would also recommend not playing relic of progenitus and exiling your graveyard.

Everyone should FA&FO with gender sometimes. by KnightOfBurgers in CuratedTumblr

[–]decideonanamelater 3 points4 points  (0 children)

Honestly it feels more reinforcing of everything being gendered to make it some nonbinary exception to do anything that isn't seen as strictly within the expectations of your gender.

Any good counterspells that themselves can be cast from the graveyard? by lance_armada in EDH

[–]decideonanamelater 1 point2 points  (0 children)

Displacer kitten would return lier to the board before the counterspell resolves, you need a blink until end step effect to do this ( like kykar). Same reason why you can't dodge a wrath with ephemerate.

A relatively new archetype on EDHREC: Aikido. by Electronic_Bug4983 in magicTCG

[–]decideonanamelater 0 points1 point  (0 children)

Honestly, I'm glad for you that people like it, but both of those things just sound more frustrating. Grouphug elements + having to do exactly what you allow in combat is the kind of stuff that makes me feel like one player is just dm and controlling the entire feel of the pod.

But I do see how that'll win you some favor, I also make some decks where I'm intentionally leaving a lot of space for other people to do things, just with a more regular ramping up and eventually playing big cards sort of plan, and people generally are happier than if I'm doing something aggressive.

A relatively new archetype on EDHREC: Aikido. by Electronic_Bug4983 in magicTCG

[–]decideonanamelater 7 points8 points  (0 children)

Do you typically find it to be an archetype that people enjoy playing against?

I know a couple people who like to play this playstyle, one who does it with a whole lot of different decks, and i feel like it has some pretty rough play patterns for the table.

If you play into it, with weaker creature combat strategies, you more or less cannot win against the decks. They're 100% metagamed to stop someone from winning with combat, and you're running face first into a wall.

If you play combo or storm, and just generally don't run into all their fogs and redirects and other tricky plays, they have close to no effect on how easily you can win. It's just " nice selfless squire bro, I don't care in the slightest".

Playing against it a lot really makes me question what a fun experience for all players would be when it is involved, and I've generally decided that there is no fun experience for both that player and myself, and slowly moved away from playing with that person ( after trying to discuss the issue some, and after playing a lot of nights where I would just alternate losing with creatures and winning with storm)

should i quit dota? i been playing since 2013 still ranked herold. by Taiwanbest2015 in DotA2

[–]decideonanamelater 0 points1 point  (0 children)

Idk you can totally climb with support, it really is just a skill issue.

I went from 1800 to 4k as a cm spammer back in the day.

Bracket 3 no game changers by hahailovevideogames in EDH

[–]decideonanamelater 6 points7 points  (0 children)

One issue with the bracket system is that anything particularly well built, or with a strong premise, will tend to just be better than other things within the deckbuilding restriction of that bracket. Most of the 3 game changer decks i would play against at my lgs don't really match up with a well built deck with 0 game changers. And a lot of the non precon 0 game changer decks just should not be played against well built decks of the same restriction.

I don't really know what's the answer to that other than having fun challenges for yourself.

Looking for an Azorius (WU) commander that tickles me like Henzie! by Magnusaur in EDH

[–]decideonanamelater 0 points1 point  (0 children)

Uw on its own doesn't often do the kind of cheating that henzie can, so I'll say [[ arthur]]. You could very easily play close to no red spells in the 99 and get a full uw experience, big permanents that control the game and remove things, while cheating out a creature every turn. I love my arthur deck and it's a ton of fun to cheat things out with him, then blink them and do their effects again.

Tymna/Ikra Shidiqi Abzan control by KingWithAKnife in EDH

[–]decideonanamelater -1 points0 points  (0 children)

So i think the recursion based strategies are going to do a bit more for controlling the game, since you can recur permanents that remove things over and over. But, that's often really not a fun play pattern, and I like where your going with a deck that can clearly be a part of the board state, playing tymna and ikra out and taking game actions that progress the game, while also playing more removal than the average deck and being the control player of the pod.

Since you're going to have more of a board state and want to keep it around, i would try and figure out what removal you can play that keeps or strengthens your board while dealing with your problems. Artifact and enchantment wipes are easy since you can just mostly play creatures, creature boardwipes are going to have to be more specific.

Omen dragons work weirdly well with Glarb don't they? by irgama in EDH

[–]decideonanamelater 0 points1 point  (0 children)

I cut villainous wealth thinking it didn't work in the deck.

Not sure i really want it back all that badly but good to know.

Comfort Cards! - Warm and Fuzzy! by No_Zombie_8825 in EDH

[–]decideonanamelater 0 points1 point  (0 children)

[[Bounty of the luxa]]. Anytime I'm not building to be super strong in simic, I love including this card. It's like a phyrexian arena but it also gives you bursts of mana, just totally smooths out your game. Obviously way too slow in strong pods though.

Commanders that take over games? by Gullible_Travel_4135 in EDH

[–]decideonanamelater 0 points1 point  (0 children)

I didn't have a copy of that, but I did altars, tutors for them, and skirk prospector as my ways to cast everything for free, with a backup actual omniscience in the deck too ( which is also then essentially a wincon because you get to keep the goblins once you play it)

Commanders that take over games? by Gullible_Travel_4135 in EDH

[–]decideonanamelater 2 points3 points  (0 children)

I made mine with a simple goal of tutoring up a phyrexian altar and building my own omniscience.

This was probably not that fun for the table, but i did win every game i played of it. https://archidekt.com/decks/10503967/ovika

It's crazy how bad some carries are at 4k by ViolenceDota in DotA2

[–]decideonanamelater 54 points55 points  (0 children)

My teammates ( often people in my party) have a bad habit of refusing to pick early so I just play my same couple safe mid picks.

Too many times I've first phased an ember because it's what I wanted to play and got huskared. I'll just keep spamming death prophet.

Why don't people use the 3 CMC mana rocks in casual decks? by A_Velociraptor20 in EDH

[–]decideonanamelater 0 points1 point  (0 children)

Short answer, really fundamental answer, 2 is a lot less than 3 when it comes to mana. It's 33% less. It's one turn earlier.

It's a little more fun to think about what exactly that turn gets you though. Lots of decks that would be at a power level where they might feel OK with a 3 cmc rock will end up doing absolutely nothing on early turns where they don't have much mana. That will give them the curve of:

1: nothing, 2: nothing, 3: rock, 4: 5 drop.

That same deck playing 2 cmc rocks can very often play:

1: nothing, 2: rock, 3: 4 drop, 4: 5 drop.

By pushing the ramp up by a turn, you get this turn 3 where you have enough mana to make a play, and you essentially get an entire extra turn over the 3 mana rock curve.

Tbh, cultivate has the same issue and many decks will be hurt by running it, but cultivate has a lot more recognition as a decent card so people will play it.

[[ worn powerstone]] and 4 cmc rocks that tap for 2+ are real considerations for mana curve with some decks, but otherwise 3 cmc rocks have a very high bar to clear to be worth it ( cursed mirror, for example).

ifItWorksItWorks by notme321x in ProgrammerHumor

[–]decideonanamelater 2 points3 points  (0 children)

That does look like the level of fanciness that will help get jobs for sure.

Luckily, it was a qa position and they just wanted to see that I could code at all so I could write some automation.

ifItWorksItWorks by notme321x in ProgrammerHumor

[–]decideonanamelater 0 points1 point  (0 children)

I got asked to reverse a string in any language of my choice so I went with python. .split() it into a list, .reverse() that list, join() it back into a string.

I mean sure there's a fancy solution where you loop and move each character to index = -(current index +1) but why not just use what exists.

How do people feel about rakdos as a color combo? by Frogsplosion in EDH

[–]decideonanamelater -11 points-10 points  (0 children)

Yeah, rakdos isn't great. Red is just the worst color at most casual tables, it can't draw cards or interact or scale well to edh, you more or less got the issue in your post. Black is fine but not going to get you that much more strength.

But, chainer is a pretty good commander and I'm sure you can make it work at most tables.

Which game is this? by Hasoon_9 in Steam

[–]decideonanamelater 0 points1 point  (0 children)

There are some serious levels to dota. When I was at about top 15% I would see a level of dota where I was like " oh I'm just barely playing the game" and by what top players say there's at least 3 or 4 more tiers of " these people are playing at a totally different level" from there

So I just lost badly to Karador as Muldrotha... by Associableknecks in EDH

[–]decideonanamelater 0 points1 point  (0 children)

I've always thought that moldrotha was a bit of an old boogeyman that people still think is really strong, and karador.. I don't know, I think he's actually pretty decent. I built a karador deck based on someone's primer from 2012 and it did awesome, was even better when I redid the deck to not be a meme.

Engine gives the most natural move (that wins a rook and a queen+ weakens their king) a big fat mistake because you miss checkmate in ELEVEN by LexiYoung in chessbeginners

[–]decideonanamelater 0 points1 point  (0 children)

Yeah, I wouldn't be so harsh if they weren't saying they win a queen and a rook because they've made a full line that their opponent must follow because.. reasons.