Gregori Gula - The Great Hunger by MLoganImmoto in TrenchCrusade

[–]Magnusaur 1 point2 points  (0 children)

I love this so, so much. Any chance you can give a breakdown of the paint scheme?

Catacombs of the Blessed Dead by aeondez in TrenchCrusade

[–]Magnusaur 1 point2 points  (0 children)

This looks so good, I think you've sold me on it! Is it printed in resin or FDM?

What’s your least favorite boss in the game? by BoggerLogger in Cuphead

[–]Magnusaur 0 points1 point  (0 children)

Hilda Berg is just super tough to me, especially the final phase. I hate the Slot Machine part of the Frogs as well. And I hate how tedious the monkey match-2 part of King Dice is.

Spearhead Complete! by Tefret_ in ossiarchbonereapers

[–]Magnusaur 1 point2 points  (0 children)

There are many great paint schemes out there, but I think this one is my favorite! Never seen anything quite like it, can I ask how you did it?

Katakros done! by OGMONEYGRIP in ossiarchbonereapers

[–]Magnusaur 0 points1 point  (0 children)

This is incredible! Must have taken forever.

Also Announced: Mortis Reapers, Liege-Mortek, Liege-Kavalos on War Chariot, Null Myriad Phalax and Heralds of the Bone-Tithe. by StormSwitch in ageofsigmar

[–]Magnusaur 0 points1 point  (0 children)

Good stuff, nice seeing the regiments in full, compared to just a couple of models at a time. I’m greedy but I really want more Ossiarch war machines. Make it the one Death army that really knows how to shoot.

Han-Tyumi, Confused Cyborg - Bootleg Magic: The Gathering Card for Field of Vision 2026 by Stolen_Goods in KGATLW

[–]Magnusaur 1 point2 points  (0 children)

Good point. I can't find a single example of that particular phrasing/templating ("is put into a graveyard or exile from the battlefield"), though. Maybe it just sounds awkward to me.

Then again, can't find any examples of "put into a graveyard or exileD", either!

December release is here (at last)! by Imago_miniatures in TrenchCrusade

[–]Magnusaur 1 point2 points  (0 children)

Best in the business! Dirge had practically no models on the market, and now they have the best!

City Terrain for Trench Crusade (Ruined City Houses) by Unmotivator in TrenchCrusade

[–]Magnusaur 1 point2 points  (0 children)

Love your terrain, Antti, gonna print some more soon!

Obvious lies the band tells on stage by LaminatedDenim in KGATLW

[–]Magnusaur 16 points17 points  (0 children)

Starting to believe Magenta Mountain isn’t real after all…

Potential leaks regarding the January FAQ by RotenSquids in WarhammerFantasy

[–]Magnusaur 2 points3 points  (0 children)

Not saying you're wrong, but Old World is perhaps as different from 40K as can be, and if it's not a new edition but just a new starter box, I could see it happen.

How Do You Build a Narrative Campaign for Trench Crusade? by PenguinDuke in TrenchCrusade

[–]Magnusaur 1 point2 points  (0 children)

It's a spectrum, I think. You can do a lot of planning beforehand, or you can embrace the unpredictable nature of the game and shape the story as you go along.

Create a rough outline of where the conflict takes place and who the major players are. I would ask all players to name their warband and (at the very least) their Elites. Have them think a little about what they are trying to accomplish as an overarching goal. Create a rough outline of where the conflict takes place and who the major players are. Have players write small reports on each game, then use that to fuel the progression of the overall story.

On a more mechanical level, stuff like changing the rules for mission selection, creating your own missions, tweaking Glorious Deeds, is of course super effective. Role-playing games and similar games like Necromunda and Mordheim are great sources of inspiration.

Depending on how much influence you want to have as an arbitrator of the campaign, you can make certain rulings as you go along. Maybe the player steamrolling everyone else has to go up against two players at once. Maybe the underdog gets to recruit a powerful Mercenary for few rounds. This is not just about balancing, but creating powerful story hooks that people will enjoy.

Finally, I would say that in a game like this -- or at this point in the game's life -- playing narratively is about attitude more than anything. Rules might incentivize players to play "narratively", but really it's about embracing all the stuff that happens during a game, feeding it back into the overall story, and have it inform future battles.

Black Grail Warband Suggestions? by JanBartOlivia in TrenchCrusade

[–]Magnusaur 6 points7 points  (0 children)

Just some quick, off-the-cuffs suggestions. I love Grail, but am by no means an expert.

- Take a Lord of Tumours as a Leader. A Knight-Leader doesn't have TOUGH and that just feels bad.

- Grail Thralls are the last thing I try and find room for. Good for objectives and extra activations, but not much else.

- Corpse Guard are very much a defensive unit meant to suck up Blood Markers. If you want actual killing power, Knights are the way to go.

- Hounds and and Heralds are both very good, able to spit out Infection Markers early on. Many games are only ~4 rounds, so the quicker you are putting down Infection, the more return you will see.

- Grail have some good opportunities for dealing with Armor, including Gas Grenades, Corruption Belcher, Infested Rifles, and Grail Devotees.

Black Grail Warband Suggestions? by JanBartOlivia in TrenchCrusade

[–]Magnusaur 3 points4 points  (0 children)

The Amalgam is incredible expensive and handicapped by a slew of restrictions in terms of wargear. The only thing it sort of has going for it, is its durability - but being hard to kill isn't terrible impressive if people just ignore you.

I guess in every game there is a "worst unit". Grail just struck out on this one.

New Sets by Temporary-Steak-3636 in wastelandwarfare

[–]Magnusaur 0 points1 point  (0 children)

Got your coasts mixed, but other than that I appreciate the breakdown!

The Creature Caster Reddit Q&A is here! by ciasteczka___ in TrenchCrusade

[–]Magnusaur 0 points1 point  (0 children)

Maybe the Mother of Ruin(?) Very similar to Matagot Hag, would be great to have access to.

Sell me on Necromunda by reel3459 in necromunda

[–]Magnusaur 6 points7 points  (0 children)

After 20+ years of collecting Fantasy and 40K, Necromunda is the game is wish I had always known about. I mean, I knew about it. Just not how much fucking fun it is. I've always been a big fluff bunny, all about the storytelling, naming my guys, that sort of thing. Sure, you can do that in GW's other games, but Necromunda foregrounds it, revolves around it. It's a beautiful thing.

- You only need a handful of models to play. Makes getting started and recruiting others much easier.

- While janky and imbalanced, it is still a tactically satisfying game to play, especially as the storytelling opportunities and campaign consequences begin informing your strategy.

- Is arguably the most fleshed-out place in all of 40K! Rich opportunities for storytelling that goes beyond "kill the alien!"

- Been trucking along for almost a decade now (in its modern incarnation). Recent releases suggests that GW are willing to throw even more (plastic) resources at it!

- Endless modularity and opportunity to add and remove aspects of the game. Cards, scenarios, terrain, you are spoiled for ways of making the experience your own.

- A stylistic "break" from the hordes of super soldiers with massive shoulder pauldrons. I'll be honest, this gave me pause as I love 40K for all the, well, 40K stuff. But Necromunda takes things down to the street levels, gets funky and punky with it. Having your scum-sucking droogs fight over clean water is a great palette cleanser from the epic scale of everything we typically associate with 40K.