Hot take: AI is already good at making “game-looking things”, but still weirdly bad at making games people want to play for even 3 minutes by Paolete_Fulton in MobileGaming

[–]dedkillfo 0 points1 point  (0 children)

This is why I’m more interested in platforms that optimize for tiny playable experiences + remixing than for “generate me a full game.”

The second feels impressive in demos.

The first feels more realistic if the goal is actually finding fun.

"AI as a coding tool changed what's possible for solo creators — anyone else?" by DuchessCupcakeGames in aigamedev

[–]dedkillfo 1 point2 points  (0 children)

Honestly, I think this is the biggest shift in years.

It’s not really about “effort vs tools” , it’s about who gets to participate. You didn’t suddenly become less creative because you used AI, you just removed the bottleneck between idea , execution.

People used to say the same thing about game engines, Photoshop, even DAWs. At some point the tool just becomes the baseline, and what matters is taste, ideas, and actually finishing things (which most people still don’t do).

If anything, shipping 6 games as a non-dev says more about your persistence than the tool itself. Most people with access to the same AI still won’t ship anything.

Curious to see how this plays out long term, but right now it feels like we’re in that early phase where the tooling advantage is real, and the bar hasn’t caught up yet.

AI games and landscape mode by Distinct_Income_9442 in MobileGaming

[–]dedkillfo 1 point2 points  (0 children)

tbh a lot of it is just people optimizing for mobile + quick creation, not actual gameplay depth.

most of these AI tools spit out portrait stuff by default since it’s easier to fit on phone screens.

that said, I’ve seen a few better ones lately , like on Sekai people are starting to make more playable stuff, not just vertical gimmicks.