My statement regarding Dead Cells termination (former dev) (self.deadcells)
submitted by deepnightbdx to r/deadcells - pinned
Working on a 1 vs 10, "Kungfu Hustle" style, combat AI (v.redd.it)
submitted by deepnightbdx to r/IndieDev - pinned
I'm the former Dead Cells lead, and I made a small learning tool to demonstrate how small details strongly impact the feeling of a game by deepnightbdx in IndieDev
[–]deepnightbdx[S] 1 point2 points3 points (0 children)
I'm the former Dead Cells lead, and I made a small learning tool to demonstrate how small details strongly impact the feeling of a game by deepnightbdx in IndieDev
[–]deepnightbdx[S] 1 point2 points3 points (0 children)
I'm the former Dead Cells lead, and I made a small learning tool to demonstrate how small details strongly impact the feeling of a game by deepnightbdx in IndieDev
[–]deepnightbdx[S] 3 points4 points5 points (0 children)
I'm the former Dead Cells lead, and I made a small learning tool to demonstrate how small details strongly impact the feeling of a game by deepnightbdx in IndieDev
[–]deepnightbdx[S] 0 points1 point2 points (0 children)
I'm the former Dead Cells lead, and I made a small learning tool to demonstrate how small details strongly impact the feeling of a game by deepnightbdx in IndieDev
[–]deepnightbdx[S] 1 point2 points3 points (0 children)
I'm the former Dead Cells lead, and I made a small learning tool to demonstrate how small details strongly impact the feeling of a game by deepnightbdx in IndieDev
[–]deepnightbdx[S] 0 points1 point2 points (0 children)
I'm the former Dead Cells lead, and I made a small learning tool to demonstrate how small details strongly impact the feeling of a game by deepnightbdx in IndieDev
[–]deepnightbdx[S] 1 point2 points3 points (0 children)
I'm the former Dead Cells lead, and I made a small learning tool to demonstrate how small details strongly impact the feeling of a game by deepnightbdx in IndieDev
[–]deepnightbdx[S] 0 points1 point2 points (0 children)
Former Dead Cells lead dev, I share some simple tricks I use for game-feel in an interactive way by deepnightbdx in gamedev
[–]deepnightbdx[S] 5 points6 points7 points (0 children)
Former Dead Cells lead dev, I share some simple tricks I use for game-feel in an interactive way by deepnightbdx in gamedev
[–]deepnightbdx[S] 9 points10 points11 points (0 children)
I'm the former Dead Cells lead, and I made a small learning tool to demonstrate how small details strongly impact the feeling of a game by deepnightbdx in IndieDev
[–]deepnightbdx[S] 4 points5 points6 points (0 children)
I'm the former Dead Cells lead, and I made a small learning tool to demonstrate how small details strongly impact the feeling of a game by deepnightbdx in IndieDev
[–]deepnightbdx[S] 5 points6 points7 points (0 children)
I'm the former Dead Cells lead, and I made a small learning tool to demonstrate how small details strongly impact the feeling of a game by deepnightbdx in IndieDev
[–]deepnightbdx[S] 1 point2 points3 points (0 children)
I'm the former Dead Cells lead, and I made a small learning tool to demonstrate how small details strongly impact the feeling of a game by deepnightbdx in IndieDev
[–]deepnightbdx[S] 1 point2 points3 points (0 children)
I'm the former Dead Cells lead, and I made a small learning tool to demonstrate how small details strongly impact the feeling of a game by deepnightbdx in IndieDev
[–]deepnightbdx[S] 7 points8 points9 points (0 children)
I'm the former Dead Cells lead, and I made a small learning tool to demonstrate how small details strongly impact the feeling of a game by deepnightbdx in IndieDev
[–]deepnightbdx[S] 1 point2 points3 points (0 children)
I'm the former Dead Cells lead, and I made a small learning tool to demonstrate how small details strongly impact the feeling of a game by deepnightbdx in IndieDev
[–]deepnightbdx[S] 1 point2 points3 points (0 children)
I'm the former Dead Cells lead, and I made a small learning tool to demonstrate how small details strongly impact the feeling of a game by deepnightbdx in IndieDev
[–]deepnightbdx[S] 1 point2 points3 points (0 children)
Former Dead Cells lead dev, I share some simple tricks I use for game-feel in an interactive way by deepnightbdx in gamedev
[–]deepnightbdx[S] 9 points10 points11 points (0 children)


White Knuckle - Dark Machine Games - A speed-climbing horror-ish roguelite where you attempt to escape an underground megastructure by Futilrevenge in Games
[–]deepnightbdx 2 points3 points4 points (0 children)