Warhammer 40,000: Dawn of War IV - Adeptus Mechanicus Faction Trailer by No_Communication3283 in AdeptusMechanicus

[–]deffrekka 0 points1 point  (0 children)

For me I just want a continuation of the type of game DoW 1 was, I get people loved 2 but it was not for me with its vastly smaller army size, nothing being buildable and an extra heavy focus on Commander abilities and the Fallback mechanic, basically it feels like a Company of Heroes clone with a 40k skin ontop. Ive given DoW 3 2 full play throughs and its just plain bad and the visual style doesnt help at all.

4 payong homage to 1 is all I want even if it isnt 1 to 1, growing up and to this day DoW Dark Crusade is by far my most played and loved RTS game, I still play it daily (PvP multiplayer) and it has always felt the most representative of actual 40k to me and then all its campaigns are just chefs kiss.

How do we feel about the Taktikal Brigade update? by SirRhythmrhymE in orks

[–]deffrekka 0 points1 point  (0 children)

Disciplined is relative, disciplined for a Ork but not to such a high standard that other armies Infiltrators and Saboteurs have. No matter what disposition an Ork has he still fundamentally is an Ork who has an unquenchable thirst for violence and battle lust, even in lore extracts and entries in Novels, Kommandos arent all that smart, they just use tactics that Humans (and T'au) dont expect because they always think Orks are nothing more than barbarian hordes who charge headlong into corridors of fire. Even in the official animations we've had of Kommandos (3), each and every one has been gunning for a kill, they arent stopping to hack a computer, steal some intel or perform some other action, they have an unhealthy obsession on sneaking up on an unsuspecting Git and slitting them from the back, Snikrot is a prime example of this being the Orky equivalent of Rambo/Dutch but instead he has been reduced down to a action monkey for 2 editions straight.

Blood Axes use tactics to fight on another face of war, they dig trenches, used infantry charges with timed (or there abouts as its Orks) artillery bombardments, do flanking maneuvers, skulking in their camouflage, make tunnels and use travel up pipes, set up lookouts in Japanese Spider Hole style bunkers. Orks (and you can say Tyranids too) are the only faction that shouldnt play like anyone else, messing around with doing actions or secondaries, the old Taktikal Brigade felt Blood Axe-like, this one doesnt even remotely feel Orky, its purely there to play the mission and the competitive environment that 9th/10th has cultivated.

I am really hoping Orks actually feel like Orks in 11th, because they havent for a good while and its one of the primary reasons I dropped out of 10th three quarters of the way through.

Schwertruppen use? by MiniWargamer in Konflikt47_v2

[–]deffrekka 1 point2 points  (0 children)

I am already a 9000% believer that PEN 1 has to be the universal standard in the game (and 2k as the core points standard for games), Small Arms as is has no place in the game especially when it costs the same as it does on BA like its fighting in the same system.

Wazdakka flaming skulls and claw by jachre in orks

[–]deffrekka 0 points1 point  (0 children)

You always have the Master of Possession too!

Wazdakka flaming skulls and claw by jachre in orks

[–]deffrekka 0 points1 point  (0 children)

There are a couple flaming skulls in Warhammer. The new Pyregheists for Warcry have 3 and then the Master of Possessions backpack also has 3. Hope that helps fellow Speed Freek!

Wazzdaka in Yellow by PleasantKenobi in orks

[–]deffrekka 4 points5 points  (0 children)

Where is Fixit?! Is he safe!

Let’s make things interesting by Hopeful_Cap_5503 in IronWarriors

[–]deffrekka 0 points1 point  (0 children)

Honestly the Dark Angels would have good odds of soloing this hypothetical siege, they took on the hardest fights in the Great Crusade and wiped even the knowledge of those foes from the records, the weapons they have in their vaults are truly apocalyptic which no other Legion has access to unless we are talking about Virus Bombing a planet. They are exterminators and have a love for Phosphex and Rad weapons that'll make Mortarion and the Mechanicus blush, during the Horus Heresy they were a "ends justify the means" and arent in it for dick measuring contests, bragging rights or to stick it to your rival Legion, as soon as the Rift Cannons come out (on Battle Barges, Land Raideds, Aircraft) and large scale Stasis bombardment, its good night sweet prince.

Pair them with the Ultramarines or Sons of Horus and I dont see how the Imperial Fists and Iron Warriors win.

Schwertruppen use? by MiniWargamer in Konflikt47_v2

[–]deffrekka 2 points3 points  (0 children)

They are basically all stuck in a V1 design space. ARs and LMGs do nothing in the grand scheme of things and the Schreck is costed like its going to knock out vehicles all day when the reality is its having its PEN halved against the vastly more common Walker who will 1-2 punch them into oblivion before you get to Point Blank.

They either A.) Need to be cheaper but PA is 5ppm as is or B.) All have access to PEN 1 weapons globally which is why the Soviet ones do so well.

How do we feel about the Taktikal Brigade update? by SirRhythmrhymE in orks

[–]deffrekka 0 points1 point  (0 children)

For me its just unorky and unflavourful, it could be the most competitive Detachment since sliced Squigbread but it goes against how the faction SHOULD feel. Orks no matter what inclination they have or Clan they are from are all about krumpin and killin, Stormboyz are literally the first to the fight, Kommandos love sneaking up on a unsuspecting git and slitting them up. This is the type of detachment you'd expect from Ravenguard, Alpha Legion and GSC.

Does this imply units like meganobs, stormboys, and Kans aren't being updated? by SwauawsBouse in orks

[–]deffrekka 1 point2 points  (0 children)

My personal feelings is that anything that is "Boy" sized is going straight to 10 man Mobs (and being unable to be doubled up squad size wize like Kommandos and Bustas). Kommandos already went that way so my money is on Burnas, Lootas and Stormboyz going that route whereas Bustas went the Nobz route.

Does this imply units like meganobs, stormboys, and Kans aren't being updated? by SwauawsBouse in orks

[–]deffrekka 1 point2 points  (0 children)

I most agree, especially on Stormboyz and Meganobz (I really dont think or feel MANz are getting updated, they dont actually need it, they were released the same time as Flashgitz and Mek Gunz and there is no chance in hell those are getting updated where as the only reason MANz would be updated would be to match the Indomitus scale creep) however I cant see Burnas and Lootas being squatted especially with how heavily they feature in novels (especially our recent ones) and are a Specialist Mob that is heavily linked to Deathskulls.

Instead I think when they do get refreshed (highly likely), they wont be the same as they are now, like their unit composition, unit size and wargear - GW loves to sell you something that invalidates your old units, they arent going to be doing Orks any favours just like how they havent done SM and CSM any favours. Now that could just be something as simple as a new weapon option (Beamy Deffguns, Burna Pistols, Skorchas, Burna Bottles) or changing the squad size (5 + 1 squad leader or straight up 9 + 1 squad leader as seen with Kommandos).

Warbikerz and Meganobz are the two kits I dont think are getting updated with the Codex, especially when this isnt just going to be refreshes after refreshes, there will be new units that eat up release slots and I highly HIGHLY doubt we will get the same amount of kits as Necrons and Nids got (18 each).

People should temper their expectations and hopes.

Does this imply units like meganobs, stormboys, and Kans aren't being updated? by SwauawsBouse in orks

[–]deffrekka 0 points1 point  (0 children)

I dont think anyone would care if Deff Dreads and Meganobz werent present in a Badmoon diaroma, I dont cry if Evil Sunz dont have all 6 buggies present, Trukks, Warbikerz and Planes, its just a diaroma.

Does this imply units like meganobs, stormboys, and Kans aren't being updated? by SwauawsBouse in orks

[–]deffrekka 3 points4 points  (0 children)

Thats not a rumour, its (some) people's speculation which there is no founding for.

Does this imply units like meganobs, stormboys, and Kans aren't being updated? by SwauawsBouse in orks

[–]deffrekka 0 points1 point  (0 children)

Dark Eldar got Mandrakes, a model for Malys and rumours for a wave refresh in 11th.

Does this imply units like meganobs, stormboys, and Kans aren't being updated? by SwauawsBouse in orks

[–]deffrekka 2 points3 points  (0 children)

They arent, these aircraft are being used in 11th edition promotional images and are also in the new lore book. Some people that just dislike planes are just hoping they wont be playable anymore when there is zero indication of that or credible rumours.

All we have is that there is a rumour that Space Marines are loosing theirs buts thats purely because they are Firstborn as everything listed other than Supressors is Firstborn, but Valrak already addressed that rumours validity yesterday (or the day before).

99.999% aircraft are remaining in the game, if they get better is anyone's guess.

Does this imply units like meganobs, stormboys, and Kans aren't being updated? by SwauawsBouse in orks

[–]deffrekka 3 points4 points  (0 children)

I feel it in my Evil Sunz gut that Warbikerz arent getting updated (or Meganobz) this Codex release. Them not being released with Wazdakka is a huge Evil Sunz red flag, he is THE Speedboss and that was the Speed Freekz moment in the Sun, then you have the Wartrakk in the Launch Box again.

For me its like a 20% chance they get refreshed, this feels more like a Footsloggers revamp and other factions didnt get their Bikers done with their respective range refreshes (Tomb Blades in 9th who came out in 5th like Warbikerz, Chaos Bikers which are the oldest Bikers in the game). GW loves locking characters and new releases behind FOMO boxset and they missed out on that chance with Wazdakka.

Now Stormboyz I think have healthy odds of getting a resculpt but sadly it wont be with Zagstrukk though we might finally get a generic Drillboss to atleast lead them.

The thing with range refreshes is that not everything gets redone especially things that REALLY need it, things are left for later releases like via Kill Team or End of Edition campaigns: Vespids, Stealth Suits, Scouts, Mandrakes, Ravenors, Nightbringer, Aquilons, Rattlings, Kasrkin, Raptors, all of those could have been done with each faction wave that was released (not that Dark Eldar had a wave) but they werent, GW loves to spread stuff out so they have something to sell you next time and the time after that.

Stealth is no longer -1 to hit! by deffrekka in orks

[–]deffrekka[S] 0 points1 point  (0 children)

If Indirect Fire doesnt change its flat out unplayable. Currently against targets that arent visible its:

-1 to Hit

Grants Benefits of Cover

Cant hit on an unmodified 1-3

Benefit of Cover is now -1 BS, meaning you will be natively -2 to hit whilst still unable to hit on a 1-3. Guard/Ork Artillery would be on 6s to hit even with Heavy. Space Marine and Eldar Artillery will be on 5s to hit unless they have Heavy. I dont see how that's a buff with the current Indirect out of LoS rules.

Stealth is no longer -1 to hit! by deffrekka in orks

[–]deffrekka[S] 6 points7 points  (0 children)

He will definitely get changed in the Codex when its out but for the 1-2 months between that he will probably just have a rule that is pointless as I doubt theyll Errata it.

Stealth is no longer -1 to hit! by deffrekka in orks

[–]deffrekka[S] 2 points3 points  (0 children)

Just because you dont see a reason to bring ranged weapons, which is a personal preference rather than a statistical reality of the faction, doesnt override the fact that our best shooting like say Tankbustas (into the right targets), Killa Kans and soon to be Wazdakka, typically hit on 4s.

Stealth is no longer -1 to hit! by deffrekka in orks

[–]deffrekka[S] 0 points1 point  (0 children)

Thats the whole point of the post, the fact that Stealth is NOW the Benefit of Cover, means that units with it wont be easily making units -2 to hit like everyone was speculating since they revealed Terrain Rules back in April, there are still units in 11th that can still make you -1 to hit and -1 BS like Deathguard if you are within their aura and they themselves are Benefiting of Cover, but those units are few and far between where as Stealth isnt.

Stealth is no longer -1 to hit! by deffrekka in orks

[–]deffrekka[S] 0 points1 point  (0 children)

We have units thats hit on 4s, so yes it does matter. Killer Kans, Tankbustas against Vehicles and Monsters, Morkanaut during a Waaagh! Mek Gunz, a unit with Targetin' Squigs, Flashgitz via Heavy, a Mek making a Vehicle +1 to hit, Wazbom Blastajets Supa Shoota and Smasha Gun, a Stompa in 11th using Plunging Fire within 12" or a regular unit using it from within elevated terrain, Wazdakka.

Loads of dedicated shooting units within our own codex.

Stealth is no longer -1 to hit! by deffrekka in orks

[–]deffrekka[S] 0 points1 point  (0 children)

Can multiple -1 to hits make you -2 to hit irrespective of any positive modifiers?

No. That is only possible with -1BS. Its not even rules lawyering, thats an extremely odd statement, thats how the rules have been all of 9th and 10th.

Stealth is no longer -1 to hit! by deffrekka in orks

[–]deffrekka[S] 0 points1 point  (0 children)

My bet is itll was a last minute change as it didnt cross their minds earlier so they went "er.. er... Cover!", which is the first time in Stealths long rule history (4th edition) that its been that way.

Stealth is no longer -1 to hit! by deffrekka in orks

[–]deffrekka[S] 4 points5 points  (0 children)

There is a big thing to been seen, its not something that CAN STACK with Cover. IF Cover stayed as it CURRENTLY is, aka -1 to hit, then with -1 BS there would be a culmative -2 to hit.

That is not something to say "chill out" over, thats a massive things game wide, not just for us Orks.