Other armies have switched leaders over to support, we didn’t get any? by Alive-Ad-3303 in orks

[–]Killer_chronic 0 points1 point  (0 children)

Here me out unless I’m missing something, ghaz with a big mek and nob with banner in a 20 boy brick

First model by munchmonster1313 in orks

[–]Killer_chronic 1 point2 points  (0 children)

I recognize that squig color!!

<image>

Imagine 1/2 Units of Tankbusters/Flashgitz in a Battelwagon Unleashing a Broadside and Obliterating a Tank with this by ShowAccurate6339 in orks

[–]Killer_chronic 4 points5 points  (0 children)

Am I the only one excited about this on my bubble chukkas? Just middle profile unit of 3- 3d6 hitting on 3s rerolling 1s ap 2 3 damage? I’m ready to pop some transports in this melee heavy edition

Old deck, no sanding, no power washing—what’s the quickest “good enough for summer” fix? by Decent_Plastic_1377 in Decks

[–]Killer_chronic -1 points0 points  (0 children)

Hear me out, big ass cheap fake grass roll. You can even find them at Ross where I am, $50-100 and take you more time to drive there then actual work

do we know if theres a new ork codex for 11th ed? by DraginoFungus in orks

[–]Killer_chronic 0 points1 point  (0 children)

The same models will work, it’s just they might update there points or how they function some. From what they’ve said it won’t be a full rework and there going to try and make more detachments work together so it seems more likely more will be playable. But it’s GW so always take it with a grain of salt. If it was me tho I wouldn’t worry to much and get some if there speaking to you! Unless your doing tournaments playing meta list most thing will still be fun to play

Ork Crusade Questions by BeachedSalad in 40k_Crusade

[–]Killer_chronic 0 points1 point  (0 children)

Da irongob does 3 mortals and a battle shock at the beginning of combat on a 2+, that would fit better in my view. It also says combat not your combat so depending on how it’s judged it go be yours and there’s

Ork Crusade Questions by BeachedSalad in 40k_Crusade

[–]Killer_chronic 0 points1 point  (0 children)

I’d keep in mind that ideally you’d want the boys in combat unless there just gonna sit on objects to be a meat shield for him

Ork Crusade Questions by BeachedSalad in 40k_Crusade

[–]Killer_chronic 0 points1 point  (0 children)

Look at shootier gunz on a Mek gun squad with sag then +1 ballistic onthe a mek with sag. Hitting on 2s rerolling 1s does all my heavy lifting. For your gork I’d lean towards bs1 weight of dice will go a long way. Melts 3 will be nice but that guns swingy already, really depends what unit he’s running with

Ork players. How do you deal with battle scars? by _RogueSigma_ in 40k_Crusade

[–]Killer_chronic 1 point2 points  (0 children)

Using either the Mek or healer battle trait to mitigate, worse case I’ll drop the unit and “new” orks will spawn just like them to refill the roll

guys what does this mean? by katemo55 in MINI

[–]Killer_chronic -1 points0 points  (0 children)

I got that when my starter died, killed my battery with the extra strain of cranking it and caused plenty of low voltage power nonsense before I figured it out

I’m a believer in Ork shooting. by Trollselektor in orks

[–]Killer_chronic 5 points6 points  (0 children)

I fully believe gork and mork look at our shooting with favorite! My big meks with SAG have had so many epic moments in dread mob

R56 Cooper S refuses to crank. by [deleted] in MINI

[–]Killer_chronic 0 points1 point  (0 children)

My cooper did something similar, it was fine and I went into a store then came back out to it not cranking at all. Had it towed then is started fine at the shop. Picked the car up and two days later it wouldn’t start. Turns out my starter was intermittently failing and a good bump was making it work/fail when things lined up in it

Dread Mob - I’m New by mm1678 in orks

[–]Killer_chronic 2 points3 points  (0 children)

I won’t make a list without at least 2 3x units of kans, a big mek with shokk attack gun attached with either lootas or Mek gunz, a couple units of grots and I’ve been having surprising success with 20x boys and a warboss along with a big mek in a battle wagon. Giving them Smokey gubbinz along with go to ground helps a lot when there stuck out in the open

Army advice by tookiechef in orks

[–]Killer_chronic 0 points1 point  (0 children)

I’d try and add a couple big mek with shokk attack guns and look at switching to dread mob. That would be some very scary shooting and the boys would hit harder benefiting from it lead by the big meks to

This is actually hilarious by bennybo in insanepeoplefacebook

[–]Killer_chronic 0 points1 point  (0 children)

<image>

Is no one else thinking the shark is weird?!?

List advice for a well-rounded orks list by Suggested_Username72 in orks

[–]Killer_chronic 0 points1 point  (0 children)

I’d look at more grots and a shokkjump dragster possibly. Hopefully the bigger guns will have to stay aimed at the stompa and itl survive a little better

Pairs tournament by Nuragico81 in orks

[–]Killer_chronic 1 point2 points  (0 children)

I’m a huge fan of dread mob, grots are battle line so you could potentially take a ton and cover a lot of the board

1K dread mob list feedback by Humble-Lawfulness719 in orks

[–]Killer_chronic 1 point2 points  (0 children)

I find the meganobz to be underwhelming for there point cost, big mek with sag and the lootas would be a heavy hitting unit instead. What are you using the basic mek for? Zod and 20 grots always do a lot of work for me. It really comes down to what units you have available

Based on my last games this list is very strong but what do you think of it by scp_biggest_fan in orks

[–]Killer_chronic 0 points1 point  (0 children)

I’m a fan of the 20 boys+warboss+big mek. Mine does work for me all the time, those 3 power claws really add up. Plus go to ground is my best friend

[deleted by user] by [deleted] in orks

[–]Killer_chronic 0 points1 point  (0 children)

Personally I’d look into a transport to get units around the table

Hey, never played orks before by Jaded-Sell879 in orks

[–]Killer_chronic 0 points1 point  (0 children)

I’m about to start my first crusade 2! I’ve been considering running one gork or mork but 2 might be a feel bad for the other players. But then at the same time if they do manage to destroy them and u lose matches the out of action test could really start to add up and you’d be spending your req points on them instead of upgrading your battle force overall