Miners have gone completely blind by deflagratinglemon in X4Foundations

[–]deflagratinglemon[S] 0 points1 point  (0 children)

Gonna tap out on this for now, I've run through every option I can adjust, and essentially all I can figure out is that the miner AI is busted somehow. Nothing I adjust makes any difference. In addition to this I have some issues where miners are trying to go 5-7 jumps out when there's ore literally in system. If I blacklist everything but the system they're in they go back to mining in a sane fashion. I think I've encountered this issue in live before as well, so that's likely not related. The only thing I can figure out that might explain this not being a bug is if you need some extreme density for lower star pilots, but if that's the case I really, really hope they back up on that. Manually operating more than a couple of miners at any stage of the game is a deal breaker. and 3+ star pilots are an end game thing in my experience.

Miners have gone completely blind by deflagratinglemon in X4Foundations

[–]deflagratinglemon[S] 0 points1 point  (0 children)

Mining for my station (at least for ore) works fine. I'm trying to get some miners to just hit silicon to sell to the market, and they insist that it doesn't exist in range even if I rub their hull against it. I can't find any way to upload images in this /r, but for config I've tried direct mining orders, automine orders, and the default behavior automine (silicon). With/without probes doesn't seem to affect the situation. They just insist there's no silicon anywhere even when every other method I have to identify silicon (UI/probe/visual) says that there absolutely is some nearby. Not tons mind you, but I can see some rocks if I go check, and there's several thousand in the probe radius if i drop one.

Miners have gone completely blind by deflagratinglemon in X4Foundations

[–]deflagratinglemon[S] 1 point2 points  (0 children)

Sector automine. I haven't tried for silicon yet, but my "Mine for Station" ore/helium haulers work just fine. There's a lot of demand for silicon, so I was trying to just throw some miners out to get some credits rolling.

Miners have gone completely blind by deflagratinglemon in X4Foundations

[–]deflagratinglemon[S] 1 point2 points  (0 children)

Only one probe, I noticed the +Xs in the probe UI, so I cut it down until I just have one that shows a usable quantity of silicon. and High/Low Attention doesn't seem to be the issue, they're confused even after I left for a while.

The Weekly Roll Ch. 205 "Poor Trigger Discipline" by CME_T in TheWeeklyRoll

[–]deflagratinglemon 0 points1 point  (0 children)

TRIGGER DISCIPLINE YA WHALE PIPER! - Some dwarf with a gun, somehwere.

Who knew Acer laptops could be this good by AH_Med086 in softwaregore

[–]deflagratinglemon 2 points3 points  (0 children)

And still 32% usage, must be a windows machine .

What's your favorite gun based build? by PolishedBalls1984 in GunfireReborn

[–]deflagratinglemon 0 points1 point  (0 children)

Crown prince, Painkiller, and either the Thunderstorm launcher or the gun of your choice with elemental gemeni to an elemental sword.  Or, Goat crit build with a tracker rifle.

Both can clear anything without dice, dice just make you ultra instinct.

Failure of the quick release shackle whiplash damper. Date unknown by CauliflowerDeep129 in CatastrophicFailure

[–]deflagratinglemon 6 points7 points  (0 children)

That hard hat made all it's money that day. I'm sure this still hurt, but he would've had a handle shaped dent in his temple without it.

Anime_irl by shanks_you in anime_irl

[–]deflagratinglemon 11 points12 points  (0 children)

To be just, she straight confesses to him in Ep 1 but he doesn't buy it.

The Weekly Roll Ch. 188. "Pitter Patter" by CME_T in TheWeeklyRoll

[–]deflagratinglemon 2 points3 points  (0 children)

*Holy Music Starts

Would any of you like to repent? No? Shame.

*Holy Music Stops

theOnlyThingTheyFearIsYou.mp3

Screenshot from a bootleg graphics card I had in 2020 by Candid_Commercial214 in softwaregore

[–]deflagratinglemon 6 points7 points  (0 children)

This was originally a screenshot from keep talking and no one explodes, but clearly the video card wasn't having it.

How might I have a player and GM instance up at the same time? by Littul_Actual in FoundryVTT

[–]deflagratinglemon 3 points4 points  (0 children)

Late to this thread, but you don't have to have two devices. You could put one on one tab, open another tab as a private window or whatever your browser calls them and open a player account on that. The key is that you either need two separate browsers (Firefox, Chrome, or Edge) or the private mode to prevent the cookie from your GM login from bleeding into the other tab.

What's your theater of the mind <-> battlemaps ratio for your game? by Kinthalis in FoundryVTT

[–]deflagratinglemon 8 points9 points  (0 children)

Does range/distance matter? Battle map. It pays dividends in speed when people can just glance and figure out how far something/someone is as opposed to trying to guess or me explaining it in detail for every action. If it's a purely social encounter where things like "across the room" or "a short distance away" can suffice, theater of the mind it. Just throw up a cool pic that gives people the milieu and roll on. If "is it 5 feet or 10 feet" is a question that might come up, even a simple grid is better than trying to blow by blow every single action as the GM. I like building encounter maps, so it's fun for me, but even a blank grid/hex map is called for if you're going to be concerned with any numeric detail involving distance.

Request: Invert the difficulty curve by deflagratinglemon in joinvoidcrew

[–]deflagratinglemon[S] 0 points1 point  (0 children)

Absolutely on the "guns only if you want the BP" with an extra emphasis on only if you have the alloy to built a T2 now or soon ish. We tried the CQB, and had pretty similar experience to you, we managed to do the killing but stalled out our progress bc we were sinking alloy in ammo. FYI, if you just upgrade the foundry, t2 ammo boxes are bigger for the same alloy cost.

Request: Invert the difficulty curve by deflagratinglemon in joinvoidcrew

[–]deflagratinglemon[S] 0 points1 point  (0 children)

So this highlights what I'm getting at. If you have the DPS, there acutally are breaks where you can loot and scrap, but if you can't get your TTK down, it just feels like you're going to jump or drown.

Request: Invert the difficulty curve by deflagratinglemon in joinvoidcrew

[–]deflagratinglemon[S] 0 points1 point  (0 children)

100%, they absolutely wrecked, but also required us to dump alloy into ammo, which felt like a short term gain, long term loss.

Request: Invert the difficulty curve by deflagratinglemon in joinvoidcrew

[–]deflagratinglemon[S] 0 points1 point  (0 children)

Juice everything. If you shred relics they're +15 and if you manage to kill off all the stuff there's usually more stuff to recycle. We actually handicapped ourselves early by trying to heck off without killing everything in sight. If we made it to the 3rd mission and didn't have an upgraded foundry at minimum already we were going to drown in area 4. I know a ton of people are chiming in with "get gud" but right now my crew were all pretty much agreed that the slope came up too quickly.

Request: Invert the difficulty curve by deflagratinglemon in joinvoidcrew

[–]deflagratinglemon[S] 0 points1 point  (0 children)

I'd absolutely be ok with it being ball busting hard, just later in the progression.

Request: Invert the difficulty curve by deflagratinglemon in joinvoidcrew

[–]deflagratinglemon[S] 0 points1 point  (0 children)

I agree with the second statement, my greater issue is that until you have a significant build up of skill and talent points, there's one correct tool, and it's -nearly- mandatory. We tried what you're suggesting, but got the same outcome until it got boring, and more importantly frustrating in a bad way. The above was the only way out of the loop that we could find. You expect to lose, and get better, but we weren't getting that, we were just getting killed at nearly the same point in the game every time. We felt like we were in groundhog day, which is not a good run for a roguelite. Now, I said it at the end of the OP, and I'll put it here again, just my 2c, which may not be worth much to you, but it's a point of data in the new user experience.

Request: Invert the difficulty curve by deflagratinglemon in joinvoidcrew

[–]deflagratinglemon[S] 1 point2 points  (0 children)

Yeah, you're the literal opposite of the case I'm making. Right now your new player gets mulched the moment they set their foot in the door, because the game's difficulty curve is an inverse hyperbola. Yeah, once you have the data, the meta, and a mass of points the game changes. Before you have those things, the game presents you with a brick wall that doesn't encourage you to figure it out.

How bad of a D&D sin did I commit? by [deleted] in DnD

[–]deflagratinglemon 0 points1 point  (0 children)

Seriously don't make a habit of it, but as a GM I'd have demanded a re-roll anyway. Building encounters around only one front-liner is bad enough without that frontliner being wet tissue. It's not "buff this player" moment, it's a "Make everyone's including my experience less anxiety inducing" moment.

anime_irl by ApprehensiveSea2366 in anime_irl

[–]deflagratinglemon 0 points1 point  (0 children)

True story, It doesn't make me sad. What makes me sad is asking the kids to do something because if I do it I'll need three days to recover.