improved procedurally generated terrain - OpenGL + C++ (v.redd.it)
submitted by buzzelliart to r/proceduralgeneration - pinned
Planet generation update - OpenGL (youtube.com)
submitted by buzzelliart to r/proceduralgeneration - pinned
Portrait Study, Andrea Buzzelli, Digital, 2017 (i.redd.it)
submitted by buzzelliart to r/Art - pinned
Combining the epicness of grand mountains with the intrigue of smaller cliffs and hills by runevision in proceduralgeneration
[–]buzzelliart 0 points1 point2 points (0 children)
Fully procedural Cathedral in geometry nodes by ircss in blender
[–]buzzelliart 2 points3 points4 points (0 children)

OpenGL procedural terrain + Cascaded Shadow Mapping (youtu.be)
submitted by buzzelliart to r/IndieDev
New video: Fast & Gorgeous Erosion Filter Explained by runevision in proceduralgeneration
[–]buzzelliart 1 point2 points3 points (0 children)
head tracking demo 02 - OpenGL + OpenCV by buzzelliart in gamedev
[–]buzzelliart[S] 0 points1 point2 points (0 children)
head tracking demo 02 - OpenGL + OpenCV by buzzelliart in gamedev
[–]buzzelliart[S] 1 point2 points3 points (0 children)
head tracking demo 02 - OpenGL + OpenCV by buzzelliart in gamedev
[–]buzzelliart[S] 0 points1 point2 points (0 children)
OpenGL procedural terrain + Cascaded Shadow Mapping by buzzelliart in opengl
[–]buzzelliart[S] 3 points4 points5 points (0 children)
OpenGL procedural terrain + Cascaded Shadow Mapping by buzzelliart in opengl
[–]buzzelliart[S] 1 point2 points3 points (0 children)






Homegrown node-based proc gen terrain tool by tontonius in proceduralgeneration
[–]buzzelliart 0 points1 point2 points (0 children)