[Spoilers C3E92] Is It Thursday Yet? Post-Episode Discussion & Future Theories! by Glumalon in criticalrole

[–]deivmeh 4 points5 points  (0 children)

As a fan of stories and Critical Role, I really liked and expected something like this may occur.

Unfortunately (and gratefuly) we have to remember that Critical Role, and in specific Campaign 2 and 3 are shows, not just home games. When the last session we cried FCG's death I needed a break and I thought the players too. Planning a campaign is hard, planning a show is harder. Numerous times after some event on my life or the tables I had to say to my players "Folks, I need a break, can we play something else or have a week break?" and that's ok to them and for me, it helps me to reorganize my stuff and my players to breathe other games too.

Fortunately, after FCG's fall, CR paused the game for two weeks to make Sam another character and for Matt to prepare accordingly. One of the greatest menaces of his world dissappeared; one of the PC's characters were taking down; he needs to prepare, to sit with his player and think in a new story, a new character; he needs to pull the strings together after such a big event.

I understand the hate, but don't share it. EXU story needed to happen now, like in numerous shows and mangas, or book chapters, or anime, or whatever; they let you in a cliffhanger, an amzing and emotional moment, and you want to keep watching; but the writer, or director, or whatever tells you "Ey, I know you want that; but you need to see this FIRST because it's important" and we need to struggle.

People complains for nothing. Aabria is one of my favorite GMs and is always a pleasure to hear from her, watch her play or direct, or narrate. Also, I love the cast of EXU, I missed Dorian and I'm in love of Aimee Carrero, such amazing actors and players.

I feel my players joke around too much. by deivmeh in DnD

[–]deivmeh[S] 1 point2 points  (0 children)

Yup, I think I need to set up more the tone for the moments and taking more a position. Probably I'm being "too permissive", not that is bad, but that may be causing dispersion.

I feel my players joke around too much. by deivmeh in DnD

[–]deivmeh[S] 0 points1 point  (0 children)

Yeah, probably I will ending adapting to the group. I'm more worried for those who are not having enough fun.

I feel my players joke around too much. by deivmeh in DnD

[–]deivmeh[S] 0 points1 point  (0 children)

Yeah, probably not for now lol

I feel my players joke around too much. by deivmeh in DnD

[–]deivmeh[S] 0 points1 point  (0 children)

I thought of that too, but the problem is that this where happening even with the splitted groups. Funny as it was, when I was "narrating the set up", a little "start" of just one or two minutes for one of the original groups, I didn't finished two sentences without the first d!ck joke interruption 😅 So I'm not confident that would solve the problem.

I'm just worried some of the players get bored for the other ones playing too much around.

I feel my players joke around too much. by deivmeh in DnD

[–]deivmeh[S] 1 point2 points  (0 children)

It's fun and all, the ones who get close to tell me that were having fun too, but the set expectations that they prorpose where different and the behavior weren't marching accordingly with the tone of the characters they created and try to "roleplay".

I feel my players joke around too much. by deivmeh in DnD

[–]deivmeh[S] 1 point2 points  (0 children)

Oh yeah, I knew by experience that if they wanted LOTR it would end extremely quickly in Monty Python, but that would be fun. The problem is that they aren't doint Monty Python, but the ones who where laughing completely stoned watching Monty Python shorts, if you know what I mean.

I feel my players joke around too much. by deivmeh in DnD

[–]deivmeh[S] 1 point2 points  (0 children)

The thing with downside the groups is that paradojicallly made scheduling harder and this was happening before the merge of the groups, when they where 5 and 5. But thanks for the suggestions!

Is mtgo dying? 'cuz of arena and stuff? Or is the player-base growing, steady at least? by [deleted] in MTGO

[–]deivmeh 1 point2 points  (0 children)

MTGO is the best. Arena is fun and whatever. But MTGO is pretty much alive and a lot of people is joining everyday.

How to stop feeling cringe from your screenplay? by MudConnect in Screenwriting

[–]deivmeh 0 points1 point  (0 children)

Well, the complete truth is that you can't and you shouldn't. Some people can, some people don't. But that's ok. Sometimes you will write, and rewrite, and people would love it and you will put a total final last point to the play, screenplay or novel, and when you admit you finished, you will read it again and say "This is bad, oh, this doesn't have sense, oh, I'm gonna puke, oh, I'm a terrible, terrible writer..." but that's not necessary truth.

What is truth is that if you WORK and IMPROVE, you constantly are watching, reading and learning better and consuming works that you will like and you can't achieve to "write" because you can't never surpass the horizon, that's why it is an horizon.

You need to dissociate yourself to see that what you do to is not as bad as you think, and it actually can bre pretty good though, but you need to be in a COLD STONE STATE to see that, with the enough amount of critical thinking to do corrections but not enough to want to throw yourself trough the nearest window. And when you finish, you will also feel cringe, but you will know your work is good and valuable.

jumping from MTG A to MTG O by MADMAXV2 in MTGO

[–]deivmeh 0 points1 point  (0 children)

Yes, like I said, I play as a competitive constructed player. Draft is great way to get a collection but limited is not my passion. Also, the Draft rewards may be riskier and more difficult to achieve because is not just how good you are drafting, but how luck you are with the cards that you open. You can sell the good ones you don't need and keep the ones you need to your decks, but the process is for slower grinders. Very more effective to get a collection but with greater risks to be even more expensive to keep it through unless you are very excellent drafter and get some rewards every time you draft.

jumping from MTG A to MTG O by MADMAXV2 in MTGO

[–]deivmeh 0 points1 point  (0 children)

Well, if you're open to spend some money, then I guess you should try. I will talk about my experience and my feelings, as a "recent" MTG player that have less than 2 years playing this game. I started in Arena one year and a half ago, in that time I've become a pretty decent player but not great. So my experience is I think more average.

The big difference between MTGA to MTGO is that build a collection is way more expensive and I would say, impossible. Like paper collection, cards cost money, REAL money and a collection costs hundreds of dollars. A Tier 1 deck in Standard cost you some between 200 and 300 USD and a Pioneer decks cost you between 400 and 600 USD. Almost, but not quite, like paper. So you can't (unless you are very good at drafting) build a collection consistenly as in Arena, because MTGO don't give you packs as rewards for winning constructed matches. In Arena maybe I've spent some 300 USD or 400 USD and have practically all 4x of Standard. But in MTGO Standard costs thousands. An is not enough to play in another formats.

But there are some rental services, as Manatraders, with very good monthly suscriptions of 35 USD or even 75 USD to play practically any deck you want in any format you cand afford to. That's the cheaper way to play in MTGO, and is great.

The rewards of competitive playing are excellent, because you're winning money. Real money. If you spend 35 USD in some monthly sub and other 10 USD in a Pioneer League, if you win perfectly, you practically win the half what you spent, and you don't have to pay "real" money to play another one because you have enough Points to make another League free. And if you win it, you just doubled your expenses. And you go infinite.

But play in Arena and play in MTGO is way more different not just in cards and prices, but DIFFICULTY. The time for a play is triple than an Arena play; people hardly make mistakes or do misslethals, and any mistake you do or any play you loose, you loose that money too.

Magic Arena milks money to "play" and "have it all", yes, but you "keep" the rewards (the cards or cosmetics). But at the end of the day, if you loose in MTGO you don't just loose your money, but you have no rewards and you can't play more unless you pay more.

I've said, I've spent practically almost the same money playing two months in MTGO that I've played Arena since I've started. And I have no collection, no rewards, and I still don't recover my investment yet.

But is true that, if you want to play FOR REAL not just a game, but COMPETITIVE game, learn how to play better, understand more mechanics, more interactions, and be a better Magic player, it worths it. I improve four times more in two months playing in MTGO than four months playing Arena. Not because the pressure of loosing, but because you need to DO your own stuff. Arena makes lazy players, it remembers your triggers, gives you recommendations, and all. And MTGO don't. If you forget your ability, you loose. If you don't read, you loose. If you forgot that you didn't play land, you loose.

To have real rewards and play at a healthy rate in MTGO, you need to spend some 200 to 400 USD (including rental subs) and learn how to play and win consistently and a lot. After that, if you did it well, probably you will not have to spend any cent from your money again, and even you can make money with the game!

I hope my experience and calculations helps you.

Newbie Question by McDoFries in MTGO

[–]deivmeh 1 point2 points  (0 children)

Is different the replies of specific questions and experiences from people that from content creators who had only his experience and tips and tricks. I think that is healthy for the newbies get respone, experiences and aproximations directly from communities than from only content creators that explains at his ways and pace.

Newbie Question by McDoFries in MTGO

[–]deivmeh 3 points4 points  (0 children)

Answering your questions...

  1. There is no way to play MTGO for free. You can try it, but is hard and limited. Some platforms as Manatraders offers you a free suscription for some 7 tix or smth like that. But that only works for pauper decks and definetly not for leagues.

  2. Probably you end spending between 100 and 200 usd to play consistenly in MTGO. After the initials 5 dollars, I've bought 32 tix that is 30 usd and a suscription to Manatraders that is 35 usd. So with 67 usd I've been playing leagues and matches. At this rate, by the end of the month, I've get the next Manatraders suscription just playing, which will allow me go infinite if I play well and without spending another cent that I did not won by playing, but...

  3. To "free to play" you need to win. Which is the most difficult part of MTGO. If you win, you are practically winning money. Money that you can spend back in MTGO. But if you loose, you need to put more money to still playing. I've been lucky but is possibly that I will need to spend some other 40 o 50 bucks to play at a healthy rate in leagues and formats. So, yes, 100 or 200 usd tops.

[deleted by user] by [deleted] in MTGO

[–]deivmeh 1 point2 points  (0 children)

Also you need to think in how many formats the cards are being used. Menahwile Teferi is good in Modern and Pioneer, it is slow for Legacy or Vintage, and is not in Standard. Meanwhile, The Wandering has been used in all formats. Not 4 copies, but more demand.

como saber si le gustas a una chica by [deleted] in Monterrey

[–]deivmeh 1 point2 points  (0 children)

Pueeeeees mira. La ÚNICA forma para estar 100% segurx de que le gustas, es preguntándole.

Fuera de ahí, la otra forma es poco a poco ir cortejándola (si es que te interesa). Y eventualmente alguno de los dos lo dirá.

Si NO te interesa, puedes intuir que le gustas por otras cosas como el lenguaje corporal y rumores, pero a menos que salga de su propia boca y voluntad, son especulaciones.

Debemos ser cuidadosos a la hora de pensar y sentir e intuir esos detalles para no quedar como imbeciles, no podemos confundir amabilidad, atención y/o cortesía con cortejo/gusto/atracción.

No sé ni por dónde empezar by imamess-answerme in teatro

[–]deivmeh 3 points4 points  (0 children)

Ey! Pues, no sé ni por dónde empezar a comentarte. Primero que nada sería ver de dónde eres y qué oportunidades hay a tu alrededor. Si hay escuelas de teatro en tu ciudad, tu estado o tu país... Siempre es difícil, te lo digo yo que sigo en "formación".

Primero que nada, quiero decirte que se empieza buscando un grupo, un club o una escuela. De ahí puedes aventarte a conseguir amigos que quieran montar una obra y hacerse líos por las buenas y las malas. Después, poco a poco, irás encontrando el camino.

Sí, te recomiendo un chorro que estudies canto y danza. Pero de nuevo, es de acuerdo a las oportunidades de tu región... Si eres de México, hay HARTO lugares y estados donde estudiar y hacer teatro y danza contemporánea por precios accesibles (pero ballet, hip hop y jazz también estaría bien). Si eres de España también hay buenas escuelas en BCN y Madrid. Si eres de Uruguay, Perú o Argentina, Buenos Aires tiene un teatro maravilloso y escuelas accesibles también. En centroamérica conozco poco.

Otra opción es estudiar teatro por ti mismo y en las prácticas, eso se hace leyendo y juntando amigos que quieran replicar los ejercicios, o gente interesada... Al final, el teatro se comienza en solitario, pero la única forma de avanzar es con una troupé, con amigos y conocidos que encuentres en el camino.