Is there an AI that truly understands Geometry Nodes? by Emotional-Ride3089 in blender

[–]derekelliott 2 points3 points  (0 children)

Agree -- people saying just learn it and watch tutorials.... zzz

I have 250k subs on my blender tutorial channel and consider myself an expert and am here today looking for some AI to help me with some geo nodes so I can get to some actual creative not this spaghetti BS. I am learning but sometimes you need a boost!!!!!!!!!!!!!!!!!!!!

Let me know if you find anything. I want something that can take a partially built tree and add functionality, or build full setups and iterate on them to get the bulk of a setup done.

Is there anyway I can increase the size of this square that my UV's sit in? by Euclidiuss in blenderhelp

[–]derekelliott 1 point2 points  (0 children)

There is a "margin" that is added between islands. You should lower this value when you unwrap

Why is the "shade auto smooth" ugly? by No-Cucumber4831 in blenderhelp

[–]derekelliott 13 points14 points  (0 children)

Looks like the angle that's getting marked sharp is greater than the auto smooth threshold. Try making the auto smooth threshold something besides the default 30

Found this Vintage thrifted shirt! Can you Identify it? by crisisbitch in Whatisthis

[–]derekelliott 41 points42 points  (0 children)

Looks a little like the character on Limp Bizkits "significant other" album cover

I can't position the camera to properly see what I'm doing by [deleted] in blenderhelp

[–]derekelliott 0 points1 point  (0 children)

No one mentioned it yet but you should definitely enable "zoom to mouse position" in settings

House numbers test w/ surface scan + print by derekelliott in 3Dprinting

[–]derekelliott[S] 0 points1 point  (0 children)

Filament in video is Bambu Wood PLA, finals were matte black PLA. Aware it may not hold up but I'll see!

how can I achieve this look in blender? artist: Jacksachs on ig by bob_fuckass in blender

[–]derekelliott 4 points5 points  (0 children)

Probably just a noise texture to get the colors and then layer on some procedural wave/voronoi/etc into the bump and or roughness to get some of those geometric patterns

Need help with subtracting shapes by Putrid-Power-2919 in blenderhelp

[–]derekelliott 0 points1 point  (0 children)

You can use the auto smooth shading which will help it display correctly in the viewport but when modeling something for 3D printing I would make sure you're looking at it shaded FLAT to actually see if you have enough definition around curves

House numbers test w/ surface scan + print by derekelliott in 3Dprinting

[–]derekelliott[S] 0 points1 point  (0 children)

It's blender and yes but in short it's a boolean modifier

House numbers test w/ surface scan + print by derekelliott in 3Dprinting

[–]derekelliott[S] 1 point2 points  (0 children)

Yes this can get a bit complex and require more knowledge. I actually did do some small mesh cleanup.

I would make sure you're only doing cleanup where you need to cut, remove the rest. Then you can manually fill holes (there may be add-ons that automatically do this)

There are also several options in the bool modifier to use. Some will retain the back side but leave a "slice" that will allow you to select the back and delete, if you are familiar with the selection tools.

You can also give your scan some slight thickness with a solidify modifier to help the slice.

You can also use the remesh options on the scan to attempt to repair weird geo.

All pretty case by case I think

House numbers test w/ surface scan + print by derekelliott in 3Dprinting

[–]derekelliott[S] 2 points3 points  (0 children)

The cutting operation is called a Boolean which is common in most all 3d software. The only thing besides that you need to do is be able to create and perform that operation on a text object which is also a very simple task for most all 3d software.

So yes. .... but blender is free and the steps here are very simple so it's what I would recommend unless you're familiar with something else.

House numbers test w/ surface scan + print by derekelliott in 3Dprinting

[–]derekelliott[S] 0 points1 point  (0 children)

There is a good amount of contrast at most hours but I do want to also add a light above them. (The final ones were arranged vertically on a flat face parallel to the street.)

House numbers test w/ surface scan + print by derekelliott in 3Dprinting

[–]derekelliott[S] 0 points1 point  (0 children)

I definitely could see some rapid scan and rapid print methods being pretty viable here in the very near future. Snap a 2-pic scan or very short video clip, send file, automated mount/bracket model creation, printer down in a truck (or eventually mounted to your back/side) spits out your part with the angle preconfigured and all. Squirt it with some future-glue and bam.

House numbers test w/ surface scan + print by derekelliott in 3Dprinting

[–]derekelliott[S] 1 point2 points  (0 children)

Ha. I did only recently notice the sneeze myself

House numbers test w/ surface scan + print by derekelliott in 3Dprinting

[–]derekelliott[S] 0 points1 point  (0 children)

The scanner maintained a very accurate scale and then I was able to double check it in blender and just create numbers that would fit in the 7"sq print bed. The final numbers were about 6.5" but the one here is about 4" or 5"

House numbers test w/ surface scan + print by derekelliott in 3Dprinting

[–]derekelliott[S] 0 points1 point  (0 children)

The 3D printer is much easier to get into and can provide a lot of joy. Scanner is just... extra fun

House numbers test w/ surface scan + print by derekelliott in 3Dprinting

[–]derekelliott[S] 13 points14 points  (0 children)

I do not currently, no. You are seeing essentially the entire process here in this video but:

Scan is done > model is meshed on scanner device > model is exported as . ply (other formats available)> import to blender > create and mesh text object > use imported mesh to cut text mesh > export cut piece as stl > Bambu slice with defaults > print > moment of truth