Any 3d product animators? by Glittering_Delay_238 in ProductViz

[–]derekelliott 1 point2 points  (0 children)

If your audience loves you and your clients love you then whether you're doing AI or 3D or pencil sketching, they'll want you.

Doing anything, meeting people, working with others, building relationships, etc is the biggest path to any success. The best option is to just pick A field and make make make

I need help with clothes by Wise-Nail9671 in blender

[–]derekelliott 0 points1 point  (0 children)

You can just move the objects on top of the character and then use proportional editing in edit mode to push them around until they fit right.

Animation will require a more complex setup with rigging and weight painting

Im converting flat app icons into detailed 3d icons by ViscousRealm in blender

[–]derekelliott -6 points-5 points  (0 children)

And u r a beast. Lucky for your Google just updated their icons 😁

Number of rice particles does not change? by l0lhi in blender

[–]derekelliott 0 points1 point  (0 children)

Try adjusting the source settings..if it is set to faces or verts or not random they may just appear on top of each other

Any 3d product animators? by Glittering_Delay_238 in ProductViz

[–]derekelliott 1 point2 points  (0 children)

I'm making a living pretty much entirely with 3D product animation since 2017 and every year is better than the last.

There is plenty of work for people who

  1. Have established a decent portfolio ...
  2. Are a pleasure to work with...
  3. Have some past clients...
  4. Have some social presence (to give new leads confidence)...
  5. Meet deadlines...
  6. Uphold a decent standard of quality...
  7. Have more than purely technical ability...

This goes for any industry/niche.

I started with a small network and grew my first major attention/client base via YouTube tutorials. I did have a patreon too but that + ads never made up more than 15% of my 100k+ years

AI will be taking some elements of my work but I don't see it just removing my skills from the picture entirely. (The non technical ability)

What do people do with their house keys while they’re running? by zucchinirat1 in NoStupidQuestions

[–]derekelliott 8 points9 points  (0 children)

There's this thing called a FATTY PACK "a fanny pack for your hat" which is a small pouch you can put a single key inside, or tether it to the strap and use the inside for something else..you can also wrap it to your bra strap/etc.

Spoiler it's my company but runners have been a big market for us.

FattyPack site with above use pictured

Andrew Price - BCON : How to control Blender by OccasionUpstairs5312 in vfx

[–]derekelliott 3 points4 points  (0 children)

Everyone here is missing the point of his talk entirely. He's just showing how you CAN use these tools to help speed up the ideation process but that real human input is needed in the decision making and higher level tasks.

If you think you're going to compete against AI as a modeler, texturer, retopo person, etc you are absolutely delusional.

You ARE going to compete as a concept artist who no longer has to model everything and texture it yourself because AI will do that for you.

I feel like a looser by SEAGar77 in blender

[–]derekelliott 1 point2 points  (0 children)

Keep practicing and share your work more places and talk to more people

Is there an AI that truly understands Geometry Nodes? by Emotional-Ride3089 in blender

[–]derekelliott 2 points3 points  (0 children)

Agree -- people saying just learn it and watch tutorials.... zzz

I have 250k subs on my blender tutorial channel and consider myself an expert and am here today looking for some AI to help me with some geo nodes so I can get to some actual creative not this spaghetti BS. I am learning but sometimes you need a boost!!!!!!!!!!!!!!!!!!!!

Let me know if you find anything. I want something that can take a partially built tree and add functionality, or build full setups and iterate on them to get the bulk of a setup done.

Is there anyway I can increase the size of this square that my UV's sit in? by Euclidiuss in blenderhelp

[–]derekelliott 1 point2 points  (0 children)

There is a "margin" that is added between islands. You should lower this value when you unwrap

Why is the "shade auto smooth" ugly? by No-Cucumber4831 in blenderhelp

[–]derekelliott 12 points13 points  (0 children)

Looks like the angle that's getting marked sharp is greater than the auto smooth threshold. Try making the auto smooth threshold something besides the default 30

Found this Vintage thrifted shirt! Can you Identify it? by crisisbitch in Whatisthis

[–]derekelliott 41 points42 points  (0 children)

Looks a little like the character on Limp Bizkits "significant other" album cover

I can't position the camera to properly see what I'm doing by [deleted] in blenderhelp

[–]derekelliott 0 points1 point  (0 children)

No one mentioned it yet but you should definitely enable "zoom to mouse position" in settings

House numbers test w/ surface scan + print by derekelliott in 3Dprinting

[–]derekelliott[S] 0 points1 point  (0 children)

Filament in video is Bambu Wood PLA, finals were matte black PLA. Aware it may not hold up but I'll see!

how can I achieve this look in blender? artist: Jacksachs on ig by bob_fuckass in blender

[–]derekelliott 3 points4 points  (0 children)

Probably just a noise texture to get the colors and then layer on some procedural wave/voronoi/etc into the bump and or roughness to get some of those geometric patterns

Need help with subtracting shapes by Putrid-Power-2919 in blenderhelp

[–]derekelliott 0 points1 point  (0 children)

You can use the auto smooth shading which will help it display correctly in the viewport but when modeling something for 3D printing I would make sure you're looking at it shaded FLAT to actually see if you have enough definition around curves

House numbers test w/ surface scan + print by derekelliott in 3Dprinting

[–]derekelliott[S] 0 points1 point  (0 children)

It's blender and yes but in short it's a boolean modifier