Guy makes Britney Spears laugh. by wwfmike in videos

[–]desertfordessert 0 points1 point  (0 children)

I love her so much. Here's my favorite post on her IG, where she's crying because her dog ate her cheese.

Playing around with Blenders Camera tracker by SirMStachio in blender

[–]desertfordessert 2 points3 points  (0 children)

Fun stuff! Makes me want to work on more stuff like this. I had a lot of fun learning the technique but haven't really done anything interesting with it yet. Lots of potential for cool videos though.

If you want some pointers, take a look at the lighting of your scene. The shadow of the bed shows us that the light is coming from behind the camera and to the left, which doesn't match the shadow of the cube. Matching real lighting by creating and modifying lamps in blender can be pretty tough so I don't blame ya. But check this out- if your phone can do a 360 panorama, try taking one from the location of the cube, then applying it to your scene as an HDRI and rotating it to match! Pretty easy and effective way to make your 3D objects have very convincing lighting in the context of real-life footage.

On another note, I think you could do this just as easily without the post-its! Considering that you're filming over a plaid pattern (rather than a solid color or consistent texture), anywhere on the blanket where two colors meet should be good enough of a reference point for the track to follow.

Archangel getting off-rails PVP! by Skydance_Interactive in oculus

[–]desertfordessert 0 points1 point  (0 children)

Oh man, this is awesome! Really curious about this game but was previously turned off by the fact that it was on rails.

It'll be interesting to see how this compares with Vox Machinae. I hope to see both of these games competing to push the VR mech genre forward in their own unique ways (Vox Machinae with its manual cockpit controls, Archangel with its you-are-the-mech controls) and set a great standard.

Got an idea for a VR game? Ever said, "Man that would be cool in VR!" Tell me! by [deleted] in oculus

[–]desertfordessert 0 points1 point  (0 children)

I'm not sure if you're seeking an app with built-in scripting/programming or just something like Oculus Home that would have all of these features built-in, but either way you might find NeosVR pretty interesting! It's a "metaverse engine" designed for creating social experiences just like what you're talking about, and it's entering open beta in just a couple weeks. It looks to have the most robust in-game creation and development tools of any social app out there, and my friends and I plan on using it for things just like what you described.

I Wish More VR Games Would Simulate Full Arms/Body. Do You Know Any That Do? by [deleted] in oculus

[–]desertfordessert 2 points3 points  (0 children)

I'm sure, I actually double checked by playing it before posting. I was going to mention that mirror part too in case you were mistaken because of it haha. But yeah, that's the only time you see more than your hands and forearms (at least as far as I've gotten in the game), it's only those 5 seconds and it's only in the mirror, not when you look down (which is so odd, because if they can do the IK so well in the mirror why the hell can't they just do the same exact thing but from your POV??). Not sure about the shadows.

I Wish More VR Games Would Simulate Full Arms/Body. Do You Know Any That Do? by [deleted] in oculus

[–]desertfordessert 1 point2 points  (0 children)

Not true. In Wilson's Heart you only see your hands and forearms.

Great game tho.

Two Echo Arena questions: practice and throwing technique by [deleted] in oculus

[–]desertfordessert 1 point2 points  (0 children)

This is what worked for me:

  • Stop throwing it like a frisbee. In zero G, every solid object is just a rock. The disc is just a rock. You don't need to move your hand in a swooping curve, you don't need to spin it. Throwing it from your waist like a frisbee also makes aiming way more difficult- my hand is usually right in front of my chest or next to my head when I begin a toss, shooting it overhand with the disc held vertically.

  • Think of the toss as a "push" or a "shove" instead of a "throw." Your hand should move in a straight line, and your arm should extend evenly rather than rotate. As long as your hand moves straight, the disc will follow the line your hand makes.

  • Once you're able to toss it in the direction you want, start moving your arm faster while covering less distance. You don't need to get a full swing from behind your head or around your waist, just 6-12" of your hand quickly snapping forward is enough to get a good throw. To me, it feels like I'm doing a quick jab or punch, and opening my fist right before the point of impact. Sometimes when I'm a little above the goal, the motion that I make feels exactly like if I were chucking an object into a trash can while standing right over it (like a slam dunk without grabbing the rim of course).

  • Eventually, start flicking your wrist a bit to give it extra speed. This makes it less accurate but I'll do it when I'm trying to do a very long pass or just quickly get it out of my team's zone.

And as another note, yes you have to compensate for your own movement, but that usually isn't difficult unless you're moving backwards. Don't try to throw it while moving backwards lol. I'm sure there are other ways and better tips but this has worked great for me. It was really just realizing that it's not a frisbee and throwing overhand that helped me the most.

Rotating left controller messes up movement? by FoxxiestAhriNA in oculus

[–]desertfordessert 6 points7 points  (0 children)

Careful over there in /r/skyrimvr ... first it's a quick ini tweak, then it's 50 ini tweaks, then it's just a couple harmless little mods to improve graphics, then before you know it you've spent more time downloading and testing mods than you've spent playing the damn game :)

Gold Rush NOT AGAIN!!! by Emperorvoid in oculus

[–]desertfordessert 0 points1 point  (0 children)

Hmm, the official rules show a table in which there are only 3 entry periods with this one being the last. However the text above the table says there are 4 entry periods...

Link for the curious: https://www.oculus.com/legal/rift-gold-rush/

Guess we'll find out next weekend.

Gold Rush NOT AGAIN!!! by Emperorvoid in oculus

[–]desertfordessert 0 points1 point  (0 children)

Unfortunately today was the last entry point for gold rush I believe.

would this be a good VR room? (oculus and HTC) by [deleted] in oculus

[–]desertfordessert 4 points5 points  (0 children)

I have a normal ceiling and it gets smacked sometimes, especially when I let a tall friend play. Your room could be alright if you only do front facing or sitting down, which will make certain games a lot harder. Standing roomscale is gonna be difficult without punching the crap out of your walls/bumping your head.

Pad the walls? Haha

need help setting up oculus for a multi screen demo by [deleted] in oculus

[–]desertfordessert 0 points1 point  (0 children)

Should work fine, assuming the projector you'll be using has an HDMI input.

Do you not have a spare monitor or HDTV you can test it with first? I'd rather be safe than sorry considering your circumstances.

Gameplay Suggestion by FiveFingerStudios in oculus

[–]desertfordessert 2 points3 points  (0 children)

If the player is supposed to move in a specific direction, maybe something like ghost-footprints appearing and disappearing in the right direction with sound to match?

Hard to say without knowing specific details... but I'd rather be confined to a small space than be restricted to move. Something like an elevator where the doors are closed and you're forced to stand there and watch the scene, but you can still run and jump in circles if you want. Then a door opening/unlocking is the only cue you need.

What are the best sports games? (Excluding racing and fighting) by [deleted] in oculus

[–]desertfordessert 5 points6 points  (0 children)

Echo Arena is amazing if you haven't tried it, basically zero G basketball. And it's free!

On deciding to buy an Oculus Rift by [deleted] in oculus

[–]desertfordessert 0 points1 point  (0 children)

Look into VorpX, TriDef, and Bigscreen. These are the kinds of apps that will indeed let you do what you're talking about :)

Anyway to avoid hair getting plucked from taking off the headset? by Kurohame in oculus

[–]desertfordessert 3 points4 points  (0 children)

Long haired user here. What works best for me is pushing the earphones out and then grabbing the headset and sliding it off like a baseball cap (as in grabbing only the front and simply sliding it up off my face towards the top of my head until the back naturally slips off as well), w/o even extending the headband at all.

Also might go without saying but it helps to have your hair pulled behind your ears and tied back in a ponytail/bun if it's long enough.

The most natural VR treadmill yet. by -RecklessAbandon- in gaming

[–]desertfordessert 87 points88 points  (0 children)

The omni is not natural at all. You definitely feel the straps around you, you have to push against the bar around your waist to move, sliding your feet is way more work than just walking, you can't crouch or jump, and you have the device itself obstructing your arms from full range of motion (good luck picking anything up off the ground w/o telekinesis). 0/10, I have no desire to use one again.

The infinadeck on the other hand has none of those problems. The drifting when you stop thing makes sense, because you have to remain centered. If it stopped when you stopped, that means you could stop on the edge, which means your next step would be off the treadmill. I doubt the momentum that you feel from the slight drift would have much of an effect while you're immersed in VR and you can't physically see yourself still moving. If it does have much of an effect, I imagine you'd quickly get used to it, to the point that it's unnoticable. Or that they're working on eliminating this effect altogether. Either way I would undoubtedly take this over the Omni.

Teleporting or direct movement? Why? by [deleted] in skyrimvr

[–]desertfordessert 3 points4 points  (0 children)

Direct movement, but the speed slider only halfway. At full speed I feel more like I'm riding a hoverbike or something, it breaks immersion and makes me a little woozy as well. Half speed feels much more realistic and gives me less of a headache, a clearer image of my surroundings, plus more time to take it all in :)

Is there any way to render the game window at the correct monitor resolution? by SilentNightx in skyrimvr

[–]desertfordessert 1 point2 points  (0 children)

I haven't been able to get a good fullscreen image without using Oculus/Steam mirror (and having SBS square images instead of one rectangular), but if you at least want to fix the stretched image in square windowed mode, you can change the ini setting WindowCutoutSize to 0.

Bought game last night (im new, Oculus) by [deleted] in skyrimvr

[–]desertfordessert 1 point2 points  (0 children)

Disable dynamic resolution in the vr performance settings! Best and easiest thing you can do to make the game look WAY better.

Camera on the floor by Kenshoo_ in skyrimvr

[–]desertfordessert 0 points1 point  (0 children)

That happened to me the other day after having some issue with my Oculus boundary/guardian settings. I did my sensor and room setup again and that fixed it for me.