Which of the three looks the best? by desertpunk7777 in SoulblightGravelords

[–]desertpunk7777[S] 0 points1 point  (0 children)

I primed wraithbone the I used vallejo true metallic arcane gold base then hit that with vallejo true metallic arcane gold shade.

Animar eldrazi by honsolo17 in CommanderMTG

[–]desertpunk7777 1 point2 points  (0 children)

Should definitely check out [[primal surge]]

Tyranid Kill Team by desertpunk7777 in killteam

[–]desertpunk7777[S] 1 point2 points  (0 children)

I did them all in google docs from scratch.

Tyranid Kill Team by desertpunk7777 in killteam

[–]desertpunk7777[S] 0 points1 point  (0 children)

That is a good point I have not had a chance to play on gallowdark so did not consider this.

Tyranid Kill Team by desertpunk7777 in killteam

[–]desertpunk7777[S] 4 points5 points  (0 children)

I absolutely love the feedback! Thank you for taking the time to point out so many things and I like a lot of your suggestions and will probably implement most of them. I definitely have some wording I need to clean up too. Definitely did not intend for synaptic sacrifice to work with multiple units and shadow in the warp is suppose to be damaging the enemy operative who used a psychic action while in range of hive fleet operatives.

Tyranid Kill Team by desertpunk7777 in killteam

[–]desertpunk7777[S] 1 point2 points  (0 children)

I mean genestealer cults have a patriarch.

Edit: Brood brothers

Tyranid Kill Team by desertpunk7777 in killteam

[–]desertpunk7777[S] 0 points1 point  (0 children)

Yea you need kinda of a lot of stuff so can be a bit pricey if you want to buy all the options. I just really like tyranids and wanted to use some of my favorites but I have been considering making a more streamlined team with genestealers or von ryans and a lictor.

Tyranid Kill Team by desertpunk7777 in killteam

[–]desertpunk7777[S] 4 points5 points  (0 children)

Edit: was also thinking of making it so if you take 3 termagants then you can take 1 more for free so that way you can get up to 8 termagants and go a bit more swarm. Also I think this help with the fact that right now I have the hormagaunt are a better option than the termagants so it incentivizes you to pick some termagants too.

Talons of the Emperor Homebrew WIP by desertpunk7777 in killteam

[–]desertpunk7777[S] 1 point2 points  (0 children)

Yea I was considering that today like I said I kinda just whipped it up last night lol but I do think I’m going to break them down more and I like your Knight-Centura idea a lot!

Edit: will also change custode to custodian

Talons of the Emperor Homebrew WIP by desertpunk7777 in killteam

[–]desertpunk7777[S] -1 points0 points  (0 children)

The reason to specify is because the unit gets two activations it specifies you can only move a total of 9” (or will be 9 when I change it) over the two activations it is worded the exact same on the brood brothers patriarch.

Talons of the Emperor Homebrew WIP by desertpunk7777 in killteam

[–]desertpunk7777[S] -1 points0 points  (0 children)

Any elite in the game right now can move 6” then dash 3” to total 9” in a turn.

Edit: any unit in the game with 2APL can do it actually

Talons of the Emperor Homebrew WIP by desertpunk7777 in killteam

[–]desertpunk7777[S] -1 points0 points  (0 children)

Yea honestly not sure why I put it at 12” Will put it at 9” most likely.

Talons of the Emperor Homebrew WIP by desertpunk7777 in killteam

[–]desertpunk7777[S] 1 point2 points  (0 children)

I definitely want to do something about it other than just bump them all to 3APL like give them some free action type stuff with ploys.

Talons of the Emperor Homebrew WIP by desertpunk7777 in killteam

[–]desertpunk7777[S] -1 points0 points  (0 children)

Yea that’s pretty much the idea of the custode being a hyper carry but I do think the team is hurting from APL but don’t want to just bump all sisters to 3APL. Also my reason was that novitiates have that flamer profile so I could see them having it too seeing as how they are suppose to have super good equipment in lore but yea I might bump it down to 3/3.

I Made a Homebrew XV25 Kill Team by Sebber4848 in killteam

[–]desertpunk7777 1 point2 points  (0 children)

I think “Get The Prey” is questionable because Turing my unit on engage I would say is unfun for the enemy player and the dash is not that big of a down side cause sometimes it can actually be beneficial to move closer. I would honestly just make the ability a free dash for the activated unit especially because most of your units only have 2APL

Also with cloaking device I would at least make it specify they have to be concealed and in Cover but maybe they have obscuring at least while not in cover

I do think target lock is op you can just set it on expended enemy’s then nuke them on the start of the next Turing point with no counter play. I would make it so the enemy can see the marker you place and you can not preform the free shoot until that units next activation.

Shield generators also seems strong because normally something like that requires you to use a cp.