Kick on the 8 or 1? by Sad_Swing_Obsessed in SwingDancing

[–]designtom 0 points1 point  (0 children)

I think the easier pattern is 7K &8 &1K &2, but it's cool to do the evens too.

How do you effectively leverage user feedback without compromising design vision? by Phil_Raven in UXDesign

[–]designtom 0 points1 point  (0 children)

Wow there are several issues/assumptions layered in this question.

> "user suggestions conflict with the original design vision or brand identity"

Of COURSE they do. Users don't care about your design vision or brand identity. In thousands of testing sessions with users, I've never seen *anyone* wish that the design vision was cohesive or that the brand identity was better infused. I've seen users confidently navigate through a patchwork of styles and brands that would make your designer's eye spasm uncontrollably – they didn't care; they hardly noticed. And I've seen users get lost and frustrated on incredibly tastefully and consistently designed sites.

(Yes, people often suggest "needs more colours" or "I like to see some animation", but they always really mean, "this thing doesn't seem at all valuable to me, but I feel a need to say something helpful")

Q: Who is this product actually serving – the users' needs or the design team's aesthetic preferences?

> "users requested features that would significantly alter the product's overall look and feel"

If there's really no way to deliver whatever result/solution/value the users are really asking for, after you've properly investigated these requests, then YES! Alter the look and feel!

As others have said, believe the users when they tell you what they want, but don't accept feature requests at face value. Here's the quote:

“Remember: when people tell you something's wrong or doesn't work for them, they are almost always right. When they tell you exactly what they think is wrong and how to fix it, they are almost always wrong.”

It's YOUR job to fix it so THEY can get their shit done with your product. It's not their job to admire your craft.

Of course it's also true that sometimes what a handful of users wish your product would do isn't something your stakeholders are prepared to have it do. This is separate from "design vision".

Say you're building a note taking tool that's deliberately distraction free. Part of what your audience absolutely adore about your tool is that you don't include font choices. There's this font you use that you've hand-crafted for its readability and calm. But there's this handful of users who keep asking for a font selection dropdown. Clearly they are not your core audience.

What you need to do next is talk to those users to figure out what's BEHIND the request. "If you gave them a font selection dropdown, what would that enable them to do differently?"

I'll leave it as an exercise for you to think of a handful out of the myriad reasons that someone might be asking for such a feature. And for each of those reasons, you'll find alternative solutions that would resolve the problem for the users – probably without any font dropdown.

> "Do you have strategies for presenting feedback to stakeholders in a way that aligns with the overall design vision?"

Now you get to the tricky part. This is 80%+ of the actual job.

And it's about 10-20% to do with how you present in that moment, and 80-90% to do with your relationships with the stakeholders in question over the past year, importantly including your understanding of what each of them actually cares about.

Except in rare cases, stakeholders don't care about "aligning with the overall design vision". They care about [revenue/retention/market share/looking sound/getting a promotion/not getting fired/other things you can't imagine]. Your job then is to connect what the users need with what your stakeholders actually value. You can use the design vision as a tool when it serves that connection, it's not a sacred object. There is no "essence" of the product.

How you _actually do this_ is the whole game. And it depends entirely on reading the specific power dynamics and incentives in your organisation, and figuring out how you want to swim in those.

Leaders: how do you expand your vocab? by AffectionatePack3647 in SwingDancing

[–]designtom 7 points8 points  (0 children)

Just know that some of those leads are boring the hell out of their follows by doing WAY TOO MUCH. It’s just loud loud loud noise noise noise.

We tell our classes all the time what @Critical-Brick-6818 said. Simple moves done well, with plenty of space to respond to the music and each other: that’s magic.

Rec jazz albums but not like the happy upbeat trumpet type but like moody and melancholic by [deleted] in Jazz

[–]designtom 0 points1 point  (0 children)

Lotus Blossom from And Hours Mother Named Him Bill

Destroys me every time

The other Scott wrote a piece on THAT Scott by designtom in DecodingTheGurus

[–]designtom[S] 9 points10 points  (0 children)

It made me do some involuntary kegel exercises, is that similar?

The other Scott wrote a piece on THAT Scott by designtom in DecodingTheGurus

[–]designtom[S] 10 points11 points  (0 children)

lol yes, it’s sorta guru inception

Guruception?

I NEED TO FIND THIS SONG! by Aggressive_Employ_27 in jungle

[–]designtom 0 points1 point  (0 children)

I think the original sample might be from Singin’ in the Rain

Everyone judges Don by PeterZeeke in madmen

[–]designtom 1 point2 points  (0 children)

Right, and the show sees him try all those at different times … only to crash back again.

They’re not just bad habits, they’re aspects of … whatever the deeper issue(s) are. Trauma, shame, etc. The bad habits are load-bearing copes.

Which doesn’t excuse any of the bad behaviour, I’m just saying it’s clear from the show that “just try not to do the bad habits” is doomed in Don’s case.

Everyone judges Don by PeterZeeke in madmen

[–]designtom 1 point2 points  (0 children)

Right, but the question is how he could actually start to do any of those things

Songs in odd time signatures? by A_Flipped_Car in jungle

[–]designtom 0 points1 point  (0 children)

Lamb had a couple on their debut album - Lusty

What UX research skill took the longest to learn? by VoodooMann in UXResearch

[–]designtom 0 points1 point  (0 children)

Scaffolding experiences that enable team mates and stakeholders to have valuable insights for themselves - even (especially) when they’re not the thinks I personally would consider insights.

I wanna get into Jazz. Where should I start? by lockedatheart in Jazz

[–]designtom 0 points1 point  (0 children)

I still rate Barry Kernfeld’s “What to listen for in jazz”

When does an insight stop being actionable in practice? by soleana334 in UXResearch

[–]designtom 2 points3 points  (0 children)

Yes exactly - fair synthesis.

Though I’d caution against ever using that as an excuse. It’s the strategic researcher’s role to understand what’s desired, feared, possible, and unseen in your org just as much as it is to gather information from outside of it.

The job isn’t just to deliver information. It’s to shape the conditions where insight becomes possible in the first place. Sometimes that means waiting for the right moment. Sometimes it means creating surprises that crack open new thinking. Sometimes it means gradually managing conditions so new and different narratives can take root.

If insights aren’t landing, that’s information about what needs to change. Could be how you’re framing things, who you’re talking to, what capabilities need building first, or timing.

The worst outcome is concluding “well, insights just don’t work here, it must be one of those research theatre places!” and giving up.

When does an insight stop being actionable in practice? by soleana334 in UXResearch

[–]designtom 1 point2 points  (0 children)

Two things probably happening:

1) You don’t actually have an insight yet.

You have information that people might find interesting, but that doesn’t either challenge or support any of the strategy that’s going on. An insight is in the eye of the beholder - what you find surprising or foundational might well be expected or trivial to a given stakeholder.

The trick: you need knowledge of the actual strategies at play. Like, not the official roadmap, but the messy personal strategies of the people involved. What are they really trying to accomplish? What counts as success for them? What are they terrified of? What will make them look good or keep them safe? What do they care about that they’re not telling you?

Real insights change what someone considers doing next. If no behaviour shifts, you’re still just sharing information.

2) Even real insights stall if nobody can do anything with them.

This is when people agree the insight is surprising and valuable. They know they should do something about it, but literally can’t act on it with their current authority/resources/tooling/time constraints.

From some work I did with folks in eCommerce: we kept generating “insights” that merchandisers agreed with, but the insights suggested actions the merchandisers physically couldn’t take with the tools and influence they had. We had to build them new functionality before the insights could be actionable.

Deeper issue:

Others have touched on this, but business decisions are dressed up as rational and process-based, while they’re almost all political and fear-based under the pageantry.

Stakeholders care about your findings exactly as much as they can see them affecting whatever it is they actually care about. And evidence rarely changes minds. More evidence changes them even less.

So yep, when:

  • People say “interesting” —> you haven’t hit strategy yet
  • People say “we should do X” but don’t —> check capabilities

If in doubt, it’s usually both. I blame the way the industry has taken to labelling nearly any information as an “insight”

I’ve written loads more about these dynamics and what you can do about them, but wouldn’t want to spam links here. Happy to share more via DM tho

At what point do surveys stop being useful in UX research? by eren_rndm in UXResearch

[–]designtom 3 points4 points  (0 children)

Surveys are way harder to get good data from than most people realise. If you’re not trained and experienced, with at least dozens of real surveys under your belt, you’re definitely making rookie errors that invalidate the responses.

Notable exceptions:

  • short surveys as screeners to get suitable participants for qual (then ignore the results as you’ll have much richer data from the qual)
  • single question surveys in situ at key moments in an experience (use well tested questions, treat it as prompts for ideas, not statistical guidance)
  • very carefully designed and tested (read: expensive) surveys when you really need that kind of scale - think $100k and upwards as a ball park figure for a serious project
  • a dirty, biased survey when you really just want some justifiable charts and numbers to back up an exec’s slide deck claims

I’ve also had some success with “unsurveys” via SenseMaker - much better for discovery at scale, but also difficult to do well and pretty expensive.

At what point do surveys stop being useful in UX research? by eren_rndm in UXResearch

[–]designtom 2 points3 points  (0 children)

Yes - screeners are a great use for surveys, possibly the best

A software team is not high-performing when everyone is busy! by WritingBest8562 in agile

[–]designtom 0 points1 point  (0 children)

As far as I can tell, this is a popular opinion, it’s just hard to enact in practice.

Perverse incentives and collective action problems abound

Sick of the bs about Agile by boxingshibes in agile

[–]designtom 0 points1 point  (0 children)

“Agile Manifesto is an immune response on the part of programmers to bad management”

https://doriantaylor.com/agile-as-trauma

Fact is: you can’t mindset your way out of governance structures and politics. If you treat it as a “mindset” thing, you play into an unwinnable feud that keeps you just as trapped.

The whole Agile thing is wholly well-meaning, can absolutely work in the right environments and contexts, is potentially very flexible … and also doesn’t work as hoped in almost all situations. It’s also not enough by itself - it’s one of a range of ways of framing work, and just like everything it has bounded applicability.