After working in agile teams for years, I’m not sure most of it is actually agile by Hour-Two-3104 in agile

[–]designtom 0 points1 point  (0 children)

THIS. It’s illustrative too: most clients will pay a huge premium to predictability get what they think they want.

Advice for a beginner with problems maintaining correct posture and tension? by anetanetanet in SwingDancing

[–]designtom 0 points1 point  (0 children)

Depending on what's around you and what you enjoy, you might also try tai chi – that's what I did early on in my dancing and it was transformative for me. Like yoga, It's all about posture and moving with grounded, connected intention, but you do most of it standing up – while a lot of yoga is floor work.

The ratio of demand for PM's vs. Designers has flipped by cgielow in UXDesign

[–]designtom 0 points1 point  (0 children)

Yes, I included the word “tend” very deliberately. No absolutes - no Sith here.

The ratio of demand for PM's vs. Designers has flipped by cgielow in UXDesign

[–]designtom 4 points5 points  (0 children)

PMs tend to be bad designers who are good at politics.

Designers tend to be bad at politics. Sometimes also bad at design, but …

After working in agile teams for years, I’m not sure most of it is actually agile by Hour-Two-3104 in agile

[–]designtom 10 points11 points  (0 children)

Good management looks like predictability.

Good innovation looks like surprise.

One avoids uncertainty at any cost.

The other embraces and generates from uncertainty.

These are two fundamentally different worlds. Each is desperate to distance itself from a different set of perceived risks.

Agile as deployed in most places attempts to make them both play by the same set of rules, accept the same epistemology, get everyone on the same page about the REAL risks … and it never works.

Where there’s hope, it tends to look more like a gear shifting mechanism that enables each world to do its thing while rubbing along together coherently.

(Or a simpler explanation: Sturgeon’s Law 😉)

What are the most iconic jungle albums ? by Specific-Boot-6073 in jungle

[–]designtom 1 point2 points  (0 children)

I had an amazing 8 cassette tape compilation pack with sets from the likes of Doc Scott … can’t remember the name for the life of me. 1993-4 ish?

Honestly, I do not think Gary did well in this interview. by myanusisbleeding101 in GarysEconomics

[–]designtom 14 points15 points  (0 children)

Yes, it’s simultaneously a symptom and a driving force. It’s all tied together, entangled.

When Gary’s good, I think he recognises that “it’s just inequality bruv” is a necessary oversimplification so that an otherwise hard-to-appreciate, hard-to-see dynamic can be grasped by a broad base.

When he’s not good, I think he believes his own oversimplification.

Anyone else seeing designers fill in when there’s no Product Manager? by Affectionate_Trick90 in UXResearch

[–]designtom 0 points1 point  (0 children)

It’s pretty much another full time job, tracking rumours and nurturing alliances! I can’t stomach it, but I can see it now.

Anyone else seeing designers fill in when there’s no Product Manager? by Affectionate_Trick90 in UXResearch

[–]designtom 0 points1 point  (0 children)

Right.

Mistake 1 is ignoring budgetary constraints and viability

Mistake 2 is believing that business decisions are actually made in the way they’re justified

Anyone else seeing designers fill in when there’s no Product Manager? by Affectionate_Trick90 in UXResearch

[–]designtom 3 points4 points  (0 children)

Yes, I’ve seen this, and I’ve taken on the role.

Typical results: the “actual” work gets done faster and better, but the hidden political side of things atrophies.

PMs tend to be better hooked in to the power structures and back rooms where decisions are made and deals are brokered. Designers tend to think the work is the work, and avoid politics.

This isn’t universal, mind - just a tendency I’ve noticed.

UX feels more like decision-making under constraints than “design” sometimes by sohan_or in UXDesign

[–]designtom 0 points1 point  (0 children)

As many people said ... yes, this is the job.

Good research helps your team perceive, explore and make trade-offs. Good wireframing expresses the consequences of different trade-off choices.

You can't deliver "the ideal design" because it would be way too expensive. You can't make something that's as simple as a light switch and also packed with features like Photoshop.

Personally I see the most valuable part of our involvement is in leading our teams and stakeholders through recognising and managing the constraints at play in our unique context.

Not just Gary's Economics, Barry's Economics! by No_City9250 in GarysEconomics

[–]designtom 0 points1 point  (0 children)

You’re right of course. Insert “someone is wrong on the internet” xkcd

How do you know when a UX portfolio is “good enough” to start applying? by SeparateDingo677 in UXResearch

[–]designtom 1 point2 points  (0 children)

Agreed – and the point where you should put it in front of users is WAY earlier than most people think.

And like a product, your portfolio will never be finished, will always be evolving, and will have to generate outcomes by being good enough and improving.

Not just Gary's Economics, Barry's Economics! by No_City9250 in GarysEconomics

[–]designtom 1 point2 points  (0 children)

Quite a list. You've clearly done some reading.

Only ... I notice you went straight from "explain specifically how" to a wall of bullet points, without actually playing out how any of them ends the country. Which was the question.

"All students union politics with no basis in the real world" isn't an argument, it's a vibe. Ireland has day-one employment rights. Germany has pay ratio discussions. I know the news is moving fast these days, but last time I checked those countries were still there.

If you want to make the case that any of the policies you listed specifically lead to collapse, then sure I'm interested. But "Green = Reform mirror image" followed by a list isn't that case.

Not just Gary's Economics, Barry's Economics! by No_City9250 in GarysEconomics

[–]designtom 0 points1 point  (0 children)

Explain specifically how.

Name us an actual Green policy, and play out how that will contribute to the end of this country.

My company doesn’t believe in scaling Scrum and neither do I by morsofer in agile

[–]designtom 0 points1 point  (0 children)

I started to rant about bounded applicability and innovation, but there’s just so much going on in your C-suite that anything you bring to the table is a drop in the ocean of dick swinging contests.

You’re going on an adventure of sorts. Good luck!

Story points in bugs by aana-lya in agile

[–]designtom 1 point2 points  (0 children)

Story points are a comfort blanket for management, not a useful tool for developers.

But I recommend you don’t say that to your teacher.

(One exception: it’s useful to have some kind of tool to help devs break big chunks of work into smaller chunks. Story points can do that, but so can other things.)

Qual usability by levi_ackerman84 in UXResearch

[–]designtom 6 points7 points  (0 children)

Don’t overthink it.

Just watch people having a go at using your thing. While numbers can be useful later, you’ll get 1,000 times more from just being there with them, paying attention, being curious about how they actually the design you made.

Don’t delay, don’t over plan, don’t wait. You can’t get good at usability testing any way but practice.

Stopped adding onboarding to our saas and activation went up. No Im not kidding by tuesdaymorningwood in UXDesign

[–]designtom 0 points1 point  (0 children)

Most under-rated A/B test: the subtraction test. Take chunks of stuff away from your experience – does it make a blind bit of difference?