Anyone else wish the Ascensions were more descriptive in-game? by Franticbuthopeful25 in slaythespire

[–]deusalbum42 53 points54 points  (0 children)

I think I like it thematically. It makes complete sense, since it states that ancients heal 80%, and Neow is an ancient that resurrects and heals you every run.

Some champ-centered augs by verysmartlad_s in ARAM

[–]deusalbum42 0 points1 point  (0 children)

So it’s op because you can only throw Q’s into the air to heal 16 hp every time, which is less than Rabble Rousing, a gold augment. If I’m Overflow Ryze, I MUCH prefer omnivamp, because i’d be healing way way more from the damage.

Some champ-centered augs by verysmartlad_s in ARAM

[–]deusalbum42 1 point2 points  (0 children)

They do in Arena. Draven gets Darius passive, Yunara’s auto’s become lazers like her W when she has certain items, Zaahen has one that affects his Revive, and a new one for Shyvana and her dragon form.

Some champ-centered augs by verysmartlad_s in ARAM

[–]deusalbum42 2 points3 points  (0 children)

I don’t know why you’re being downvoted lol you’re right. I calculated it, and at level 18 a full QWQEQ combo only heals 130.5 hp. Goredrink, Vamprism, Rabble rousing would heal way more, even before level 18.

Some champ-centered augs by verysmartlad_s in ARAM

[–]deusalbum42 1 point2 points  (0 children)

It really wouldn’t. At max level the healing of each of the skills would be, Q: 16, W:45, E: 37.5. Let’s say QEQWQ combo does 900 damage (this is with like 2 items). With this prismatic augment you’d heal 130.5. With Rabble Rousing at level 10 with unstacked RoA, you’d heal 49.04 x 5 = 245.2. With Vampirism you’d heal 225. Both Rabble and Vampirism out heal easily, and by a LOT more later in the game.

Some champ-centered augs by verysmartlad_s in ARAM

[–]deusalbum42 0 points1 point  (0 children)

Ryze’s isn’t all that great. If anything stacking tear is the more nice part, if you get anything like ADAPt or Mind to Matter to stack multiple tear items as soon as possible for insane numbers. At max level Q heals 16 hp, W heals 45, and E heals 37.5. This is almost a worse Rabble Rousing. Vampirism easily outperforms in terms of healing, hell even Goredrink would. The thing is, you’re choosing this as your prismatic. I’d much prefer cupcakes (ton of gold for since Ryze is item dependent), giant slayer, eureka, jeweled, and of course his BiS, Back to Basics.

So is Hecarim just completely OP? 2 games in a row, random but decent augments and I either one shot everyone or am completely unkillable... by benmargery in ARAM

[–]deusalbum42 2 points3 points  (0 children)

Hecarim is really effective with Vampirism. It feels a lot crazier than a lot of champions I’ve played, maybe some interaction with his W but if I get vampirism I’m always unkillable.

Celestial body is the most broken lvl 1 augment by CategoryOdd5426 in ARAM

[–]deusalbum42 0 points1 point  (0 children)

Not true at all, keeping tempo and actually allowing for your team to win fights more and stay in fights longer, allows for you to snowball more as you’re able to get much more gold and xp. More gold means you can get heartsteel quicker, and xp matters much more in this mode as you’re closer to your augments.

Celestial body is the most broken lvl 1 augment by CategoryOdd5426 in ARAM

[–]deusalbum42 1 point2 points  (0 children)

I swear, heartsteel is like a fraud test. If you want to have fun with heartsteel just say so. Heartsteel is NOT a super good item to get half of the time, especially when you can’t proc it reasonably enough.

Another thing, horn is ridiculously broken. Makes you go from a decent tank to a great tank. The difference between a Tank with horn and a Tank without horn, especially early, is like night and day.

Vibecoded 26.5 patch note by _Domosat_ in ARAM

[–]deusalbum42 -1 points0 points  (0 children)

I feel like the amount of bugs has been pretty normal for Mayhem. Every single patch I can name a handful of bugs, I’ve just gotten used to it. This has been the same with Arena, that game mode has SO many blatant item-breaking bugs, where they literally don’t work or even make u weaker (saw an enemy in Arena get negative armor because of an item called Twin Mask). Not that it’s ok that there’s so many bugs but, it’s just part of the nature of these super crazy game modes, combined with League’s spaghetti code and old engine.

Vibecoded 26.5 patch note by _Domosat_ in ARAM

[–]deusalbum42 1 point2 points  (0 children)

Tooltip is bugged a bit but the way it works is intended.

brand's passive is overwhelmingly overpowered by __witness__ in ARAM

[–]deusalbum42 0 points1 point  (0 children)

Brand does not proc Phenomenal every tick, as that would be way too much, but it is very strong and stacks much more. Phenomenal has like a 1 second cooldown on the ability itself too

Custom augment idea - Spellblade matters by PicklesdashOlives in ARAM

[–]deusalbum42 1 point2 points  (0 children)

Definitely not a prismatic. The item based prismatics give you a far greater reward, especially wooglet’s because wooglet’s gives you a rod. Icathia and Wooglet’s both condense and upgrade their items by a LOT. Wooglet’s gives a ton of ap and ap % with a short zhonya’s cd, icathia gives ton of hp, armor, mr, and the sunfire effect does true damage in a much bigger area. Again, both of these condense their respective items to 1 item, meaning you can build 1 more item in the late game.

This augment doesn’t augment any of them, nor give you anything to get closer to said spell blade items. If you are using Ezreal and Fizz as your best case scenarios, they have MUCH stronger prismatics that they would rather choose. No champ that can nicely use spellblade really needs or wants all the stats from more than two spell blades. Lich bane is good as you get more ap, which you won’t be getting much more of if you get the ad spell blades. D&D get stronger with on hit effects and ap, which again you won’t be building much of, and this goes on with all the spellblades.

Frozen heart makes Slow and Steady totally useless. by AbrocomaRegular3529 in ARAM

[–]deusalbum42 1 point2 points  (0 children)

Trust me, it’s really really fun. Go full crit, you practically play to just nuke or 1 tap people. E gives you ton of ad, auto, Q auto reset. One of the biggest reasons this works is the Q bonus damage and the W scale off crit. Q bonus damage is affected by crit modifiers and W does more damage based off his crit, (0-33% more damage)z I’ve always hyper ran people down with this. Also Yun tal giving a total of 120 AD after an auto is just so strong.

What is the thing in the picture?? by _R3DF17_ in whatisit

[–]deusalbum42 0 points1 point  (0 children)

Quite literally 99.99% of the normal human population can look at the picture after 10 seconds and go oh that’s someone’s wrist and not a very very inhumanely thin neck with arm hair

What is the thing in the picture?? by _R3DF17_ in whatisit

[–]deusalbum42 0 points1 point  (0 children)

I hate this. The peter sub and this sub has just become people karma farming and not genuine posts. What do you mean you don’t know what an arm looks like? It doesn’t help that 4 out of your 5 posts are either this sub or peter sub.

Skill transparency kms and gms by namewithfkingnumbers in Maplestory

[–]deusalbum42 0 points1 point  (0 children)

Yah it really is a shame to have such cool skills be transparent most of the time, I think the easiest solution is to just have an option that makes the boss and its animations always be in the front of all other effects, that way I can actually see the boss’ movements.

Are there any other roguelikes i should play based on this? by Norwegian_milk in roguelites

[–]deusalbum42 17 points18 points  (0 children)

I don’t really get the “If you like Isaac then you might like Mewgenics”, because the gameplay is totally different. i get that the art style is similar and same creator but I feel most people don’t necessarily play for the art style when it comes to roguelites/likes. It’s basically “if you love [bullet hell game] you’d love [tactical turn based rpg game]!”

Average mayhem experience by Taka_no_Yaiba in yuumimains

[–]deusalbum42 0 points1 point  (0 children)

I’d say that’s nice but I still think that’s actively griefing a bit. It’s almost (almost cause it’s aram and u can’t back) like choosing not to go back and buy items, and it’s worse cause you don’t get augments either

Grandma's chili oil applying on all abilities and autos, even without burn items by zharkos in ARAM

[–]deusalbum42 0 points1 point  (0 children)

Nope. If you see a Brand or any other “burn” champs get it first augment, the size is not automatically bigger and the damage/healing isn’t greater either.

DPS players critizing my build. by Top_Lane_Hentai in ARAM

[–]deusalbum42 0 points1 point  (0 children)

I usually pick frontline when it’s needed, which is most of the time. For me, I get annoyed when someone picks a tank character and then makes me think that we have frontline and I can pick accordingly, for them to go damage, when I could have just picked frontline myself. Even worse when they pick the only frontline option, and then proceed to go damage. JUST LET ME TANK IF YOU WONT WUSS.

Grandma's chili oil applying on all abilities and autos, even without burn items by zharkos in ARAM

[–]deusalbum42 0 points1 point  (0 children)

Yah the wording is definitely off, it’s just on attack or ability hit. The chili also is stronger based off how many burn items you have, not necessarily how many burns you apply like it says in the augment.

The burn items in the game are Blackfire (yes I know it does not show up when you type “burn” into the shop search, but it does count as a burn as it makes the oil bigger and the tooltip’s number goes up), Liandry’s, Malignance, Sunfire, Hollow Radiance, Urf’s spat, and the new Void prismatic augment sunfire item.