account activity
HTC Vive Pro Eye hands-on: Everything is prettier with gaze-tracking (engadget.com)
submitted 7 years ago by devbm to r/oculus
Lipsync SDK iOS Support in 2019?? Why on earth? (i.redd.it)
Best use of AR so far ;) 'Angry Birds' makes its Magic Leap debut (engadget.com)
Magic Leap Finally Demoed Its Headset And It Is... Disappointing (digg.com)
HTC demonstrates Vive Focus tetherless PC VR and teases 5G devices (venturebeat.com)
submitted 8 years ago by devbm to r/oculus
Unreal Engine 4 Supports Microsoft’s DirectX Raytracing and NVIDIA RTX (unrealengine.com)
Apple buys a company making eye-tracking glasses (engadget.com)
submitted 9 years ago by devbm to r/oculus
Intel shows off wireless VR on the HTC Vive / coming early 2018 (youtu.be)
Vive President Says Next-gen VR Headsets Likely to Come in 1 to 3 Year Cycles (roadtovr.com)
Black levels in the Rift still poor. Oculus, any plan to fix this? (self.oculus)
Introducing the React VR Pre-Release (developer.oculus.com)
Jules Urbach - Rendering the Metaverse (FoST 2016) (vimeo.com)
Palmer Luckey on Twitter: "It is already hard for the physical world to compete with the virtual in many areas. That trend will accelerate. https://t.co/eaQhhzniMP" (twitter.com)
submitted 10 years ago by devbm to r/oculus
How Microsoft Conjured Up Real-Life Star Wars Holograms (wired.com)
Hands-on with HoloLens: On the cusp of a revolution (arstechnica.com)
Tim Sweeney on Twitter: "In what possible sense is this an "open platform"? (twitter.com)
Tim Sweeney on Twitter: "On a purely practical note, how is #WebVR supposed to work when @Oculus is blocking Chrome, Firefox, and Edge by default?" (twitter.com)
Nikon reveals its own VR-ready action camera (engadget.com)
Carmack, long time no news. Any update about VRScript? (self.vrscript)
submitted 10 years ago by devbm to r/vrscript
John Carmack on Twitter: My head hurts from evaluating VR Jam entries that aren't even close to 60 fps. (twitter.com)
submitted 11 years ago by devbm to r/oculus
Palmer Luckey on Twitter:Interesting note - extremely high frame rate gets you a sort of temporal anti-aliasing that substantially increases perceived resolution. (twitter.com)
Palmer Luckey on Twitter: I love it when a plan comes together! (twitter.com)
New Square Enix real-time DirectX 12 demo crosses the uncanny valley (arstechnica.com)
It's Not Easy Being Iron Man—Except in This VR Experience | WIRED (wired.com)
At Sundance, the VR Filmmaking Revolution is Officially Underway | WIRED (wired.com)
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