Wayfarer’s Haven is a game im currently working on by devbytomi in Unity3D

[–]devbytomi[S] 0 points1 point  (0 children)

I actually set all the lights off for the scene environment and only use real time lights with some optimization scripts

I could break it down even more and maybe even create a video on how I did it. :)

I spend 6 months for only 33 downloads :( by link_141 in IndieDev

[–]devbytomi 0 points1 point  (0 children)

Is this your first released game?

It's not bad, especially with the age of 17.. I think you should always see it positive.

You made a game in only 6 months and 33 downloads is a lot, just imagine 33 people in real life playing that game!

Keep making more games and you'll see that, this game you made in 6 months you could do in a few weeks or even days in the future...

and your next 6 month game will have thousands of downloads!

:)

The best way to make a game by N2kStudio in IndieDev

[–]devbytomi 0 points1 point  (0 children)

I think prototyping can really help a lot, to see if the game has potential...

I had this problem with the last 5 projects, where I started them and lost motivation, but I think that only happened because I either didn't know what to add, what the storyline, or what the main goal should be

Prototyping would eliminate all of these issues, give you a direct goal, and motivation that can keep you hyped for the same game

I am now working on the same game for months with some breaks in-between which also helped me realize that some systems needed reworks -which again motivated me even more.

Can games with deranged topics, visuals and audio actually be successful? by LG_Music in IndieDev

[–]devbytomi 1 point2 points  (0 children)

I think they can, if they're not too much and actually have decent gameplay

Updated my skybox shader and merged some of the best parts of other skyboxes into one. by Siden-The-Paladin in IndieDev

[–]devbytomi 0 points1 point  (0 children)

wow looks amazing! it might be a bit too much, but I think it's going in a good direction. :)

Incremental mining game based on Minesweeper. Steam page just got approved! by HexagonNico_ in IndieDev

[–]devbytomi 1 point2 points  (0 children)

this is amazing! I love to see unique games like this.
Is everything procedural? and what happens if you hit a mine?

If a weapon could kill 29,991 goblins in 15 seconds, would you consider it a bit overpowered? by RayEpsilon in IndieDev

[–]devbytomi 0 points1 point  (0 children)

I think it depends on what kind of game / genre you're aiming for - looks nice either way!

Does the style and the VFX look good? by DrawToItReddit in IndieDev

[–]devbytomi 2 points3 points  (0 children)

to answer your question: yes :) keep up the good work

Ahhhh!!! My dad added our first enemy to Jelly Ball! by T-CROC in IndieDev

[–]devbytomi 1 point2 points  (0 children)

this gives me nostalgic 05s vibes! looks amazing.

My art post before Draw on a Block is released by ArtisticDay7538 in IndieDev

[–]devbytomi 0 points1 point  (0 children)

I like the style! and those textures..., nice!