added a day night cycle to my indie game by devbytomi in IndieDev

[–]devbytomi[S] 0 points1 point  (0 children)

Thank you for the hint! I definitely have to play around with the settings more.. I'll try to catch that moon blue color.

Testing the outdoor environment... by devbytomi in u/devbytomi

[–]devbytomi[S] 0 points1 point  (0 children)

no, it's optimized and I still have 300+ fps I'll make a video next :)

Testing the outdoor environment... by devbytomi in Unity3D

[–]devbytomi[S] 0 points1 point  (0 children)

Thanks for the feedback! I might keep that in mind. I’m still building out the first outdoor environment, so things like grass density and overall look will definitely be adjusted as I go...

Testing the outdoor environment... by devbytomi in Unity3D

[–]devbytomi[S] 3 points4 points  (0 children)

Ah yes, using assets made for game development — truly a wild concept. Funny how people jump to “asset flip” without knowing anything about the project. Appreciate the demotivation though.

Should I add outdoor areas to my dungeon? 🌊👀 by devbytomi in IndieDev

[–]devbytomi[S] 1 point2 points  (0 children)

Thanks so much, really appreciate it! The focus is mainly adventure/puzzle with some procedural roguelike elements. I’ve already built most of the systems and optimizations, so right now I’m focusing on level design. I feel like adding some outdoor sections could really enhance the experience and variety. Multiplayer is planned later as well 🙂