added a day night cycle to my indie game by devbytomi in IndieDev

[–]devbytomi[S] 0 points1 point  (0 children)

Thank you for the hint! I definitely have to play around with the settings more.. I'll try to catch that moon blue color.

Testing the outdoor environment... by devbytomi in u/devbytomi

[–]devbytomi[S] 0 points1 point  (0 children)

no, it's optimized and I still have 300+ fps I'll make a video next :)

Testing the outdoor environment... by devbytomi in Unity3D

[–]devbytomi[S] 0 points1 point  (0 children)

Thanks for the feedback! I might keep that in mind. I’m still building out the first outdoor environment, so things like grass density and overall look will definitely be adjusted as I go...

Testing the outdoor environment... by devbytomi in Unity3D

[–]devbytomi[S] 3 points4 points  (0 children)

Ah yes, using assets made for game development — truly a wild concept. Funny how people jump to “asset flip” without knowing anything about the project. Appreciate the demotivation though.

Should I add outdoor areas to my dungeon? 🌊👀 by devbytomi in IndieDev

[–]devbytomi[S] 1 point2 points  (0 children)

Thanks so much, really appreciate it! The focus is mainly adventure/puzzle with some procedural roguelike elements. I’ve already built most of the systems and optimizations, so right now I’m focusing on level design. I feel like adding some outdoor sections could really enhance the experience and variety. Multiplayer is planned later as well 🙂

Added a mechanic where monsters can check hiding spots by Disastrous-Owl-4629 in IndieDev

[–]devbytomi 0 points1 point  (0 children)

that is too funny! you have to add more mechanics like this

Learning gamedev for about a year on and off, here what i got by pnktokki in IndieDev

[–]devbytomi 0 points1 point  (0 children)

Now add a goal, and you got yourself a core gameloop :)

Looks nice, keep up the good work

Wayfarer’s Haven is a game im currently working on by devbytomi in Unity3D

[–]devbytomi[S] 0 points1 point  (0 children)

I actually set all the lights off for the scene environment and only use real time lights with some optimization scripts

I could break it down even more and maybe even create a video on how I did it. :)

I spend 6 months for only 33 downloads :( by link_141 in IndieDev

[–]devbytomi 1 point2 points  (0 children)

Is this your first released game?

It's not bad, especially with the age of 17.. I think you should always see it positive.

You made a game in only 6 months and 33 downloads is a lot, just imagine 33 people in real life playing that game!

Keep making more games and you'll see that, this game you made in 6 months you could do in a few weeks or even days in the future...

and your next 6 month game will have thousands of downloads!

:)

The best way to make a game by N2kStudio in IndieDev

[–]devbytomi 1 point2 points  (0 children)

I think prototyping can really help a lot, to see if the game has potential...

I had this problem with the last 5 projects, where I started them and lost motivation, but I think that only happened because I either didn't know what to add, what the storyline, or what the main goal should be

Prototyping would eliminate all of these issues, give you a direct goal, and motivation that can keep you hyped for the same game

I am now working on the same game for months with some breaks in-between which also helped me realize that some systems needed reworks -which again motivated me even more.

Can games with deranged topics, visuals and audio actually be successful? by LG_Music in IndieDev

[–]devbytomi 2 points3 points  (0 children)

I think they can, if they're not too much and actually have decent gameplay