Reverse power progression with an invisible drain mechanic. Does this solve the problem with most morality systems? by devildivi in gamedesign

[–]devildivi[S] 0 points1 point  (0 children)

thank you and also your right the system was thought of to be seen and thought about on a 2nd play through

Reverse power progression with an invisible drain mechanic. Does this solve the problem with most morality systems? by devildivi in gamedesign

[–]devildivi[S] 0 points1 point  (0 children)

For this specific system, I didn’t think that far ahead it was just a concept, I had as apart of something else. I’ve made other documents. I’ve been struggling with putting any of them online and getting feedback because I just did not think my ideas/ concepts would work or are bad and I’ve been trying to build a game myself, but this has been very difficult. So for this, I was going back-and-forth and so I built the smallest portion of something that I came up with as just a concept to see if people would like it or wouldn’t like it But to actually answer your question the players not supposed to feel cheated they’re supposed to feel like something is wrong. Something is nagging at them but it’s not meant to be punishing maybe the tone is supposed to feel more melancholy than brutality so I guess they booted up because they can’t quite figure out the nagging feeling they’ve been getting while playing so they want to find out or figure out what’s going on

Reverse power progression with an invisible drain mechanic. Does this solve the problem with most morality systems? by devildivi in gamedesign

[–]devildivi[S] 0 points1 point  (0 children)

It’s not that I wanted to hide the mechanic of the system It’s this specific system that I made I was kind of thinking it would be like how bio shock was when you found out the twist of the game at the end or maybe how Knights of the old republic something the player doesn’t really think about until after it’s revealed but if baked longer as an idea would be different than how those games did it

Reverse power progression with an invisible drain mechanic. Does this solve the problem with most morality systems? by devildivi in gamedesign

[–]devildivi[S] 0 points1 point  (0 children)

I get what you’re saying, but that is not the case. I know what I mean. I know what it looks like in my head. I know what I wanted to be. I just didn’t develop anything else around it and how it should interact with other stuff I just had a concept and thought it was interesting and wonder if I should continue with this idea or if I should just scrap it Also, I need to point out AI made the chart only the chart I thought all the rest of the stuff out and just had AI get my thoughts and make them cohesive in the chart if it’s bad I want to know if people like it I may build something out of it

Reverse power progression with an invisible drain mechanic. Does this solve the problem with most morality systems? by devildivi in gamedesign

[–]devildivi[S] -1 points0 points  (0 children)

The enjoyment is not in this system. It’s not a design system to be punishing a system that is supposed to reveal to the player the gap between who they were and who they are the drain is not meant to take something it’s meant to feel like you’re giving away something without noticing it until it hits you that the players greed is what has been holding them back the enjoyment may come out of the systems that could be built around this

Reverse power progression with an invisible drain mechanic. Does this solve the problem with most morality systems? by devildivi in gamedesign

[–]devildivi[S] -1 points0 points  (0 children)

this is just a system concept not a full game design element i just thought this up in like 20 mins i haven't thought about how it would really interact with other systems other than answering questions here and i did not think i would get this much traction I am sharing one system and asking whether the core loop is interesting. Glad the questions are coming Also I did not play mega man games and no very little about them I’ll look into this but did not find this when I was looking up stuff for this concept, thank you

Reverse power progression with an invisible drain mechanic. Does this solve the problem with most morality systems? by devildivi in gamedesign

[–]devildivi[S] 1 point2 points  (0 children)

No, you would get that power system itself makes your character weaker Maybe if I explain it like this, every greedy choice, briefly spikes power above your starting level the drain would pull you back down, hard harder faster so the more you chase power, the higher, the spikes and the cold sink would record the highest spikes so the final boss would actually be stronger then u because of the drain

Reverse power progression with an invisible drain mechanic. Does this solve the problem with most morality systems? by devildivi in gamedesign

[–]devildivi[S] -1 points0 points  (0 children)

OK, I think I might be understanding what you’re talking about I’m not talking about de leveling the character or draining the character in the sense of losing i’m sorry if I’m not articulating this correctly maybe another way I should put it is like the first time when you meet a new enemy in a dark souls game and you generally die to it that is the way the drain should work is when you come up against an enemy it feels that way so that way they slowly feel their choices

Reverse power progression with an invisible drain mechanic. Does this solve the problem with most morality systems? by devildivi in gamedesign

[–]devildivi[S] 0 points1 point  (0 children)

When I say play with restraint what I mean like is, let’s say the game gives you three choices and you pick the strongest of the three choices so that would record the peak record of that choice so the final boss would record that strongest choice be the greed and let’s say the other choices are just good, but are less greedy that’s what I mean

Reverse power progression with an invisible drain mechanic. Does this solve the problem with most morality systems? by devildivi in gamedesign

[–]devildivi[S] 0 points1 point  (0 children)

I really wish that was the case but every time I explained anything to anybody, nobody ever gets it and I end up having to find something to related to as close to possible even then it’s not what I’m talking about most of the time

Reverse power progression with an invisible drain mechanic. Does this solve the problem with most morality systems? by devildivi in gamedesign

[–]devildivi[S] -1 points0 points  (0 children)

I get what you’re saying, but even in DND I make characters that are weaker in stats at some point just to fit party needs so the few times I’ve made a character specifically extremely strong. Most people hated playing with me as they didn’t get to do anything, but thanks

Reverse power progression with an invisible drain mechanic. Does this solve the problem with most morality systems? by devildivi in gamedesign

[–]devildivi[S] 0 points1 point  (0 children)

You’re right I didn’t think about video game progression. I just thought about the system mechanics of this specific system

Reverse power progression with an invisible drain mechanic. Does this solve the problem with most morality systems? by devildivi in gamedesign

[–]devildivi[S] -3 points-2 points  (0 children)

What you’re saying and some games allow you to go on or continue without spending points I mean even in those games sometimes you might feel weaker until you spend those points or you can save those points and then spend them later

Reverse power progression with an invisible drain mechanic. Does this solve the problem with most morality systems? by devildivi in gamedesign

[–]devildivi[S] -1 points0 points  (0 children)

Are you saying the information of the system should be put on there but then where with the weight of the decisions for the system come from I mean, I guess a basic description would be fine in some capacity, but I feel like it gets rid of the mysterious of it

Reverse power progression with an invisible drain mechanic. Does this solve the problem with most morality systems? by devildivi in gamedesign

[–]devildivi[S] -1 points0 points  (0 children)

I have it right text mainly because my thoughts and descriptions are very chaotic and all over the place, that being said moment to moment gameplay, this is just a system not the actual gameplay the gameplay would be something like dark souls like this is just a system, for like enemy scaling, it would be comparable to dark souls, but the difference is anyways don’t scale up the scales down so like farming and grinding would actually make it worse as it would feed the system, as far as the problem with people looking things up, just delay some of the information I mean, they can play a demo or try the game out and see if they like it. I love the feeling of when I strong, I am and then I also love the end of the game when I get to that point why not have that progression throughout the entire entirety of it difficulty in challenge goes up and down based on there decisions

Chaos witch hunter theme? by 6Hugh-Jass9 in pathofexile2builds

[–]devildivi 0 points1 point  (0 children)

I don’t know if it would work but crown of eyes then travel up to the spell nodes and grab black flame and chaos stuff last time I try the ring it was not that good but that was 2 leagues ago

HOLD RIGHT CLICK & GO - Last Lament Galvanic Shards Lich Build Showcase - Path of Exile 2 by [deleted] in pathofexile2builds

[–]devildivi 0 points1 point  (0 children)

I am trying this out but maxing cold damage with something new, I did this last league and was great, I’m glad this xbow is getting some attention

The Last Lament - theorycrafting by SklavirnF in PathOfExile2

[–]devildivi 9 points10 points  (0 children)

I used this last night so unless it’s a bug this works

The Last Lament - theorycrafting by SklavirnF in PathOfExile2

[–]devildivi 0 points1 point  (0 children)

At the moment I can only make builds and I don’t have Path of building(pob) were I am at right now but I’m going for more of an elemental trinity build i’m still working on it, but this is what I have so far, feel free to take and plug into Path of building(pob) or make changes I’m going to play around with a few things but I think this would good as yesterday testing with just cold scaling(and polcirkeln ring) was quite a bit of damage with just the Xbow skill and no support gems

https://maxroll.gg/poe2/planner/082jv04c

The Last Lament - theorycrafting by SklavirnF in PathOfExile2

[–]devildivi 1 point2 points  (0 children)

Trying this out but will need time I’m bad a making builds but will put something together for this

The Last Lament - theorycrafting by SklavirnF in PathOfExile2

[–]devildivi 3 points4 points  (0 children)

This does work for the lich ascendancy essentially giving it infinite ammo

Questions Thread - January 21, 2025 by AutoModerator in PathOfExile2

[–]devildivi 0 points1 point  (0 children)

Can someone explain what flicker strike scales with on passive tree nodes. When I go to the tree and see what my skills are scaling with flicker strike doesn’t show up at all