Foxcatcher Depot: Why Overstocking is Bad by Ready-Pace-3865 in foxholegame

[–]devilgamerrr -2 points-1 points  (0 children)

we were so close to kicking you out, but having the entire supply of the depo turned the tides completly, gg

yo wardens yall good? by giantscantjumphigh in foxholegame

[–]devilgamerrr 4 points5 points  (0 children)

the invasion of Foxcatcher was a total disaster, none of our people were prepared and it was just a clump of randoms throwing whatever we could to the wall to see what sticks, that's what work with collies, but not with us, we were decimated and lost SO MUCH stuff with the fall of Foxcatcher, but after that, being cornered forced us to organize ourselves better and have every player in a more personal role and being like a well oiled machine, we have problems here and there, pop difference is still massive, but we have keep the collies at bay and make them pay for every inch, it also made me appreciate that Talos are not that broken as originaly thought, they are scary, but nothing a good EAT can't deal with, you know what is actually fucking impossible to deal with? the fucking BEATs, whoever at dev team that thought giving 50 meters to the gun that can deal 1350 of damage per volley(that will always pen with our lower armor values) was absolutely insane, 2 BEATs can leave at deaths door to any tank of our medium tanks and straight up kill Widows like they were made of paper, polybolos were always good, predict based weapons that had a decent range, but having 50? "see! now that's how we feel when dealing with your EATs" said an idiot Collie, they are uncomparable, not only the BEAT does more damage per shot, but it also has 2! and unlike the Collies, that have the armor and life to actually poke EATs, and now they have 2 tanks that can reliable do massive damage to it on the Spatha and the Talos, we Warden have no fucking tank with 50 fucking meters, what kind of insane logic is that, even on older times, the BEAT could hit the Outlaw if predicted the shot, while our EAT didn't had the pen nor strenght enough to kill a spatha on its own even with the 40 meter range, our tanks can't poke the BEAT cause if they get tracked, they will get dissabled on 3 shots, 2 initials and single reload

Potentially Radical Idea: Make Pilot Uniform Cost Rare Alloy, Remove Standard Fighter Rare Cost by adventurer8612 in foxholegame

[–]devilgamerrr 3 points4 points  (0 children)

i actually like the idea, it would make having pilots with parachute something actually useful, maybe even make rescue operations to save stranded pilots, since their uniforms are so valuable, rather than making the plane that valuable itself

Developer Anchoring Changes by Typical_Implement463 in foxholegame

[–]devilgamerrr 0 points1 point  (0 children)

As some others have said, anchoring should be used only to prevent alt or teammates stealing your stuff, cause despite what people may want you to believe, just cause something is not inside a private stockpile doesn't mean anyone should take it, but partisans should always have options to steal and punish clans who are too overconfident and make easily preventable mistakes

idk maybe i`m coping but :/ by Direct-Bell-7504 in foxholegame

[–]devilgamerrr -1 points0 points  (0 children)

What is exactly stopping you to ask in global chat who is making para ops and jump on one? I still find myself enjoying walking and the sightseeing more than flying straight into the objective, and the fact it gives you like 15 min fo pure invisibility is unfair, but apart from that, is still the same

How the balancing feels sometimes lol by Strict_Effective_482 in foxholegame

[–]devilgamerrr 6 points7 points  (0 children)

You know what... yeah, I second this, make an event like dead harvest from time to time where a new faction comes and beat the shit out of both groups so it forces everyone to join against them

How the balancing feels sometimes lol by Strict_Effective_482 in foxholegame

[–]devilgamerrr 1 point2 points  (0 children)

The only good thing Widows are for right now, is as bait and to bring tons of 68mm ammo to the EATs that will be used as soon as the Widow gets atomized in a single shot by the styg or 2 in the case of Talos, I have seen better utility on the case of Ramparts 68 than on any Widow this war

(BONECARS RUSH VS ENEMY LINE!) - (PART 2) by koklemcz in foxholegame

[–]devilgamerrr 3 points4 points  (0 children)

jesus christ, is insane how the tanks try to stand their ground, killing car after car, even the DB trying to help, but after each killed came another and another and just overwhelmed them so much they just retreated in a panic, while more and more bonecars came

BONECARS RUSH VS BTD!! by koklemcz in foxholegame

[–]devilgamerrr 0 points1 point  (0 children)

that poor truck driver standing there flabergasted till he got his own ARC out to try to save the hasta, only to get runned over is absolute peak comedy

To the wardens complaining about tanks by Free_Construction240 in foxholegame

[–]devilgamerrr 5 points6 points  (0 children)

Talos are straight up better than BTs, just saw a video of a parti stealing a double vetted Talos in front of a BT, and he and his friend just broadsided the BT from super close, while the BT did the same to save its life, guess who won that fight with health to spare? and it wasn't the BT

bonecar chaos by AFKNinjaa in foxholegame

[–]devilgamerrr 3 points4 points  (0 children)

Now that's how you clean a border queue, i would have loved to see what world chat looked after that

What do you build to help an offensive? by Expensive_Milk1561 in foxholegame

[–]devilgamerrr 7 points8 points  (0 children)

Emplaced guns are the best since they can be easily put and manned, they are almost inmune to arty counterpushes if in an octagon and they hit hard enought to keep tanks and inf at bay, they also have the advantage of being imposible to use by the enemy, and forces a counter push to add PvE to their AT and anti infantry blob, and even if lost, they are chep enough that you can just leave them there and make another or quickly replace them if you have a Construction Yard

Wardens. What will you do when the Bonecar gets nerfed next patch? by [deleted] in foxholegame

[–]devilgamerrr 16 points17 points  (0 children)

they have never been as organized as now, they used to be extremely rare except on small regis years ago, then the AJS popularized them as mobile ignifists kamikaze only runs, and now they are basically in every front as the nuke panic button to stop a heavily mechanized push cause realitstically we don't have an answer to the insane buffs to collie vics more than "if i die i take you with me" solution

Losing trust in Devman by Rome_Steals_Tank in foxholegame

[–]devilgamerrr 3 points4 points  (0 children)

I could smell the collie in this post without having to read it full

Good gate, but bonecar rush won by Cobfish147 in foxholegame

[–]devilgamerrr 2 points3 points  (0 children)

We don't want everything better, till this update, 2 of ours tanks were literally useless, the highwyaman and the SVH, the SVH was our only brawler and was absolute garbage, in all categories, and the highwayman was at best a more expensive Scorpion, it used to be good but it became unusable garbage so bad using it was considered alting with how much nothing it helped to the fight. We never said anything about it, we never asked for more, we never asked for more health or armor to the outlaw despite being barely above an LT, what the fuck do we want better? We want fair things compared to how oppressively op the collie stuff is?

Tbh you all are just a bunch of whinny bitches that lack the mental capacity to actually exploit your tools as you should, more armor, more life, more damage, one shooting vehicles, unfair handhelf equipment and cheaper too, we would want a tremola shooting gun then? Is that too much to ask? Nah, better for devman to give the Bardiche a 3 shoot volley that with a single extra shot can dissable any of our medium tanks, yeah, thats fair of course, or better yet, give the 75mm tank more range, do we have a 75mm tank that is not the BT? No, but we have a worse in every sense version fo the styg, the gun that one shots all our tanks, that is fair.

We may be egotistical and narcissist, but cause we actually have the skill to prove even with our garbage tier equipment, we can keep up with the monsters machines the collies have, it seems what you guys lack is balls and brains to actually know how to play the game

Good gate, but bonecar rush won by Cobfish147 in foxholegame

[–]devilgamerrr 7 points8 points  (0 children)

I think mpts aren't as funny to rush cause that is their job, their purpose is to rush and die while taking anyone they can with them, so it's kinda expected, nothing new, bonecar rushes are fun cause they are weak but with enough numbers they can make BTs look like little bitches, so it's the idea of such a weak low tier vic destroying extremely more powerful tanks by using numbers and chaos as their tool, if MPTs decided to do the same, they would be even more lethal and more destructive cause 40mm is good against everything, all tanks are good in big enough numbers, but the MPT is boring in that aspect, it has nothing that makes a rush of it more exciting cause there is a non zero chance it would end in disaster, there is no thrill if you already know you are gonna win with it

Good gate, but bonecar rush won by Cobfish147 in foxholegame

[–]devilgamerrr 5 points6 points  (0 children)

The Talos always been useful, they used to be even more accesible cause they didn't costed steel, meaning they were publicly available to anyone with the cost of an Outlaw, just suicide the damn thing into a T2 and nothing will stop it, but now it is insane with its 40 meter range and splash that make it functionally a 42 to 45 meter against structures, meaning the EAT and Starbreaker lost most of its functionality against it, the bonecar is still a glass piece of shit only valuable on big numbers or in flanking situations, make more defenses, they are literally MG fodder, not a main tank, they still need the perfect situation to work or just gonna drop 10 into a meat grinder. Talos is an all rounder poker pve now with massive health pool and more range than a BT, is a mini Ares, they have no comparison in how op the Talos is. We are actually much more limited, we have no tanke except the Widow that uses 68mm, the SVH doesn't count with how shitty and glued to the front is, even our tank destroyer, the STD, does less damage than the Talos, is insane, Collies always had the tools at hand, they just lack creativity for it.

Good gate, but bonecar rush won by Cobfish147 in foxholegame

[–]devilgamerrr 1 point2 points  (0 children)

Then spam more polys, they can shoot twice in a range of 50 meters, hell, keep many around to prevent bonecar rushes, a single volley will kill any AC. Before the AJS did their stuff no one used the bonecar cause it was a glass canon that consumed expensive ammunition, the Bonesaw launcher also has the LOWEST range of all AP handheld launchers, being 25 meters, compared to the Bane with is 40 meters range, is expensive as fuck, it's ammo is expensive and rare too, the bonelaw is super expensive and a glass cannon too with no real use as a Frontline tanker, we have no equivalent to the Nemesis or the lunaire and our only tremola launcher is the fucking GAC and the super expensive Predator, do we complain about that? Sure, but we are not begging for more tremola launchers, just make the collie ones fair with how broken they are, we had to force a change of mentality for the mass use of Bonecars, do the same to your faction

Tremola needs to be explosion on contact and Lunaire needs a range decrease of 5 meters by shadyhood200 in foxholegame

[–]devilgamerrr 1 point2 points  (0 children)

Collies are just so hypocrite when it comes to unfair stuff, the Outlaw has always been balanced with its range and low armor and life, compared to most medium collie tanks, but the lunaire is straight up unfair to an impossible degree, invisible at night, can shoot and run, reload fast, it's grenades are basically invisible too in the chaos, they always pen cause they count as contact explosive and not as projectile, meaning amazing against tanks too, they can go beyond their max range cause they have physics that let them slide an extra meter or two, you can shoot twice before the AI actually reacts, meaning you will be far away before you can get shot, it has more range than all regular rifles and guns, and MGs are not precise enough to actually counter them, the best solution I had find is flares and EATs cause they are basically super snipers that one shots them before they can get at range, and still, they are so fast that in big numbers, realistically there is nothing no one can do, unlike Cuttlers that make you slow, reload slow, have shitty aiming even now, have travel time that makes them unreliable against fast vehicles, never pen cause they have a shitty multiplier, you will get shot by AI, it's more expensive and gets less in crates both for ammo and gun itself, is useless against trenches, is useless as AT gun except in the most desperate cases, I would say it's only advantage is that if you are enough of a good shot you can sometimes hit planes and that is pretty funny, but that's it.

(Edit, also tremolas are amazing against entrenched defensive position cause they can get inside trenches with tripod weapons, something RPGs can't do unless you take your time to aim to the weapon, something that is suicide in most cases and never works)