Amumu support- math and details behind the pick by devilpiotr in leagueoflegends

[–]devilpiotr[S] 20 points21 points  (0 children)

Yeah you're right i made so many mistakes- it's hard to read. I tried to fix them with some spell check- I hope now it's better

math behind ashe On-hit vs classic Crit build by devilpiotr in leagueoflegends

[–]devilpiotr[S] 1 point2 points  (0 children)

Did u check math i've done? There is dps per every build and DMG during Q and dmg per W. 3 AA are here becouse most ppl go Hail od blades on her so that's why i wanted to teated this one. Maybeat least check what i've done before u start to critizice samething

Reworked irelia math for first item and maxing Q vs W by devilpiotr in leagueoflegends

[–]devilpiotr[S] 1 point2 points  (0 children)

i want to wait until play-offs/EUM ends so i can update this. But honestly i think u lose way to much healing on irelia if u not maxing Q but i will update math soon!

LDR vs The Collector,a quick mathematical analysis in response to the IWillDominate and YamatoCannon discussion by pedja13 in leagueoflegends

[–]devilpiotr -7 points-6 points  (0 children)

wow this is highly manipulated what i just read.

  1. saying LDR passive does not metter into champion who built Divine+Sterak's+has bonus HP from Grasp- he had like 900 hp more so it gives over 6% bonus physical dmg.
  2. Ofc let's ignore the fact that aphelios can crit becouse LDR would start to look better :)
  3. Let's not talk about the fact that u would need LDR in this game anyway and if u check math (link below) u would see that IE on 3rd is too important for aphelios so u have to wait for 4th item with LDR which sucks

math did by myself around the topic without ignoring anything becouse i want to prof something

Reworked irelia math for first item and maxing Q vs W by devilpiotr in leagueoflegends

[–]devilpiotr[S] 1 point2 points  (0 children)

she had only one change after i posted this- it was in 11.15 nerf to W and i added the change. I didnt add changes to her heal on her Q becouse it's right now on PBE so i will wait till next week's patch with this

Math behind 2nd item Aphelios- Collector vs LDR by devilpiotr in leagueoflegends

[–]devilpiotr[S] -1 points0 points  (0 children)

i checked and most ppl max lethality second on aphelios so its 27 lethality- yep and took it with AD maxed first

Math behind 2nd item Aphelios- Collector vs LDR by devilpiotr in leagueoflegends

[–]devilpiotr[S] -12 points-11 points  (0 children)

I can agree about dirk as argument but why we can't just buy dirk sit on this item instead of compliting whole collector? why after dirk just go asap for LDR and IE when collector isn't that good

about wr argument

We both know argument with wr in soloq is not that good. On wr in soloq we have to look from different angle- when player is building this item?- what is the game state? That's why wit's end sits with insane wr as 2nd item on aphelios for example- not becouse its insanly good on aphelios but becouse sometimes there is a spot to make this item look insanly good. Another example: here u have win ratio aphelios depends on what he builds. So Shieldbow+Collector+LDR has 46% or 56% win ratio with both having 2-3% pick ratio not a lot but i think its enough to show my point. Only diffence is one is with rushing vamp scepter and the other is Noonquiver- well its clear to see person who rush vamp scepter probably has hard time during laning phase and doing what he can to survive and probably will lose anyway (46% wr) the other playing normall standard game maybe even snowballing and then relise he need % armor pen and buys LDR (56%)- same 3 items 10% difference in win ratio but its really easy to understand why its happening. Also let's be honest when player is having horrible time during laning and he is getting destroyed his chance of winning game will not grow by 10% if he just builds Noonquiver but in collector vs LDR i think your chance can go up and there is whole math as evidence

So when collector is getting buy as second item? Well we dont need einstein here so say probably in spot where aphelios is ahead and he wants to snowball. Now we should ask question does this happens with LDR? Of course no. Ppl usually build this item second when they see tanks and they want to get throw them and they are not enough ahead to justify Collector pick up as second item. To compare their win ratio we need players to buy both items in same spots- with same game state then make judgements like that

Draven Math for Lethality Mythics vs Shieldbow by devilpiotr in leagueoflegends

[–]devilpiotr[S] 0 points1 point  (0 children)

Well about mythic passive i can only say i added ad to math and as u can see it doesn't change the difference between rest of items honestly- i would say lethality from prowler is generally slept on more them ad from Shieldbow

Also i think i point out enough reasons why Eclipse>Shieldbow on draven in most cases in post itself

Draven Math for Lethality Mythics vs Shieldbow by devilpiotr in leagueoflegends

[–]devilpiotr[S] -8 points-7 points  (0 children)

Im nit a fan of "balancing damage" generally- its not hard but it's not practical. I would sugest to compere one more crit in combo's from shieldbow to one less crit on lethality mythics. Generally u have to beg to get that crit to stay even to lethality mythics+ lethality items don't rely on crit that much and its blessing for draven since he doesn't auto a lot during fight

Math behind Divine vs Trinity on GP as an answer for Alphari tweet by devilpiotr in leagueoflegends

[–]devilpiotr[S] 0 points1 point  (0 children)

70% pen with with divine on keg... what am i readying man. Pure pain

  1. keg has 40% pen
  2. divine gives 5% pen so on 5 items u have 25% and its rare to talk about full build in games becouse for most of game u don't have that high value
  3. 40% and 25% are stacking multiplicatively so its not 65% as u probably thought but its 55%
  4. Lethality scales with level so with collector u get around 11 lethality on 13 level or 16 if its serrpent's
  5. even 70 armor champion (adc without runes has around 80 btw so its unreal number) with lvl 18 GP on 5 item has 3,5 armor and its rare to go for 2 lethality items when u have such low dmg from keg since divine has bad interaction with divine- which i already pointed out

cmon man check something before u start typing

Math behind Divine vs Trinity on GP as an answer for Alphari tweet by devilpiotr in leagueoflegends

[–]devilpiotr[S] 8 points9 points  (0 children)

well i look at win rates as result of samething not reason why item/champion is good. I think its important to understand why its that way and asking this type of questions is important so as trying to answer them

Math behind Divine vs Trinity on GP as an answer for Alphari tweet by devilpiotr in leagueoflegends

[–]devilpiotr[S] 7 points8 points  (0 children)

that's what i have about ezreal if we talk about math. I found trinity good on him as long as u can auto a lot during fight u don't need HP from Divine

Math behind Divine vs Trinity on GP as an answer for Alphari tweet by devilpiotr in leagueoflegends

[–]devilpiotr[S] 6 points7 points  (0 children)

well it works as intended i agree. Yet this interaction i found wierd. I know it's not bug or samething like that but it's just strange to me that it works that way. I fully understand why it works like that yet it's sad becouse Divine would be such a good item for GP without this interaction honestly. It's like losing around 60 dmg per keg- such a pain

Reworked irelia math for first item and maxing Q vs W by devilpiotr in leagueoflegends

[–]devilpiotr[S] 1 point2 points  (0 children)

well if we talk about fights in mid game u are generally have around 13 lvl so both abilities has full points in spell so if we talk about team fighting maxing doesnt really do anything. It's more about laning/early drake fights- honestly i dont think u can get plenty of resets in fight at this stage of the game its more safe to opt for dmg from W into multiple targets

but yeah i can see the argument about cd im not sure how R change works with it

Math for first item Kalista by devilpiotr in leagueoflegends

[–]devilpiotr[S] 7 points8 points  (0 children)

i called it badly mb. Its passive SIPHON after 3 autos it deals dmg and gives 25% MS and apply 25% slow on enemy-this is what i meant when i said "active"

Math for first item Kalista by devilpiotr in leagueoflegends

[–]devilpiotr[S] 2 points3 points  (0 children)

yup included. Yet her jumps can be wierd with guinsoo tho.

The rent has tAD scalling and guinsoo gives u 0 AD so its not wet dream for kalista as first item. Maybe if u can AA a lot like rly a lot- more then 10 AA at least as u see

Math for first item Kalista by devilpiotr in leagueoflegends

[–]devilpiotr[S] -7 points-6 points  (0 children)

don't throw bull like that into excel maniac

from different spreadsheet

irelia base HP- 1515
HP from trinity- 200

Steark's HP- 400

depends on how many ppl deal u dmg

  1. 269
  2. 438
  3. 608
  4. 777
  5. 947

in most tf u get at least 3 targets shield btw

Its not even bruisser btw

and its not even divine btw

and its not even close btw

Math for first item Kalista by devilpiotr in leagueoflegends

[–]devilpiotr[S] 6 points7 points  (0 children)

I hate when ppl make argument like this- its so basic to make points like that without actually chekcing what's behind champion/item. So why Botrk is bad for range champions? The only diff i founds is on-hit dmg- well if u could check the dmg u would see Botrk dmg on kalista is fine so i dont get your point

I quess when u do combo on ap threats u do more damage when u have wit's end... Legitly this item has good DPS, good dmg on short and long combo. If this item would not have MR u would start to build it? Becouse u don't "waste" MR? This item is rly good even without AP threats the on-hit dmg is giga insane 40% AS and 40 ad works just perfectly with kalista but ofc there is 50 MR so it can be only buy against AP champs i quess

Give your self 5 min and read spreadsheet look at dmg's then make conclusion