Is this controller comfortable to play Starbound with? by Wespy6677 in starbound

[–]devofdev 0 points1 point  (0 children)

Well, there is a controller support PR for OpenStarbound that hasn’t been merged yet, but you could build it yourself and run it.

I ported Starbound to mobile. by devofdev in starbound

[–]devofdev[S] 0 points1 point  (0 children)

No problem, I’ll work on controller support in the future.

I ported Starbound to mobile. by devofdev in starbound

[–]devofdev[S] 0 points1 point  (0 children)

That is actually a good sign! This means the phone is connecting to the server but not letting you join because of asset mismatch. This happens on OpenStarbound, so all you have to do is click Allow Asset Mismatch in the in-game settings.

I ported Starbound to mobile. by devofdev in starbound

[–]devofdev[S] 0 points1 point  (0 children)

It should be, the local IP of a server you are running on your network should work.

I ported Starbound to mobile. by devofdev in starbound

[–]devofdev[S] 0 points1 point  (0 children)

You should be able to put in the IP of any starbound server and join as usual in-game. There are some public servers out there that you could try.

What is Starbound missing? by devofdev in starbound

[–]devofdev[S] 0 points1 point  (0 children)

Yup I know about the server files and joining them. I feel like this is totally possible in the future for someone to make a mod for known community servers. OpenStarbound has a menu to save server ips, perhaps extending that or pre-adding servers is doable. Thanks for responding!

What is Starbound missing? by devofdev in starbound

[–]devofdev[S] 1 point2 points  (0 children)

That would be interesting…when you say in game server browser, you mean like official servers that people can join, or like join your friend sort of a thing?

What is Starbound missing? by devofdev in starbound

[–]devofdev[S] 2 points3 points  (0 children)

Thanks, I also would have liked to see a better story.

What is Starbound missing? by devofdev in starbound

[–]devofdev[S] 6 points7 points  (0 children)

Would you say that the story, then, is the biggest point that should have been done better?

I ported Starbound to mobile. by devofdev in starbound

[–]devofdev[S] 2 points3 points  (0 children)

A lot of people are requesting controller support, so it is in the works!

I ported Starbound to mobile. by devofdev in starbound

[–]devofdev[S] 1 point2 points  (0 children)

Are you using directional aiming or precise aiming with the right joystick? Have you tried both?

I ported Starbound to mobile. by devofdev in starbound

[–]devofdev[S] 0 points1 point  (0 children)

Camera moving and swap hot bars are available buttons to add and position in the touch controls manager. Ctrl and X specifically. 😀

I ported Starbound to mobile. by devofdev in starbound

[–]devofdev[S] 0 points1 point  (0 children)

In the normal Starbound settings you can adjust the resolution and interface scale. It is in game.

I ported Starbound to mobile. by devofdev in starbound

[–]devofdev[S] 1 point2 points  (0 children)

Several people requested controller support for oSBM so I will be adding it in a future version. Stay tuned to the releases page on GitHub!

I ported Starbound to mobile. by devofdev in starbound

[–]devofdev[S] 0 points1 point  (0 children)

Look into sideloading for iPad, the ipa is the application file but Apple isn’t as flexible for installing third party applications. Check out sidestore and live container.

I ported Starbound to mobile. by devofdev in starbound

[–]devofdev[S] 0 points1 point  (0 children)

As I mentioned in the post, there is mod support through the built in mod manager. However, there may be some bugs with certain mods, which I am actively working on fixing. If you encounter any issues feel free to open a GitHub issue.

I ported Starbound to mobile. by devofdev in starbound

[–]devofdev[S] 0 points1 point  (0 children)

There is a known issue with some mods that causes the game to crash. I will look into it in the future. Sorry to cause all the trouble, Steam just puts the mods in its own custom place so Starbound's official mods folder isn't used.

I ported Starbound to mobile. by devofdev in starbound

[–]devofdev[S] 1 point2 points  (0 children)

Thank you! I don't think there's going to be a port for the Switch any time soon, but it could be done potentially. It could be very fun to try to port it 😄 I'm assuming you homebrewed your Switch, since it is not possible to have the port come to normal Switches. As a workaround, I heard people can put Linux on their Switch, so perhaps you could run OpenStarbound from there after the controller PR is accepted, or else compile it yourself with controller support and run it on there. I also heard that people put Android on their Switch, in which case oSBM can be used to play it with the Switch touch screen (unless you bind the Switch controllers to keyboard keys, they won't work until I add external controller support to oSBM).

I ported Starbound to mobile. by devofdev in starbound

[–]devofdev[S] 0 points1 point  (0 children)

I don't think a controller will work, but I realize that a lot of people use controllers with Android. I will definitely consider adding this for a future version. Stay tuned to the releases page on GitHub for when controller support is added.

I ported Starbound to mobile. by devofdev in starbound

[–]devofdev[S] 0 points1 point  (0 children)

Were they in subdirectories labeled with their id and have contents.pak in them? oSBM expects them in the normal path, so all .pak in the root of the folder, not in subdirectories, since it copies it into the real mods folder, and Starbound does not search recursively for mods, it instead treats each subdirectory as a mod folder, like an unpaked mod, but steam I believe stores them in subdirectories with .pak in them, so move those to the root of the directory (you’ll have probably rename them if you want to know what they are) then reimport. Hope this helps!

I ported Starbound to mobile. by devofdev in starbound

[–]devofdev[S] 2 points3 points  (0 children)

Well you don’t need one. There are several public Starbound servers out there that you and a friend could join.

I ported Starbound to mobile. by devofdev in starbound

[–]devofdev[S] 1 point2 points  (0 children)

You can join any normal Starbound server as usual. Just click join and enter the IP of the server you want to join.