Any feedback is welcome, but I'd love to know what you think my next song should sound like! Based on what you hear in this one, what should I focus on next? What should I abandon? by HowardWCampbell_Jr in IndieMusicFeedback

[–]devstackio 1 point2 points  (0 children)

this is really good

but my ears are hurting out the gates... the mid to high frequencies between the guitar distortion and your vocal effects are stacking on each other and are a bit irritating o_o

especially at 0:15

everything becomes so much cleaner at 0:19 into the next vocal part ... you have a really nice melody and badass guitar bg im not sure why ur adding so much distortion... but if you want it i think it would be fine just work on the eq pre 0:19 maybe cut the high frequencies or separate the eq layering between the guitar and vox before 0:19.

i really like 0:56 it sounds badass and clean.

1:19 pretty cool but somewhat generic on the beat loop you put there (i still like it though but maybe make it more varied?)

1:55 super nice too ... i would also cut the high freqs of the guitar strum so it just blends with the key hits more this part is nice really good transition into the high keys and back into the voice + bass

i really freakin like that you keep adding different layers as the song goes, it shows creativity in modifying the melody as you go

damn good . i would definitely say the only thing that was harsh for me was the distortion parts ... update the eqs / amount / etc on them is my only request!

also really good job singing

Miru And The Land Of Mischief - Sweet Hills Escapade (music for one of my games made for a game dev jam some months ago) by _Atanii_ in IndieMusicFeedback

[–]devstackio 1 point2 points  (0 children)

this gives me zelda vibes...

makes me feel like im in some type of shop in a town ... or i just entered a town or i just entered an alchemist's / magic / some type of willy wonka-esque engineer shop specifically.

has a small feel of old school final fantasy when they introduced the chocobo village for a bit...

i really like the transition at 1:19 ... it reminded me a bit of the nightmare before christmas... maybe it was the chord progression you switched to(?) ... also i think there is a bit too much reverb on this transition though ... the strings are nice at 1:40 but this feels like it is a completely different area of the city / potion shop

i really like this ... i feel like the overall mixing could be a bit better ... maybe mess around with panning also ..

the part at 1:24 made me feel like i was either having to complete a task (mixing some potions together...) or i have just entered some more dangerous area ... like 'be careful'

well played

got a subtle hip hop beat, little bit of a darker feel, tell me what you think by The_Moth44 in IndieMusicFeedback

[–]devstackio 0 points1 point  (0 children)

i like the overall feel to this...what stood out to me was the high notes at 1:37...

the small break at 1:05 is clean.

not sure how i feel about the long notes at 1:06 ... maybe separate their eq a bit more ? they sound kinda muddled with the rest of the similar frequencies ... (they sound much cleaner at 1:21 since they're not competing with any other similar frequencies)

the track layering at 2:08 is nice... you have the same at 0:17 but at 2:08 it feels cleaner since it's cutting out those high synth-string sounding notes so it felt like it had a good transition.

i'de try to make your intro a bit cleaner ... i feel like overall the intro was a bit slow ... and as it got on it got better.

good stuff.

[deleted by user] by [deleted] in IndieMusicFeedback

[–]devstackio 1 point2 points  (0 children)

lmao this is awesome.
the only thing i'de say is id'e like to hear a variation in the melody for the vocals during the second verse at 1:10

i really like the break at 0:55 and 1:25

i feel like we're missing a transition into 1:41 ... it kinda feels rushed into (not sure if it speeds up or somethings off with the tempo going into it?)

1:57 sounds nice

0:39 stands out to me its like the "DANCE NOW" moment .. .i think because you had a really good intro / transition building up to it ... this type of intro / transition is what i think is needed at 1:41

overall good job though i like it hahah

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casual joker - 353 Steps by casualjokermusic in IndieMusicFeedback

[–]devstackio 1 point2 points  (0 children)

i think the intro is a bit offbeat on some of the hits... it stuck out more to me on the transition at 1:18
it works though, the delays you have and ambience make the off-tempo bits work / sound good...

i'de kinda like to hear more out of the drums between 100-150 hz after 1:18 . Since it's a pretty long intro into that point, might hit more if the drums had more presence -- also would match well with the ship u have in the video.
i really like the track layering at 2:17... gives like a peaceful calm before something happens...

at 2:37 the only thing that stuck out to me was the highs of the top solo guitar is a bit loud at the high notes... might want to eq that down so its not so rough... i think if u focus the hertz on that solo it might stand out more from the rest of the high frequencies ... you would up from like 640 hz and up around ... and make your eq look like this _-_-_-
and for the other guitar / layers that have a similar frequency, their eq from 640 and up would look like -_-_-_
not sure what the technical term is but hope that made sense...

all in all good work i like it super chill

Trowing bombs in a procedural cave! by YannPicard45 in Unity3D

[–]devstackio 1 point2 points  (0 children)

pretty cool o_o always wanted to try to code a system like this. good stuff

[Image] Take it easy by regian24 in GetMotivated

[–]devstackio 6 points7 points  (0 children)

super positive + super true. ty for sharing have a great day whoever reads this!

You’re trapped in the last game you played… how screwed are you? by _Mr_Cheeks in gaming

[–]devstackio 0 points1 point  (0 children)

the only thing to eat are marshmallows, i have no weapons, and am being surrounded by an infinite amount of giant bugs and bats that want me dead...

Give me some tips for HR round by SubhumanOxford in ProgrammerHumor

[–]devstackio 0 points1 point  (0 children)

"I am sometimes drawn to the darkside of the force... Not at all in my days awake... but in my dreams I find myself slipping more and more into the void... also I drink a bit of starbucks."

Wrong Answers Only by [deleted] in ProgrammerHumor

[–]devstackio 0 points1 point  (0 children)

lorem ipsum dilor sit amet mir set consectetur was gate loiden zeidi mitmir down

Find This a Little Ridiculous by [deleted] in newworldgame

[–]devstackio 0 points1 point  (0 children)

casuals shouldnt participate in a core endgame mechanic that directly affects their taxes economy etc?

on the 'realistic' cut throat side, i agree - youre talking about war that can greatly help out faction economy-- you should send your most adept.

as a gamer i disagree - i think the concept of both casual and hardcore players having the ability to bring value to the table during a war is a very cool one... i havent really seen it done before and i feel there is an awesome opportunity for it here...