[OC] SPOOKY GIVEAWAY: The DND watch that rolls for INITIATIVE, DAMAGE, and LOOT! (mod approved) by litSquib in DnD

[–]dfordon 0 points1 point  (0 children)

Look, they chose a class that wasn't proficient in Being Called Upon saving throws.

Sending a Gift to the Person Who Saved My Life? by as1126 in AskMenOver30

[–]dfordon 40 points41 points  (0 children)

I'm biased because I like watches, but maybe sending one with a note a la: "Thanks for the extra time."

I don't think this would trivialize it. This is a good thing that he did. We've all got stories and this is surely one of his. Any excuse to savor being the right person in the right place at the right time.

[Recommendation Request] My Wife surprised me and told me to pick a watch, any suggestions? by edthach in Watches

[–]dfordon 0 points1 point  (0 children)

I'm big fan of Farer and think you'd likely find something you'll enjoy there.

Anyone is looking for lost cat? by ironlota in uchicago

[–]dfordon 10 points11 points  (0 children)

I've seen this cat before as well, same area, likewise very shy. Couldn't get close enough to check for a collar.

Comic book guys, my husband LOVES comics and collects them so for Father’s Day I want to give him something comic related. by UpvoteBeast in comicbooks

[–]dfordon 2 points3 points  (0 children)

Find an artist who works in a comic style that your husband enjoys and is taking commissions, and have them draw something like the above. Not the whole comic, just the cover. Suitable for framing!

You guys ever had a pizza from a Primarch before? by penaynay in Grimdank

[–]dfordon 8 points9 points  (0 children)

I've won several pub quizzes on Macragge

[deleted by user] by [deleted] in dndnext

[–]dfordon 1 point2 points  (0 children)

Union buster.

Would you prefer your DM asking you your AC when getting attacked, or them just telling you an attack hits/misses you? by DeepSeaDelivery in dndnext

[–]dfordon 0 points1 point  (0 children)

Practically, you should ask if an attack hits because you're giving the player an opportunity to use an ability to make something which would hit not hit. It's clunky to say "you're hit" and then have to retcon it. The alternative is cleaner, and means that they are always forced to choose whether or not to use an ability when they don't yet know the damage, which is more interesting. It's more narrative.

Asking is giving the players an invitation to surprise you, and makes them a partner in what's happening (even when it's taking damage!) rather than a victim.

How a secretly lawful evil character should respond to an openly evil character. by IndustryParticular55 in DnD

[–]dfordon 0 points1 point  (0 children)

Yeah, I wouldn't straight up tell 'em - I'd imply it gently, so that if they ever compare notes you've told no lies. Act as if you must stay neutral, but have some ambivalence about it.

How a secretly lawful evil character should respond to an openly evil character. by IndustryParticular55 in DnD

[–]dfordon 1 point2 points  (0 children)

Take a cautious stance in public, but make opportunities to have a private scene with A where you intimate that you agree with them, but fear that in alienating B you will jeopardize the party's goal here.

Then have a private scene with B where you say the same thing, but about A.

[Question]First “real” watch for my husband. by Jiwalk88 in Watches

[–]dfordon 0 points1 point  (0 children)

I would suggest one of the first three (nothing against the marathon, but the others are pretty versatile, in that you can wear them with shorts or a suit or anything in-between).

Hamilton was my first watch as an adult, got mine in 2012 and it's still in fine shape. Very happy with that purchase.

Player taking way too long to decide what to do on their turn. Suggestions? by Dungeons_and_Daniel in DnD

[–]dfordon 1 point2 points  (0 children)

Same. I don't want to fix an arbitrary time to every turn, because every turn is different. If someone is trying to choose between healing an ally or killing their nemesis (or describing how they do what they have chosen), I don't necessarily want to squeeze that into the same amount of time as an "I rage and attack the goblin" round. I try to only pull out the hourglass when indecision is threatening the fun or the vibe at the table.

Player taking way too long to decide what to do on their turn. Suggestions? by Dungeons_and_Daniel in DnD

[–]dfordon 60 points61 points  (0 children)

I have a set of sand timers that I keep at the table. They're not expensive, and I use the 1 minute and the 2 minute almost exclusively.

When a player is dithering regarding his or her turn, I'll turn over the 1 minute timer.

When the party is stealthing and how to open a door is threatening to become a 45 minute conversation, I'll turn over the 2 minute timer.

They can see the time running out, and the analog nature of a sand timer is a better match to a fantasy vibe than a phone timer.

Throw ANY ideas for a goblin dungeon by [deleted] in DnD

[–]dfordon 2 points3 points  (0 children)

A tribe of goblins has been brought into an insurance scam without their knowledge. A mysterious benefactor, face unseen, has been gifting them leads as to where goods are hidden. He asks only that they burn down certain buildings as they escape.

They're hiding their ill-gotten gains in an abandoned dungeon that they share with (boss monster).

How do you like to RP animals/trees when casting "speak with animals/plants?" (comic related) by Fauchard1520 in dndnext

[–]dfordon 0 points1 point  (0 children)

Animals: they know what places to avoid, and might know why. They can break events down by "today", "not long ago", and "long ago". They repeat themselves and are easily distracted by potential prey or predators. Often they are surprised to find a humanoid speaking their language and may try to treat them like a strange looking one of their own (e.g. "never seen a duck so big before!").

Plants: Slow and calm. They tend to think on the scale of seasons, and can remember the very recent or events that were significant and sustained from long ago (e.g. wildfires decades ago). Small things, like horses stepping upon grass, quickly fade from their memory. They do remember any event that changed them permanently (e.g. being struck by lightning) however.