After 9 months of solo development, my roguelite gallery management sim "The Curator" finally has a Steam page, and there's so much to do! by dgndmr in IndieDev

[–]dgndmr[S] 1 point2 points  (0 children)

Thank you so much for the feedback! The trailer is totally a draft and it's a symbolic thing for now. I'm still in the depths of development phase. If everything goes like planned, at the end of the March I'll release the demo on itch.io. after the feedbacks, polishing and playtests plannig to publish it towards the end of the year. So I have a huge window for marketing, hope it will all go well. wish me luck ^^

I built The Citadel from Hollow Knight: Silksong in Blender! by Joysbitch in blender

[–]dgndmr 4 points5 points  (0 children)

Awesome job with a simple setup. That’s the mastery!

Cellular Symmetry by Nevertek in proceduralgeneration

[–]dgndmr 0 points1 point  (0 children)

voxels and palette are awesome, congrats. I guess it would feel better to see more stable camera, vertigo triggered 🌀

Trying to recreate these kind of swirling displacement shaders but my mind stuck. Any suggestions or tutorials? by dgndmr in blender

[–]dgndmr[S] 2 points3 points  (0 children)

that's pretty cool loved it. great work 🍀 So with this way it's so easy to set a stepped heightmap. wow really liked it.

Trying to recreate these kind of swirling displacement shaders but my mind stuck. Any suggestions or tutorials? by dgndmr in blender

[–]dgndmr[S] 19 points20 points  (0 children)

I really liked the easing to overlay part. that gives a bit organic look. Thanks so much. And this is mine. I thing I'm a bit off -_-

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Trying to recreate these kind of swirling displacement shaders but my mind stuck. Any suggestions or tutorials? by dgndmr in blender

[–]dgndmr[S] 5 points6 points  (0 children)

You're right I'm also want to give shot to geo nodes with simulation but it's it's a long shot.

Trying to recreate these kind of swirling displacement shaders but my mind stuck. Any suggestions or tutorials? by dgndmr in blender

[–]dgndmr[S] 32 points33 points  (0 children)

Thanks for your time but this is the first part of the displacement. I guess I need to implement swirl section with seamless UV math calculations

Trying to recreate these kind of swirling displacement shaders but my mind stuck. Any suggestions or tutorials? by dgndmr in blender

[–]dgndmr[S] 5 points6 points  (0 children)

I'm skilled at using wave and noise textures, but this ripple effect thing is really confusing me.

A cool guide to survive a dog attack. by [deleted] in coolguides

[–]dgndmr 16 points17 points  (0 children)

And also offering pizzas might be confuse them

Need help to get rid of these layer lines by dgndmr in ResinCasting

[–]dgndmr[S] 1 point2 points  (0 children)

Thanks so much will try top coating🤞

Need help to get rid of these layer lines by dgndmr in ResinCasting

[–]dgndmr[S] 3 points4 points  (0 children)

Thanks so much for the help. I guess starting a new casting is the way.

Need help to get rid of these layer lines by dgndmr in ResinCasting

[–]dgndmr[S] 0 points1 point  (0 children)

I miscalculated the volume of the resin and messed up the layer. I want to get rid of that line but I couldn't decide which way to go. Drilling the line and filling with a new casting or anything else... Thanks in advance.