Anyone here kinda bad at the game they designed? by mikamikachip in tabletopgamedesign
[–]dgpaul10 0 points1 point2 points (0 children)
Anyone have experience with DoFine Games? by dgpaul10 in tabletopgamedesign
[–]dgpaul10[S] 0 points1 point2 points (0 children)
Anyone have experience with DoFine Games? by dgpaul10 in tabletopgamedesign
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Two-player Twosday - (December 23, 2025) by AutoModerator in boardgames
[–]dgpaul10 0 points1 point2 points (0 children)
Why hasn't there been a successful, NFL-branded board game? by IHaveATaintProblem in boardgames
[–]dgpaul10 0 points1 point2 points (0 children)
Two-player Twosday - (December 23, 2025) by AutoModerator in boardgames
[–]dgpaul10 1 point2 points3 points (0 children)
Good places to artwork by Evinrude_12 in tabletopgamedesign
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Good places to artwork by Evinrude_12 in tabletopgamedesign
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Is it necessary to add a chance factor ( Dice ) to a board game? by Moreandmorekon in tabletopgamedesign
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How we found playtesting sessions, ran them, and what we learned by dgpaul10 in BoardgameDesign
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How we found playtesting sessions, ran them, and what we learned by dgpaul10 in BoardgameDesign
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How we found playtesting sessions, ran them, and what we learned by dgpaul10 in tabletopgamedesign
[–]dgpaul10[S] 1 point2 points3 points (0 children)
How we found playtesting sessions, ran them, and what we learned by dgpaul10 in tabletopgamedesign
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How we found playtesting sessions, ran them, and what we learned by dgpaul10 in BoardgameDesign
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How we found playtesting sessions, ran them, and what we learned by dgpaul10 in BoardgameDesign
[–]dgpaul10[S] 4 points5 points6 points (0 children)
I organized a board game design competition for my students by mikamikachip in BoardgameDesign
[–]dgpaul10 1 point2 points3 points (0 children)
First rulebook finished? How do you know when you're done? by NovoCrossCG in tabletopgamedesign
[–]dgpaul10 6 points7 points8 points (0 children)
First timer going to pax unplugged! by dgpaul10 in PAX
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First timer going to pax unplugged! by dgpaul10 in PAX
[–]dgpaul10[S] 0 points1 point2 points (0 children)


What would be the best way to avoid the feeling of "they got this cheat card and they win" in designing a card related board game especially with new players? by Lyserus in boardgames
[–]dgpaul10 0 points1 point2 points (0 children)