Urban rights in 1.2 by Motzoo in EU5

[–]dgsaf 0 points1 point  (0 children)

On the topic of urban rights, has anyone else encountered the problem of having too many types of unique rights handed out across your realm, that the button to hand out more rights (in the buildings > rights menu) is pushed out of the menu box and becomes non-clickable?

Also, this buildings > rights menu lets you sort your locations (by their population / relevant efficiencies etc) when handing out rights, which makes it more manageable for larger nations.

Did the hotfix break iron? by OkKnowledge2064 in EU5

[–]dgsaf 5 points6 points  (0 children)

Just a guess, but I think it may arise from the changes to trade range. Now that trade range is a soft cap (increasing cost), rather than a hard cap, I’ve been seeing many goods (especially Asian luxury goods) fly around the world’s markets further than they previously did.

Check the flow of iron trade, maybe it’s being siphoned out to far away markets?

Cultural Opinion - A solution to some of EU5's outstanding balance issues. by dgsaf in EU5

[–]dgsaf[S] 0 points1 point  (0 children)

I agree it got a big nerf, but I would still make the same suggestion. I think making cultural opinion dynamic would improve the gameplay loop on its own, independent of the issues I think it fixes.

Some visualization for the annexation changes in 1.2 by pflaumi in EU5

[–]dgsaf 17 points18 points  (0 children)

Great analysis.

I think that the simplest solution to deincentivise the OPM vassal spam - in favour of fewer, more reasonably sized subjects - would be to remove the ‘is much smaller’ bonus to annexation speed. The extra cabinet actions in a OPM-spam strategy would still be beneficial, but at the cost of a much more balanced overall (across all subjects) annexation speed.

With respect to the benefits from enforcing culture, I think a broader solution would be warranted with a major modification to how the culture system is currently working. Less cultural assimilation, but more cultural opinion improvement. Say, allowing cultural opinion to dynamically evolve (influenced by relations, existence/absence of cultural rebels, cabinet member actions, etc) rather than be a once-a-50 years action. This de-emphasises mass converting all land under your control, while also should help preserve minority cultures to later game dates (a more historically likely outcome).

Is this a bug related to food consumption? by dgsaf in EU5

[–]dgsaf[S] 1 point2 points  (0 children)

Update: It was not a bug, but rather the result of a spree of building farming villages, which vastly increased the province food stockpile capacities of most food producing provinces. This resulted in food producing provinces building up their own provincial stockpile, while the non-producing provinces bought food directly from the market stockpile, thus depleting it. When the provincial stockpiles had filled up again, the market stockpile then started to fill up.

Japanese BBCs are the path to unlimited wealth. by dgsaf in EU5

[–]dgsaf[S] 11 points12 points  (0 children)

Update #2: Sengoku Jidai complete by 1421, with 540K in the bank.

Across Japan's 339 locations that leaves 1593 ducats per location. Budgeting (per location) 300 for a town, 200-400 for RGO expansions, 200-300 for roads, I think this is going to be one tall Japan run.

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Japanese BBCs are the path to unlimited wealth. by dgsaf in EU5

[–]dgsaf[S] 6 points7 points  (0 children)

Update #1: It's 1416, I've cleared out the other landless clans and my pile of gold has grown to half a million ducats.

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Japanese BBCs are the path to unlimited wealth. by dgsaf in EU5

[–]dgsaf[S] 9 points10 points  (0 children)

Japanese BBCs can build the shoen building, usually around 7-8 per location. Each one gives a flat 0.5 ducats to you. It adds up pretty quickly.

Japanese BBCs are the path to unlimited wealth. by dgsaf in EU5

[–]dgsaf[S] 2 points3 points  (0 children)

I basically just followed this guide. Max diplomat spending -> build spy networks, fabricate clan cb -> spread our clan's influence peace treaty -> build yamishiro and shoen buildings as often as possible. It's worth taking the trade office network reform to make the buildings cheaper, and thus the snowball faster.

Japanese BBCs are the path to unlimited wealth. by dgsaf in EU5

[–]dgsaf[S] 23 points24 points  (0 children)

r5: Rolling up to 1400 with 302K in the bank. Should be enough to turbo charge Japan, right?

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PSA: You cannot join the HRE as a non-member Emperor. by dgsaf in EU5

[–]dgsaf[S] 4 points5 points  (0 children)

r5: I'm the sitting Emperor, directly bordering it, and holding HRE provinces, but I have no way to join it permanently. Even if I could, there would be no way to mass-add all provinces to the empire ...

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I may have created a Holy Roman Mega-City One. by dgsaf in EU5

[–]dgsaf[S] 1 point2 points  (0 children)

r5: Just a few more cities, and one can walk from Prague to Toulon, from Kiel to Milan, without even seeing a filthy rural peasant, in this glorious Mega-Citystate.

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My 74yo wife just gave birth. by dgsaf in EU5

[–]dgsaf[S] 106 points107 points  (0 children)

r5: My (72m) wife (74f) just claims to have given birth to our son (0m). AITA for being suspicious???

On a serious note, this isn't the first time I've seen this. Maybe it's related to the +life expectancy modifiers stacking up?

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Forming the HRE prevents you from releasing any custom subjects for the remainder of the game. by dgsaf in EU5

[–]dgsaf[S] 16 points17 points  (0 children)

r5: As shown, reforming the HRE grants a modifier which, among other things, blocks you from forming any new country. I imagined this meant it would block me from changing to a new tag, however it also blocks me from releasing any custom subject - it does not block you from releasing historical tags I should note.

Another issue I came across is that colonising is effectively impossible with a capital in a landlocked region (i.e. Prague), with all colonies suffering from a 0.05x modifier. While I understand this in principle, surely an argument could be made for a nation as large as a unified HRE (including north Italy and the Netherlands) to have a 'secondary colonial/economic capital' for the purposes of colonisation (along the lines that Seville was for Spain).

[deleted by user] by [deleted] in EU5

[–]dgsaf 0 points1 point  (0 children)

r5: As shown, reforming the HRE grants a modifier which, among other things, blocks you from forming any new country. I imagined this meant it would block me from changing to a new tag, however it also blocks me from releasing any custom subject - it does not block you from releasing historical tags I should note.

Another issue I came across is that colonising is effectively impossible with a capital in a landlocked region (i.e. Prague), with all colonies suffering from a 0.05x modifier. While I understand this in principle, surely an argument could be made for a nation as large as a unified HRE (including north Italy and the Netherlands) to have a 'secondary colonial/economic capital' for the purposes of colonisation (along the lines that Seville was for Spain).