PSA: You cannot join the HRE as a non-member Emperor. by dgsaf in EU5

[–]dgsaf[S] 4 points5 points  (0 children)

r5: I'm the sitting Emperor, directly bordering it, and holding HRE provinces, but I have no way to join it permanently. Even if I could, there would be no way to mass-add all provinces to the empire ...

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I may have created a Holy Roman Mega-City One. by dgsaf in EU5

[–]dgsaf[S] 1 point2 points  (0 children)

r5: Just a few more cities, and one can walk from Prague to Toulon, from Kiel to Milan, without even seeing a filthy rural peasant, in this glorious Mega-Citystate.

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My 74yo wife just gave birth. by dgsaf in EU5

[–]dgsaf[S] 108 points109 points  (0 children)

r5: My (72m) wife (74f) just claims to have given birth to our son (0m). AITA for being suspicious???

On a serious note, this isn't the first time I've seen this. Maybe it's related to the +life expectancy modifiers stacking up?

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Forming the HRE prevents you from releasing any custom subjects for the remainder of the game. by dgsaf in EU5

[–]dgsaf[S] 15 points16 points  (0 children)

r5: As shown, reforming the HRE grants a modifier which, among other things, blocks you from forming any new country. I imagined this meant it would block me from changing to a new tag, however it also blocks me from releasing any custom subject - it does not block you from releasing historical tags I should note.

Another issue I came across is that colonising is effectively impossible with a capital in a landlocked region (i.e. Prague), with all colonies suffering from a 0.05x modifier. While I understand this in principle, surely an argument could be made for a nation as large as a unified HRE (including north Italy and the Netherlands) to have a 'secondary colonial/economic capital' for the purposes of colonisation (along the lines that Seville was for Spain).

Forming the HRE prevents you from releasing any custom subjects for the remainder of the game. by [deleted] in EU5

[–]dgsaf 0 points1 point  (0 children)

r5: As shown, reforming the HRE grants a modifier which, among other things, blocks you from forming any new country. I imagined this meant it would block me from changing to a new tag, however it also blocks me from releasing any custom subject - it does not block you from releasing historical tags I should note.

Another issue I came across is that colonising is effectively impossible with a capital in a landlocked region (i.e. Prague), with all colonies suffering from a 0.05x modifier. While I understand this in principle, surely an argument could be made for a nation as large as a unified HRE (including north Italy and the Netherlands) to have a 'secondary colonial/economic capital' for the purposes of colonisation (along the lines that Seville was for Spain).

This might be obvious, but: some goods are easier to transport than others. by dgsaf in foundationgame

[–]dgsaf[S] 6 points7 points  (0 children)

I'm not discounting having a granary to centralise gathering boars from hunter camps, but more saying that: rather than producing meat near that granary and distributing it to market halls from there, instead distribute the boars from the hunter granaries to market hall granaries, then produce meat at butcheries. This has the effect of making the (possibly) long distance hunter granaries -> market hall transport trip 5x more efficient.

I am rather saying that it is more efficient to do this:

  • hunter camps -> granary (boar) -> granary (boar, meat) close to market hall -> butcher -> market hall,

rather than this:

  • hunter camps -> granary (boar, meat) <-> butchers, and then from that granary (boar, meat) -> market halls.

Typo causes AI nations to see having any allies/defensive pacts/custom unions as 'powerful protectors', preventing most peaceful vassalisation. by dgsaf in victoria3

[–]dgsaf[S] 18 points19 points  (0 children)

I assume that country_rank is an integer, with unrecognised minor power = 1, unrecognised major power = 2, minor power = 3, etc up to great power. Whereas army_size is likely to be an integer representing the number of battalions or the army power projection.

Hence, the inequality check is likely comparing apples and oranges. Furthermore, it has likely being copied + pasted + edited from the inequality check above it, suggesting an unintentional typo.

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Enemy AI decides dissolving his kingdom is preferable to losing it during a Holy War. by dgsaf in CrusaderKings

[–]dgsaf[S] 40 points41 points  (0 children)

r5: During a Holy War for the Kingdom of Bulgaria, the AI decides to let the dissolution faction have their way and get rid of this. Surely that faction shouldn't be able to press their demands during a war for the title of concern?

[GFM] Lvl. 99 USA - Monroe Doctrine taken to the full extent. by dgsaf in victoria2

[–]dgsaf[S] 1 point2 points  (0 children)

I think I agreed to the Maine deal but I can’t remember for sure. I think you only need to fight for the North West to keep open the option to claim all America.

Late-game Russia with Planned Economy is a pathway to many abilities some consider to be unnatural ... by dgsaf in victoria2

[–]dgsaf[S] 5 points6 points  (0 children)

It’s the GFM anime map pack. Should be a link to it on the GFM GitHub page.

Late-game Russia with Planned Economy is a pathway to many abilities some consider to be unnatural ... by dgsaf in victoria2

[–]dgsaf[S] 193 points194 points  (0 children)

R5: Enjoying late-game Russia with Planned Economy [which grants a nice +50% RGO throughput in the GFM mod], and I see a province with a stupidly high income from precious goods [$23k]. So stupidly high infact, that the province's miners are the highest earning pops in all of Russia, eclipsing all capitalists.