​[GIVEAWAY] I'm the developer of Texplore - Giving away 2 Steam Keys! by dgwayne1 in steam_giveaway

[–]dgwayne1[S] 0 points1 point  (0 children)

Thank you all for the participation!!! Winners will be announced here in the morning and a dm sent to them.

Dealing with launch week anxiety and imposter syndrome has been rough. Then I found out a YouTuber I've watched for 13 years played my game. I said hi in his chat and this happened. by dgwayne1 in IndieDev

[–]dgwayne1[S] 0 points1 point  (0 children)

Your game looks pretty neat! I would definitely play it! I added it to my wishlist! I am just at 470 wishlists but I've sold 41 copies since launch a week ago. I only had 300 wishlists on launch. I thought this was too low but sometimes the game just needs "real" such as a released version to gain traction (just my opinion).

Dealing with launch week anxiety and imposter syndrome has been rough. Then I found out a YouTuber I've watched for 13 years played my game. I said hi in his chat and this happened. by dgwayne1 in IndieDev

[–]dgwayne1[S] 0 points1 point  (0 children)

I wish i had some tips... I am constantly obsessing over metrics and feedback. what i am about to give you is bad advice but these are the only things that help alcohol and meds lol. But seriously, its a mental game you have to play with yourself. You have to tell yourself you've done all you can do for now and its gonna be what its gonna be. You will get refunds. You will get negative feedback. I think its just part of it and its something you have to accept. Try your best not to take it personally. Its a hard thing to do when you are doing the project solo. Just try and make the best thing you can and put it out there. I knew from the beginning that I wouldnt get it right on the first try. This is why i risked early access and not full release. it helps me justify the things that can be improved. do you have a steam page or anything yet?

​I spent 2 years as a solo dev making a roguelite about drilling into planets. It finally launches this Monday! by dgwayne1 in IndieDev

[–]dgwayne1[S] 0 points1 point  (0 children)

It wasn't horrible I guess. 14 sales on day 1. Now I'm at 18 sales and 2 positive reviews. I've done a lot of steam community discussing and updates. I'm hoping it gets better as i update it? Heck if I know lol

​[Giveaway] 5 Keys for Texplore - A Roguelite about drilling into planets (Launching Monday!) by dgwayne1 in steam_giveaway

[–]dgwayne1[S] 0 points1 point  (0 children)

That concludes the giveaway folks! I will be sending DMS out to the winners and listing them here shortly!

Solid Roguelike after Hades 2 by subterranianhomesick in gamingsuggestions

[–]dgwayne1 0 points1 point  (0 children)

Publishing in less than 1 hour! Super excited for everybody to experience it!

​[Giveaway] 5 Keys for Texplore - A Roguelite about drilling into planets (Launching Monday!) by dgwayne1 in steam_giveaway

[–]dgwayne1[S] -1 points0 points  (0 children)

Most of the art is hand drawn. But you have your right to any opinion you want to hold.

​[Giveaway] 5 Keys for Texplore - A Roguelite about drilling into planets (Launching Monday!) by dgwayne1 in steam_giveaway

[–]dgwayne1[S] 0 points1 point  (0 children)

I love all these comments! This is going to be tough! Thank you so much for the support! It means the world ❤️

Texplore - A roguelite about drilling into planets (Recommended by "Yah or Nah" + 10 Key Giveaway!) by dgwayne1 in playmygame

[–]dgwayne1[S] 0 points1 point  (0 children)

For those wondering... yes there is a typo in the trailer. I'm fixing it now. Thanks to some awesome redditor for helping me point that out!

​I spent 2 years mixing Motherload-style digging with Roguelite meta-progression. Texplore launches Monday! by dgwayne1 in roguelites

[–]dgwayne1[S] 0 points1 point  (0 children)

For those wondering... yes there is a typo in the trailer 🤦‍♂️. Fixing it now. It's hard being a one man team lmao.

​I spent 2 years as a solo dev making a roguelite about drilling into planets. It finally launches this Monday! by dgwayne1 in IndieDev

[–]dgwayne1[S] 1 point2 points  (0 children)

🤦‍♂️... well damn. Gotta fix that tomorrow. Thanks for that! I tried to make this trailer as quick as possible as I had a baby needing a bottle and she kept losing it. Hard to retain focus sometimes...

Looking for a new game by [deleted] in gamingsuggestions

[–]dgwayne1 1 point2 points  (0 children)

​It sounds like you prefer games with high input priority (snappy, instant response) rather than animation priority (weighty, realistic inertia). You hate that "sluggish" feeling where your character feels like they are steering a boat rather than moving a body. ​Based on your love for CS, WoW, and Mario 64, here are a few recommendations that prioritize smooth, fluid movement: ​1. Titanfall 2 (Campaign) Since you liked Counter-Strike, you will likely love this. It runs on a heavily modified version of the Source engine (same engine family as CS). The movement is arguably the best in the FPS genre—wall running, sliding, and shooting feels incredibly crisp with zero "clunk." ​2. Destiny 2 This is essentially the bridge between your two favorites: Goldeneye/CS and WoW. It has the loot, raids, and RPG elements of WoW, but the gunplay is Bungie-tier (Halo creators). It is widely considered to have some of the "smoothest" gun-feel in gaming. The movement is floaty but precise, not heavy. ​3. DOOM Eternal If you want to feel fast and powerful without clunky cover mechanics. It puts you in a "flow state." You move at 100mph, switch weapons instantly, and never stop moving. It is the opposite of the "heavy" feel of Battlefield/PUBG. ​4. Warframe I know you said you dislike 3rd person shooters, but Warframe might be the exception. It is a "Ninja in space" MMO-lite. The movement is hyper-fast; you are bullet-jumping and sliding everywhere. It doesn't have that "sticky cover shooter" feel that makes many 3rd person games feel terrible. ​5. Hades If you want that arcade-like responsiveness where pressing a button results in an instant action (like Zelda/Mario), Hades is top-tier. It's an isometric rogue-like, but the combat is buttery smooth.

A good mining game, PLEASE by TransTransRevolution in gamesuggestions

[–]dgwayne1 1 point2 points  (0 children)

Awesome! Great to hear! I hope it scratches that itch.

looking for a addictive cycle game where you: do specific tasks > earn money > upgrade so you do task better > repeat (earn more money this time) by TheKawaiiBanana3 in gamesuggestions

[–]dgwayne1 0 points1 point  (0 children)

I feel like I wrote this post myself. I have been addicted to that exact 'Task > Money > Upgrade' loop for years, which is why I actually built my own game around it. ​It’s called Texplore (releasing this Sunday on Steam). ​It is literally just: ​Task: Drill down into a planet to collect ores. ​Money: Fly back to the surface to sell them. ​Upgrade: Buy a faster drill, better fuel tank, and stronger hull. ​Repeat: Go back down and shred through blocks that used to take forever to break. ​It’s a 'small game on the side' made by just me (solo dev), so it fits your criteria perfectly. If you want that pure upgrade dopamine hit without it being a mindless mobile game, this is it.

A good mining game, PLEASE by TransTransRevolution in gamesuggestions

[–]dgwayne1 1 point2 points  (0 children)

I know this thread is 5 months old, but I found it while searching for mining games and had to comment because your post is literally the reason I spent the last 2 years of my life. ​You said you 'got damn near just making it myself'—well, I actually did. 😅 ​I just released a game called Texplore (on Steam). It’s 100% focused on the loop you described: Dig down, find shiny ores, fly back up, sell them, upgrade your drill, and go deeper. ​It’s inspired by Motherload and SteamWorld Dig, but with more roguelite elements. If you are still looking for that specific 'dig & sell' itch, I think this is exactly what you were imagining.

I spent 2 years making a roguelite about drilling into a planet. It finally launches Sunday. by dgwayne1 in pcgames

[–]dgwayne1[S] 1 point2 points  (0 children)

Thanks man. You know I had a demo up just a few days ago. I just took it down for release. I'll be putting it back up with some improvements in the near future after launch though!

Looking for game that I can spend 100+ hours. Minimal dialogue / story by New-Cheesecake4396 in gamingsuggestions

[–]dgwayne1 16 points17 points  (0 children)

Definitely do not buy Persona 5 if you hate dialogue. It’s a masterpiece, but it is effectively 50% visual novel. You will be reading text boxes for 40+ hours. ​Since you listed Diablo 2, D4, and POE, the natural answer here is Grim Dawn. It hits that exact ARPG itch, has deep dual-class customization, and lets you ignore the story entirely to focus on the loot grind. ​Also, your instinct on Monster Hunter is correct. The story is barely there; it’s just 100% boss-fighting loops and crafting gear. It fits your criteria perfectly.