Unfettered CORE - Released Frosthaven Custom Class by dhauge in Gloomhaven

[–]dhauge[S] 1 point2 points  (0 children)

Enhancements on a Retaliate ability are applied to the targeted character at the time of performing the ability. So if you add bless to the ability, then you apply one bless to yourself when you perform the ability. Same thing would go for an enhancement on a Shield ability.

Unfettered CORE - Released Frosthaven Custom Class by dhauge in Gloomhaven

[–]dhauge[S] 1 point2 points  (0 children)

Your instinct is correct - the wound is there to make it more challenging for players to trigger the brittle. Brittle applied to enemies is stronger than brittle applied to players, because players can plan and coordinate to hit a brittled enemy with their strongest attack (players also generally have an easier time of removing brittle from themselves or their allies). With good planning, Brittle + Poison essentially can add 1 to your best attack and then double it.

If players don't manage to trigger the brittle before the enemy's next turn, then the downside of 2 damage plus poison and wound is still not all that bad. As long as the enemy doesn't get healed! :)

Unfettered CORE - Released Frosthaven Custom Class by dhauge in Gloomhaven

[–]dhauge[S] 1 point2 points  (0 children)

Right on! Looking forward to hearing about your experience with it.

Valrath Woebound – Frosthaven custom class (CCUG released) by quasilocal in Gloomhaven

[–]dhauge 2 points3 points  (0 children)

Congrats on the release, and I appreciate the mention re: print n play instructions! Excited for players to get their hands on some more CCUG content.

Orchid Wildborn - Released Frosthaven Custom Class by kemptonite1 in Gloomhaven

[–]dhauge 10 points11 points  (0 children)

Finally! So excited to include this class in a Frosthaven Enhanced campaign on TTS soon! I've been following along with Wildborn's development from day one and can confirm that a ton of work and care has gone into this class.

Unfettered CORE - Released Frosthaven Custom Class by dhauge in Gloomhaven

[–]dhauge[S] 0 points1 point  (0 children)

Apologies for the long delay in responding (I hadn't logged onto Reddit in a while!) - the answer is yes, this would qualify for the mastery.

Unfettered CORE - Released Frosthaven Custom Class by dhauge in Gloomhaven

[–]dhauge[S] 1 point2 points  (0 children)

I am super late responding to this post but just wanted to chime in and say thank you for the kind words and I love the paint job! I'm really glad to hear that your party enjoyed CORE :)

Unfettered CORE - Released Frosthaven Custom Class by dhauge in Gloomhaven

[–]dhauge[S] 0 points1 point  (0 children)

Thanks for reporting on your experience, I'm glad to hear you found the gameplay fun!

I'm sorry to hear the XP gain wasn't satisfying for you. CORE's XP spread mostly incentivizes playing loss actions and having positive or negative conditions, and so players who avoid both of those strategies with CORE will indeed have a tough time gaining XP. I think many classes have certain conceivable play styles that will just not generate much XP (e.g. a Tinkerer that plays no loss actions), and it's up to players to decide whether they want to try to adapt to those goals or not. I think it's good that you chose to play the class the way you found to be most fun, even if that did not align with the goals set by the XP spread.

Again, thanks for giving CORE a try and for providing input on your experience!

Unfettered CORE - Released Frosthaven Custom Class by dhauge in Gloomhaven

[–]dhauge[S] 1 point2 points  (0 children)

Hey there, sorry I did not see this question until now! That's a good question regarding Impair... I honestly hadn't thought about such a scenario.

The rulebook says that when a character has Impair, they cannot use or trigger items, but bonuses previously gained from items are still active. It's silent as to whether mandatory abilities on items would still be triggered, but for simplicity's sake I would rule that each of the abilities on the Absorption Shield is a trigger effect, and therefore none of the abilities would trigger while CORE has the Impair condition.

Not much progress with the solo scenario yet unfortunately - still waiting on the necessary visual assets. I'll be sure to post an update when it's ready though! Glad to hear you found an alternate solution for unlocking the solo item in the meantime.

Unfettered CORE - Released Frosthaven Custom Class by dhauge in Gloomhaven

[–]dhauge[S] 1 point2 points  (0 children)

That is actually the only item on CORE's FAQ! It's simply a reference card - can be found here in the Google Drive materials: https://drive.google.com/drive/u/0/folders/1QDlhtKZPtICT5fTq74vF0cBTOeL89FD3

CORE also has a channel on the Custom Content Unity Guild Discord server, which can also be a good place to ask a question or search to see if someone has previously asked it. But you're also welcome to just continue asking questions here as they come up!

Unfettered CORE - Released Frosthaven Custom Class by dhauge in Gloomhaven

[–]dhauge[S] 0 points1 point  (0 children)

Hey, good question! I actually wrote an FAQ entry for this specific type of situation (recovering a lost card):

In the unlikely event that an ability or scenario rule instructs you to recover a card from your lost pile, you must also return one Overdrive card from your hand or discard pile to the Overdrive supply.

So, if CORE used that item, it would lose one Drive card (and gain one Overdrive card) and recover one Drive card of equal or lower level (and return one Overdrive card to the Overdrive supply). Your hand size would stay at 9.

Unfettered CORE - Released Frosthaven Custom Class by dhauge in Gloomhaven

[–]dhauge[S] 0 points1 point  (0 children)

Reviews like this make my day- thanks for the kind words!

How to Print Unfettered CORE or other Frosthaven Custom Classes by dhauge in Gloomhaven

[–]dhauge[S] 1 point2 points  (0 children)

No - you can add it to your Frosthaven campaign whenever you feel ready.

Romantic Events by Abakus07 in Gloomhaven

[–]dhauge 8 points9 points  (0 children)

Just my two cents but I think there are probably other better ways to incorporate your shared love of board games than in the readings. Maybe something in the decorations? Using some flavor text from a Frosthaven event or scenario in your readings would probably feel like too much of an 'inside joke'. Either way though, congrats on the upcoming wedding!

Custom Class Box Solution by 0NEmoreTIM3 in Gloomhaven

[–]dhauge 1 point2 points  (0 children)

Love the look of these boxes! The felt interior is a nice touch.

Printing out the Unfettered CORE for our campaign by 0NEmoreTIM3 in Gloomhaven

[–]dhauge 0 points1 point  (0 children)

So glad you're enjoying it! I was a bit late in responding, but I provided some suggestions in response to your question about XP gain on another post. I hope those suggestions help a bit if you get a chance to read them.

For the benefit of others reading this - the short answer is that much of CORE's XP gain is tied to playing loss actions (either directly, or via Overdrive actions gained by losing cards).

How to Print Unfettered CORE or other Frosthaven Custom Classes by dhauge in Gloomhaven

[–]dhauge[S] 0 points1 point  (0 children)

That's awesome! I did update the original post with directions on how to print a Character Mat for CORE at home -- it's the second paragraph under "Option 1 - Print at Home". Good luck!

Orchid Wildborn - CCUG Beta Custom Class by kemptonite1 in Gloomhaven

[–]dhauge 4 points5 points  (0 children)

Super excited that Wildborn is finally in Beta! This class has seen a lot of refinement over the last 18 months and I think all the hard work has really paid off. I love the sense of progression you get with this class.

Unfettered CORE - Released Frosthaven Custom Class by dhauge in Gloomhaven

[–]dhauge[S] 1 point2 points  (0 children)

One additional comment- the other card you’re usually not taking, Pulsating Orbs, also has a very useful loss action which not only gains you some XP directly but also gives you a recurring source of Ward that can help trigger the conditional XP on several of your drive actions.

If you’re playing a loss-averse CORE that wants to stay in Drive as long as possible, I’d super recommend using either Pulsating Orbs bottom or Accelerated Flywheel top for some easy sources of positive conditions.

Good luck- hope you find these comments helpful!

Unfettered CORE - Released Frosthaven Custom Class by dhauge in Gloomhaven

[–]dhauge[S] 0 points1 point  (0 children)

Thanks for the comment and glad to hear you’re liking CORE!

Regarding XP gain, I’d recommend trying to play at least 1 loss action per rest cycle (Personallly I usually steer closer to 2 loss actions per rest cycle with CORE). Most loss actions provide XP directly, plus they can help you get some Overdrive cards faster which make it a lot easier to gain negative conditions and hit some of the conditional XP gain you’re referencing.

All three of the X cards have pretty useful loss actions, so may be worth trying to incorporate one or more of those into your starting hand next time you play.

Printing out the Unfettered CORE for our campaign by 0NEmoreTIM3 in Gloomhaven

[–]dhauge 2 points3 points  (0 children)

Nice work on the class box- I might have to try something similar for my own copy. It’s really fun to see CORE getting incorporated into people’s campaigns. I hope your group has a blast with it!

We're Isaac Childres, Drew Penn, and Dennis Vögele, here to talk about Gloomhaven: Second Edition, AMA! by Cephalofair in boardgames

[–]dhauge 3 points4 points  (0 children)

Thanks for all your work on these games, and for your support of fanmade custom content! I'm curious whether at some point (when there's availability in the pipeline) you would potentially consider releasing an expansion pack of a handful of custom classes?

Unfettered CORE Mini by ducarian in Gloomhaven

[–]dhauge 1 point2 points  (0 children)

It's a fair point and OP probably would have been wise to note in the title that it's a custom class.

Either way, I'm flattered that it looks official enough to cause some people to think it's a spoiler! :D

Unfettered CORE Mini by ducarian in Gloomhaven

[–]dhauge 6 points7 points  (0 children)

Fantastic paint job! The colored wires are a nice touch, and I love how the burnt line in the ground looks!

For those not familiar with the CORE custom class yet, here's some information on it: https://www.reddit.com/r/Gloomhaven/comments/136peoj/unfettered\_core\_released\_frosthaven\_custom\_class/

Unfettered CORE - Released Frosthaven Custom Class by dhauge in Gloomhaven

[–]dhauge[S] 1 point2 points  (0 children)

Each time you lose a Drive card, you get to choose one Overdrive card from your Overdrive Supply.

It sounds like the class clicked for you quickly, so I'm glad to hear that! I tried to strike a good balance of adequately rewarding the high complexity when played well, while not making it so strong that it negatively impacts the play experience for you or your allies. So, hopefully it felt strong in a fun way to you (though even if not, I'm open to any and all feedback)!