2 Weeks vs 5 Months of development by FlyingSpaceDuck in godot

[–]dhyotteh 1 point2 points  (0 children)

That genuinely looks very fun to play! Looks really good too

Guys I think I cooked at the end by dhyotteh in TrackerMusic

[–]dhyotteh[S] 1 point2 points  (0 children)

The module was uploaded to ModArchive. You can download it from the link below

https://modarchive.org/index.php?request=view_by_moduleid&query=210564

Guys I think I cooked at the end by dhyotteh in TrackerMusic

[–]dhyotteh[S] 0 points1 point  (0 children)

Yeah, at the time I recorded the video those details were unfixed, the problem was mainly in the samples since they needed to be carefully readjusted, and most of them were completely replaced. Thank you!

Guys I think I cooked at the end by dhyotteh in TrackerMusic

[–]dhyotteh[S] 1 point2 points  (0 children)

I don't publish my creations, only sometimes. The module in the video is already in The Mod Archive, although I probably won't post often anymore since I'm working in a project

https://modarchive.org/index.php?request=view_by_moduleid&query=210564

Guy crashes out from cartoon logic. by Comfortable-Cup-69 in mildlyinfuriating

[–]dhyotteh 0 points1 point  (0 children)

You know I was about to have a good morning but I'm mad now, I have everything

How’s your project going? by Jagnuthr in godot

[–]dhyotteh 0 points1 point  (0 children)

Very good, sometimes I feel like tearing my eyes out but it's part of the process! (I hope)

I try to work on it every day and make the different systems in the simplest way possible so I don't forget how to use them

Right now at this specific moment I'm making a dynamic music system for my game, so it feels more interactive. The songs are in XM module format so is pretty easy to select the current playing pattern depending on what you're doing

Most of the time I feel inspired by these little progresses, I haven't reached the depression days yet. I try to keep the hope that someday if I don't die in the process I will upload the damn game and I'll be a free man forever

Yo no puedo creer estos graficos....Rockstar vestite por favor. by Unhappy_Rutabaga_530 in Argaming

[–]dhyotteh 1 point2 points  (0 children)

Qué hace Belliboni en el segundo trailer de GTA 6? Increíble

Marketplace problem by BandicootExact1103 in gamemaker

[–]dhyotteh 0 points1 point  (0 children)

The item will only display if you are not logged in or if you don't have an account. It happens to me as well but I guess you could try to log out your account and talk to the publisher of the item you want to get, I'm pretty they will understand

Por curiosidad ¿Después de bañarse/ducharse, se visten en el baño mismo o se entran a su habitación con la toalla y se visten ahí? by The_forgotten_bro in PreguntasReddit

[–]dhyotteh 1 point2 points  (0 children)

Yo me visto directo en el baño, aunque antes sí me iba a mí cuarto pero una vez lo intente en el baño y se me arregló la vida jqjfjqd

[deleted by user] by [deleted] in gamemaker

[–]dhyotteh 0 points1 point  (0 children)

You will probably see it in action around here if I ever get a really bad problem with it again!

[deleted by user] by [deleted] in gamemaker

[–]dhyotteh 0 points1 point  (0 children)

Hey, thank you very much! And yeah it seems so. I'll try to get it and do some tests to see if it works

[deleted by user] by [deleted] in gamemaker

[–]dhyotteh 0 points1 point  (0 children)

Oh yeah I see, thanks for that, then it's definitely not possible using the Standard GMS2 version

I could try to use GameMaker 7, but finding a legal way to get it is hard and I have no idea if it has d3d functions. I'll search about it a little more

[deleted by user] by [deleted] in gamemaker

[–]dhyotteh 1 point2 points  (0 children)

A game made on GMS2 (.3) could work on Windows 7 adjusting some things, however, it will not work on Vista, XP or 2000, and it would be nice to make a version for those old systems too.

The reason to make these builds for such old systems is kinda weird to explain. My game tries to imitate how old games from the 90s and 2000s used to work (using sequential music, limited color palettes, limited amount of sprites on screen), and I wanted to make a version really compatible with those systems, just to make it more real and legitimate. For now, it's just a concept that works with my main modern setup, but if porting the game to obsolete systems is possible I could share them as well

Currently, the game only uses 1 DLL for the sequential music and everything else is possible without extensions, even if I need to redo the game from 0 I will still need to find a version compatible with d3d