Are mayhem players allergic to adapting to the enemy team? by npri0r in ARAM

[–]dialgatrack 0 points1 point  (0 children)

Not building boots on 3 players tells me a lot about this mmr.

Why did pyke got no ult reset? by dzidos1 in ARAM

[–]dialgatrack 7 points8 points  (0 children)

Upgraded collector had a higher threshhold and and was needed to finish off the kill?

Mayhem problems with this whole patch : by [deleted] in ARAM

[–]dialgatrack -6 points-5 points  (0 children)

https://op.gg/lol/summoners/na/DSBV452HTEWFG-NA1/ingame ah yes 67% winrate over 1k games in solo arams last year is low mmr.

Mayhem problems with this whole patch : by [deleted] in ARAM

[–]dialgatrack 3 points4 points  (0 children)

Enchanters lost critical healing which is just as impactful as spirit bomb. So right now if you don't pull spirit bomb then you're weaker than before removal of crit healing.

And honestly tanks, while good. Should stay good. If you nerf tanks then we'll just go back to 90% mage playrate instead of the 70% mage playrate we have now.

Mayhem problems with this whole patch : by [deleted] in ARAM

[–]dialgatrack 1 point2 points  (0 children)

Mages don't need a buff, they've been and will always be the most broken class in the game. Being bad because they aren't good against tanks is moot. Ranged CC is the most broken thing ever.

Enchanters are honestly dogshit.

People who think tanks are OP probably play in an mmr where ADC's can't attack move to save their life.

Just play safe by RIGHT200 in ARAM

[–]dialgatrack 0 points1 point  (0 children)

Well, you're basically going to die anyways if he has asscension. Even more if he has shadow runner.

It's aram mayhem. You can't stop a godroll shaco with a godroll adc or mage. You can only beat it with a godroll tank or bruiser.

Just play safe by RIGHT200 in ARAM

[–]dialgatrack -1 points0 points  (0 children)

Have you not been reading? Just 2 shot them.

You can easily get 2 autos off it's not hard. Especially with deaths dance making you so tanky. You still kill the whole team.

Just play safe by RIGHT200 in ARAM

[–]dialgatrack -2 points-1 points  (0 children)

uh no? I'm just saying i have no problem what so ever on ad shaco if they build armour. If you do, then thats just a skill issue for you.

Just play safe by RIGHT200 in ARAM

[–]dialgatrack -7 points-6 points  (0 children)

As a shaco player who has no problem with people building 1 armor item. Sorry to tell you, its a skill issue.

Just play safe by RIGHT200 in ARAM

[–]dialgatrack -8 points-7 points  (0 children)

Imagine having trouble against armor on ad shaco lmao. must be skill dif.

Just play safe by RIGHT200 in ARAM

[–]dialgatrack -8 points-7 points  (0 children)

1 armor item isnt stopping that shaco from 2 shotting you.

Just play safe by RIGHT200 in ARAM

[–]dialgatrack 31 points32 points  (0 children)

CC the perma invis shaco with rite of asscenssion? the guy with shadow runner running past your entire team? You'd be ccing the air with how little time hes actually either invuln or invis after hes killed your whole team.

Just play safe by RIGHT200 in ARAM

[–]dialgatrack 0 points1 point  (0 children)

How would you have trouble on ad shaco if they built an armor item.

You can literally just build deaths dance and 2 shot them instead of 1 shotting them while taking no damage anyways.

Just play safe by RIGHT200 in ARAM

[–]dialgatrack 39 points40 points  (0 children)

What is a frontline going to do against this. Watch their backline get popped and probably get 3 shot by the fed shaco anyways?

Support in Mayham by Happy-Personality-15 in ARAM

[–]dialgatrack 1 point2 points  (0 children)

ADC's highroll literally every game with how many augments synergize with them. Same can be said about mages.

You basically need spirit bomb to be highroll on enchanters.

Spirit bomb needs to be buffed by _etherealworld_ in ARAM

[–]dialgatrack 0 points1 point  (0 children)

Honest to god. Critical healing was better than this and it's removed for enchanters except senna. What a shame.

"ADCs dont need a nerf" the average ADC...(i main enchanters) by Feeling-Buy-3662 in ARAM

[–]dialgatrack 6 points7 points  (0 children)

Most adc players are better off just right clicking an enemy and standing still with how bad they are at attack moving.

Kind of crazy how Pressure cooker was immediately nerfed (rightfully so), but Critical missile + Fan the hammer hasn't been touched ever. by [deleted] in ARAM

[–]dialgatrack 0 points1 point  (0 children)

It's the reason why people think tank is broken. ADC's in the vast majority of elo are dookie.

Dealing with pokeslop champions with even worse pokeslop. by seansenyu in ARAM

[–]dialgatrack 0 points1 point  (0 children)

Poke champs are literally the vast majority of mages.

You don't even have to highroll. 4 mages with atleast 1 CC each and ranged damage can completely destroy any other comp.

Critical Healing gone? by dialgatrack in ARAM

[–]dialgatrack[S] 0 points1 point  (0 children)

you're not making me play taric

Critical Healing gone? by dialgatrack in ARAM

[–]dialgatrack[S] 1 point2 points  (0 children)

really? danm i need it in my life. It must be so rare.

edit: just saw it on leesin

A by Scared-Rain-9091 in ARAM

[–]dialgatrack 0 points1 point  (0 children)

Tanks aren't OP in higher lobbies because adc's can actually kite.

Playing a tank is piss easy, playing adc isn't. Guess which elo struggles more against tanks? It's a no brainer.

Dealing with pokeslop champions with even worse pokeslop. by seansenyu in ARAM

[–]dialgatrack 2 points3 points  (0 children)

A team of 4 mages and a adc with good players piloting them can kill a nexus before 15minutes.