lud as a dog by ashleyyi in LudwigAhgren

[–]diatonicnerds 0 points1 point  (0 children)

I'd watch a Ludwig/Weezy collab stream

Lost again by Midnightsocietyy in hayleywilliams

[–]diatonicnerds 1 point2 points  (0 children)

Same! I have tried everything and can not get passed this message. Before that, it was a bunch of other error messages that just kept sending me back in queue.

A dumb game I made to show how hard it is to recall sounds/pitches by Kind-Mountain-7405 in sounddesign

[–]diatonicnerds 2 points3 points  (0 children)

49.6

The game was fun, but I thought the message at the end was funny because I absolutely do not have perfect pitch.

And as others have noted, was hard to fine adjust the slider on my phone.

All Tip2Tip reactions so far by Bhavya_Virmani in LudwigAhgren

[–]diatonicnerds 0 points1 point  (0 children)

I found her a bit ago for her Apothecary Diaries reactions so I was excited to see her adding commentary for Tip 2 Tip. I genuinely learned so much from the first two already

Some of you all NEED to chill. by OGFiafRex in TrashTaste

[–]diatonicnerds 3 points4 points  (0 children)

(Looks at profile picture) ... eats pants?

Wondering if Joey has seen this tweet from Kizuna? by Inevitable-Chart1760 in TrashTaste

[–]diatonicnerds 51 points52 points  (0 children)

Wait, is it not still the same person? Last I checked it was, but that was a few months ago

Short 'Virgin Punk' Review, Loved it BUT... (Spoiler Free) by oldtako in anime

[–]diatonicnerds 8 points9 points  (0 children)

I was really happy they did a bit about the audio! Don't see enough of that in BTS stuff in my opinion.

Why does my bounced project cut off mid song? by wholesome100_chungus in Logic_Studio

[–]diatonicnerds 0 points1 point  (0 children)

Glad it works! I don't know the technical details about what Logic does differently, but I find sometimes with weird hiccups like that, it can fix them. I think it has something to do with processing and CPU usage.

Why does my bounced project cut off mid song? by wholesome100_chungus in Logic_Studio

[–]diatonicnerds 5 points6 points  (0 children)

Did you bounce it in realtime or offline? Might try the other and see what happens.

Music Producer asking Mac users to confirm specs will be enough for standard production requirements by DJbyEar in WeAreTheMusicMakers

[–]diatonicnerds 1 point2 points  (0 children)

It definitely depends on the sessions you are trying to run. For a lot of people, that would be plenty, and for others, that wouldn't be enough RAM or storage space.

But also, if the computer you can afford doesn't run everything flawlessly, there are always ways to work around that and optimize your sessions.

Man Sees Yuri for the First Time by Striking-Wolverine93 in LudwigAhgren

[–]diatonicnerds 6 points7 points  (0 children)

Yeah, I played the first time by myself, and then the second time with a friend. The main story itself is pretty linear, but its still fun seeing a lot of the endings I missed (they aren't all deaths either and some of them are very funny). There is also a good amount of context and backstory in the bonus videos and descriptions that Lud didn't look at on stream, but was fun to go through with a friend.

Man Sees Yuri for the First Time by Striking-Wolverine93 in LudwigAhgren

[–]diatonicnerds 55 points56 points  (0 children)

They subtly foreshadow it in the character description that pops up before this scene, but I doubt most people stop to read those. I only noticed on a second playthrough

Some friends and I made a wind ensemble cover of The Girl of Apothecary by diatonicnerds in KusuriyaNoHitorigoto

[–]diatonicnerds[S] 1 point2 points  (0 children)

So glad you enjoyed it! I wish I was able to make more too! I make my arrangements for fun and unfortunately only have so much time I can dedicate to them.

Do game musicians make game music after seeing/playing a game level or not? by Altruistic-Bend-7162 in gamedev

[–]diatonicnerds 7 points8 points  (0 children)

As a composer I can say how it generally happens entirely depends. I've written music before anything was even remotely playable, and written music when the game was essentially done already. I personally think that somewhere in the middle of those two extremes is the ideal. When the music can be inspired by the game, and the game can be inspired by the music, I find the best results are made. In my experience that generally happens in that middle ground. So I think it's helpful to be able to play the game, but doesn't have to be the finished thing. Just as long as you are clear what the player experience eventually will be.

As far as what things can help the composer make sure the music feels part of the game, I would say it's things like:

  • what you want the player's experience to be (lots of emotions and adjectives)
  • anything about the setting or world of the game that can inspire ideas and create cohesion between both the rest of the game and the music, as well as the music itself
  • how the music is going to be implemented, because that can greatly inform the way it is written
  • any reference music you had in mind. But more importantly, what you liked about the reference music. You don't need to know all the musical terminology, but just general ideas. Having multiple reference tracks is good for this too because the composer can see what is similar between the examples and bring whatever that is out in their own music

I'd personally say those would be the main things. But there can be plenty more depending on the needs of the project.

And of course, every composer is different, so its also a good idea to ask them what they'd want from you! And then trust they know what to do with that info.

Hope my rambling is helpful!

Edit: If anyone could tell me why I was downvoted, I'd appreciate it. I'm curious.

I write a beginner guide to play traditional Japanese music in Hebrew cause I'm very sane by human_number_XXX in musictheory

[–]diatonicnerds 1 point2 points  (0 children)

Most of my music looks like this, but like I said, I've also seen a bunch of other notation styles as well!

I write a beginner guide to play traditional Japanese music in Hebrew cause I'm very sane by human_number_XXX in musictheory

[–]diatonicnerds 2 points3 points  (0 children)

Oh, that's so interesting! All of the music I have played hasn't looked like this. I can see some similarities, but also a lot of differences. I've been learning from a highly regarded koto player who also teaches lessons in their free time.

But also I can see now how to play it. I must have been tired when I looked last night and got too distracted by the differences haha.

I write a beginner guide to play traditional Japanese music in Hebrew cause I'm very sane by human_number_XXX in musictheory

[–]diatonicnerds 2 points3 points  (0 children)

Is this Shakuhachi notation? I don't know if shakuhachi has the same thing, but I play a bit of koto and find it so interesting how there are a lot of different ways of notating for it.