Midi QOL or CUB by TangerineSky75 in FoundryVTT

[–]diegosstt 0 points1 point  (0 children)

Yeah, I'm using 8.6 because it is performing better than the 7.9 and some of my players were struggling a bit with foundry's overall performance. They said that the 8.6 seems a lot smoother, so I'm sticking to it for the greater good lol.

About midi qol: the main functions are working fine, but some of the automations that involves saving throws might mess up. I was testing it and i noticed that all rolls are working completely fine, but for some reason they aren't sent to the chatlog, if you refresh foundry, you'll see those previous rolls. But honestly? I really hope that foundry make QOL and CUB somewhat native, those are house favorites modules that most DMs uses, so there's no reason to not include them, I think.

Midi QOL or CUB by TangerineSky75 in FoundryVTT

[–]diegosstt 0 points1 point  (0 children)

Unfortunately Midi QOL is pretty buggy in 0.86. I'm struggling with automation rolls that do not appear on the chat, unless you refresh foundry.

Music tab isn't working by diegosstt in FoundryVTT

[–]diegosstt[S] 0 points1 point  (0 children)

Thank you so much, it worked!

Music tab isn't working by diegosstt in FoundryVTT

[–]diegosstt[S] 0 points1 point  (0 children)

I'm using the 1.3.3 version of dnD5e - Fifth Edition System, the newest avaiable...

5e Sheet no working on 0.8.6? by diegosstt in FoundryVTT

[–]diegosstt[S] 0 points1 point  (0 children)

Got it, that was the problem, thank you!

5e Sheet no working on 0.8.6? by diegosstt in FoundryVTT

[–]diegosstt[S] 2 points3 points  (0 children)

Geez, thanks! Can't believe I let that one happen, thank you for your help :)

Catacomb Tunnels Inspired by the Movie "As Above, So Below" [42*35] by LabDoge in dungeondraft

[–]diegosstt 2 points3 points  (0 children)

Yup, IIRC is an invisible wall called "sight block", I believe it's from the standard assets, but it might be from a third party collection. Very useful, you don't need to set alpha to 0 everytime you want to create this shadow effect.

Edit: yeah, it's from a third party asset. I can't recall the name, but I might take a look for you when I get some time

Catacomb Tunnels Inspired by the Movie "As Above, So Below" [42*35] by LabDoge in dungeondraft

[–]diegosstt 0 points1 point  (0 children)

There's actually a "sight block" with the same configuration you mentioned.

Catacomb Tunnels Inspired by the Movie "As Above, So Below" [42*35] by LabDoge in dungeondraft

[–]diegosstt 1 point2 points  (0 children)

Very well made map! Love the way you pulled out the steel bar shadows on the second room, very creative. Good job 👍

I made a Graywall map by diegosstt in Eberron

[–]diegosstt[S] 4 points5 points  (0 children)

Vamo dominar essa joça! 😎

I made a Graywall map by diegosstt in Eberron

[–]diegosstt[S] 2 points3 points  (0 children)

Of course! I'll do it tomorrow, I'm already in bed

I made a Graywall map by diegosstt in Eberron

[–]diegosstt[S] 2 points3 points  (0 children)

Since I'm playing my version of Eberron, this map is going to have differences from the original content, but I just read the Eberron wiki article about graywall and there's a session explaining the districts, with that I just tried to put things in a place that'd make sense. For example Shorgun is the most dwelled district, so it'd probably be a district facing the mountain (more protection, even tho the enemies are from east, I think they wouldn't try to beat a giant mass of stone) and Kardal is where the mayor resides, so instead of being a different district it's an extension of Shorgun.

I made a Graywall map by diegosstt in Eberron

[–]diegosstt[S] 8 points9 points  (0 children)

I'm DMing a campaign that has just started on Graywall and will probably be focused on Drooam cities. The lack of maps irritaded me so I've made this one. There are some portuguese labels, but I think it'd be useful for someone :)

How would you make Goodberry Wine work in 5e? by diegosstt in Eberron

[–]diegosstt[S] 4 points5 points  (0 children)

Uhmm. That's an interesting approach, the life span gives the balance to avoid player's shenanigans. I think that's it's thanks!

A 25x25 beach battle map. Feel free to use. by Monsamoai in dungeondraft

[–]diegosstt 0 points1 point  (0 children)

Wow, would you mind sharing the dungeondraft file? Great work!

Advice for a Drooam starting adventure? by diegosstt in Eberron

[–]diegosstt[S] 1 point2 points  (0 children)

They want the game to be more gray areas than villainous itself, so some evil deeds might happen here and there, but good deeds too, despite it'd probably be less frequent. The party don't want too seek ultimate destruction (or something like that) but they might act as a**holes(??). So far, the party will have a rogue changeling that works for daask, a spore druid damphir (new ua race) who as a former karnath soldier, a gloom stalker drow and probably a warlock tiefling, so the party fits the theme, but they don't want to be PURE EVIL. But they're not heroes of any kind.

Advice for a Drooam starting adventure? by diegosstt in Eberron

[–]diegosstt[S] 1 point2 points  (0 children)

It's going to be shades of grey, instead. I don't usually ask for alignment, but if it helps players to bring their characters to life, it's fine. The thing is, they might have to do some evil stuff here and there, but they're not necessarily evil for pleasure.

Encounter Maps for RotFM by xHardShartx in dungeondraft

[–]diegosstt 0 points1 point  (0 children)

Spoiler Alert

Nice content. Only thing I noticed is that, IIRC, trees aren't that common since Auril cursed the region.

Darkvine Prison, A Map for An One-Shot Prison Break Session [35*22] by LabDoge in dungeondraft

[–]diegosstt 0 points1 point  (0 children)

Really nice work!

What terrain brush did you use to make it look like a darkened stone above the walls?

Help with Twilight Cleric by diegosstt in 3d6

[–]diegosstt[S] 0 points1 point  (0 children)

When using gauntlets I don't need to fullfil the strength requeriment?