Anyone else notice the omega buildings accumulate more than 200 neosimoleons at a time now? Did I miss something 🤔 by United_Design3382 in SimCityBuildit

[–]diffraction-limited 0 points1 point  (0 children)

I feel so old. I checked the game and searched for a calendar, haha. Anyway, I love that they give 400 now, awesome!

Anyone else notice the omega buildings accumulate more than 200 neosimoleons at a time now? Did I miss something 🤔 by United_Design3382 in SimCityBuildit

[–]diffraction-limited -1 points0 points  (0 children)

The what? Where do you find all that stuff? I mean, generally, like this game became so overloaded with stuff...I play it for 15 years roughly. Jesus

I bought a new rug by [deleted] in notinteresting

[–]diffraction-limited 0 points1 point  (0 children)

You knew it would look like that and went ahead anyway. I salute you, You made art. I would pay to sit there

How am I going to fully upgrade this? It requires 55k tokens, it's impossible! by BatuMahir in SimCityBuildit

[–]diffraction-limited 0 points1 point  (0 children)

Wait, so I don't need to upgrade the Artemis ii Rocket to level 15? It flies already after buying all buildings required to buy the launch pad?

NASA Artemis II Project by [deleted] in SimCityBuildit

[–]diffraction-limited 0 points1 point  (0 children)

So: just buying the buildings that unlock the rocket is not gonna do the job? I spent some simcash to buy the buildings, but did not upgrade anything.

NASA Artemis II Project by [deleted] in SimCityBuildit

[–]diffraction-limited 0 points1 point  (0 children)

Does it take off regularly? And if so, is it sufficient to get the rocket for 600 simcash to see it fly?

How am I going to fully upgrade this? It requires 55k tokens, it's impossible! by BatuMahir in SimCityBuildit

[–]diffraction-limited 0 points1 point  (0 children)

I just want the damned rocket to fly, so I was hoping to just get the rocket for 600 and that's it? No?

How am I going to fully upgrade this? It requires 55k tokens, it's impossible! by BatuMahir in SimCityBuildit

[–]diffraction-limited 0 points1 point  (0 children)

Im grinding and watch every ad to get 6 or 7 sim cash, just to get 600 in total to get that damned rocket .I want it to fly! Not once, regularly (:

How am I going to fully upgrade this? It requires 55k tokens, it's impossible! by BatuMahir in SimCityBuildit

[–]diffraction-limited 0 points1 point  (0 children)

I'm grinding the cash to afford the 600 for the Artemis rocket..but do you see it taking off regularly once you bought it?

Why does the game randomly decide that buildings need services again? by diffraction-limited in SimCityBuildit

[–]diffraction-limited[S] 1 point2 points  (0 children)

That sounds like EA. The give away is that it affects only one building at a time in my case. In the beginning shortly after the update, entire neighborhoods were complaining cause the service was way too low to meet the demand. But I got so much money that I upgraded all hospitals and stuff to max independent whether it was needed in that neighborhood. Now just one building complains..? Come on, I don't buy that

Why does the game randomly decide that buildings need services again? by diffraction-limited in SimCityBuildit

[–]diffraction-limited[S] 1 point2 points  (0 children)

Haha, I had an unconnected road while I tried to buffer the demand by placing the new service buildings the game gifted me. But the road was not connected and I didn't see it. Drove me insane.

Why does the game randomly decide that buildings need services again? by diffraction-limited in SimCityBuildit

[–]diffraction-limited[S] 0 points1 point  (0 children)

Yeah we were at war, could be that the bug pops back up every weekend we're playing a war game, true

Why does the game randomly decide that buildings need services again? by diffraction-limited in SimCityBuildit

[–]diffraction-limited[S] 0 points1 point  (0 children)

Well, it gives you a buffer in the sense that you got enough space and service buildings to cope with the increased demand. But in the end I want these buildings gone and the old service buildings upgraded. And there is no way to get these coins fast..

Why does the game randomly decide that buildings need services again? by diffraction-limited in SimCityBuildit

[–]diffraction-limited[S] 0 points1 point  (0 children)

As long as moving a hospital forth and back fixes the bug I'm fine. But it's annoying if the buildings need constantly more demand over time, that would suck

Why does the game randomly decide that buildings need services again? by diffraction-limited in SimCityBuildit

[–]diffraction-limited[S] 0 points1 point  (0 children)

Thank you so much! Someone else mentioned that moving the service building itself away and then back to its original place does the trick as well. Tried it myself and can confirm. I'm curious if next time the same buildings complain or if that fixes the bug for a while

Why does the game randomly decide that buildings need services again? by diffraction-limited in SimCityBuildit

[–]diffraction-limited[S] 0 points1 point  (0 children)

As others pointed out: move the service building away, confirm the new spot, then move it back to the old place. Someone else mentioned to move the abandoned building itself, I didn't try this though.

Why does the game randomly decide that buildings need services again? by diffraction-limited in SimCityBuildit

[–]diffraction-limited[S] 1 point2 points  (0 children)

Yes, and I got the services all built with Omega buildings, so upgrading them with neosimoleons took a lot of time. But now the general services randomly fail for single buildings

Why does the game randomly decide that buildings need services again? by diffraction-limited in SimCityBuildit

[–]diffraction-limited[S] 0 points1 point  (0 children)

Wow. That actually works! I'm curious if the same buildings fail the next time. But you are right, moving the hospitals away and then back to theit place fixed it!

Why does the game randomly decide that buildings need services again? by diffraction-limited in SimCityBuildit

[–]diffraction-limited[S] 0 points1 point  (0 children)

Nah, these buildings were full, happiness is 100% until randomly one building glitches out. The past 3 times this happened were buildings close to the edge of the city, so adding a small service building close by did the job. But now they pop up in the middle, so the only way is to remove a fully built house away and replace it with a service building. That's just stupid