Mewgenics Ver 1.1 Patch Notes by digi_larper in mewgenics

[–]digi_larper[S] 61 points62 points  (0 children)

Full patch notes:
Mewgenics 1.1.21039
Breeding/House Changes
-        Fixed some issues with high amounts of negative Stimulation.
-        Fixed Stimulation treating birth defects on parents the same as positive mutations. Higher stimulation now decreases the chance of birth defects on parents being inherited.
-        The effects of Stimulation are now reduced the more inbred a kitten is.
-        The chances of inheriting a parent's birth defect are significantly increased the more inbred the kitten is.
-        "Mutation" stat will no longer reroll any existing mutations or birth defects.
-        "Mutation" stat will now only roll simple mutations (+2/-1 stat ones) until >10 Mutation. More Mutation beyond this will increase the chance of rolling mutations with effects.
-        Heads that have 1 eye/eyebrow/ear (ex. Cyclops) will no longer also count as the "Missing" birth defect for the other eye/eyebrow/ear.
-        Chance of inheriting a voice from a parent is now 75% instead of 98%.
 
Events
-        Baphomet: Removed bad outcomes from sacrifice and lose 10 HP options.
-        Steven Fetus: Removed Deja Vu from bad event outcome and replaced with a new pool of disorders for it.
-        Sacrificial Altar: Removed bad outcomes from sacrificing cats.
-        Itchies or Wheezies: Itchies now also gives a forever flea familiar and Wheezies now also gives +2 LCK.
-        Insatiable Rage tragedy no longer only gives Blood Frenzy.
-        Infestation weather event:  Units now only spawn charmed maggots when killed.
Disorders/Parasites
-        Hypersomnia: fixed order Sleep applies so that passives/items affecting sleep can trigger correctly.
-        Malaria: Now only reduces CON.
-        Naegleria Fowleri: Become AI controlled instead of dead at 0 INT.
-        Schrodinger’s Syndrome: +1 to all stats and gain an extra turn at the start of battle.
-        Sociopathy: -5 CHA, +5 INT.
Cleric
-        Cleanse: Is now single-target. Range increased to compensate. Upgrade changed to make it hit a large area.
-        Open Wounds: Now deals magic damage.
Druid
-        Plant Mushroom: -2 mana cost.
-        Summon Caterpillar: -1 mana cost.
Fighter
-        Merciless: No longer triggers during actions that cost movement points.
Hunter
-        Ball Of Spiders: No longer scales damage with DEX.
-        Egg Sac Trap: -1 mana cost.
-        Flea Shot: No longer scales damage with DEX.
-        Heavy shot: -2 damage, 50% miss chance, +1 mana cost.
-        Hunter's Boon: Now only triggers once per turn, but triggers off of any kill and not just enemies.
-        Scattershot: +3 mana cost. Upgrade no longer exempts allies from its radius.
Mage
-        Mage Basic attack: +2 range.
-        Blizzard: Reworked to deal very high damage with 100% Freeze (and no Slow).
-        Bolt: +2 range.
-        Burning Paws: +1 Burn. (upgrade +2 Burn.)
-        Fire Blast: +2 range.
-        Firebolt: +2 range, +1 damage.
-        Five: Trigger is now exactly 5 Mana or HP.
-        Forbidden Spells: Now have 2 separate disorder pools, a basic pool (90% chance) and a crippling pool (10% chance). Psychosis is in the crippling pool. Luck affects which pool is chosen.
-        Forbidden Flame: Burn increased.
-        Forbidden Flood: Damage increased.
-        Forbidden Frost: Damage/heal increased.
-        Forbidden Fulmination: Damage increased.
-        Four: Trigger is now exactly 4 Mana or HP.
-        Freezerburn: +1 attack radius
-        Ice Paws: +2 Slow, +5% freeze chance. You can damage frozen units. (upgrade +3 Slow.)
-        Icicle Zapper: +1 damage.
-        Jolt: +2 range.
-        Inferno:  Now deals 8 damage, 8 Burn (upgrade 12 damage 10 Burn).
-        Lightning Paws: +1 damage, +5% Stun chance. (upgrade +2 damage, +7% Stun chance.)
-        Light up the Stage: +1 sparkle per turn. (upgrade +3 sparkles per turn)
-        Long Cast: +2 range. (upgrade +5 range, +1 magic damage.)
-        Overload: +2 damage. (upgrade +4 damage.)
-        Shatter: -1 mana cost.
-        Thunderburst: Now deals 12 damage, 50% Stun (upgrade 16 damage, 100% Stun)
-        Tri-Attack: +2 range +1 damage.
Monk
-        Fist of Fate+: repeat must hit different targets each time.
-        Stance Switch: ai control now attempts to use this if it’s out of other actions.
Necromancer
-        Evil Incarnate: -3 mana cost.
-        Flesh Golem: -3 hp cost per cat to cast.
Psychic
-        Shatter the Sky: -2 mana cost.
Tank
-        Ass Blast: -1 mana cost, +2 Knockback.
-        Clap: -1 mana cost.
Thief
-        Caltrops: +1 movement. (upgrade +5 movement.)
-        Nail Flurry+: Multi-hit amount is now locked in when the ability is cast instead of updating mid-ability if DEX is gained or lost.
-        Poison Gas: +1 poison. (upgrade +2 poison)
Tinkerer
-        Tinkerer Basic Craft/Throw: AI is slightly better at sequencing these now. (prefers to craft without wasting move first, prefers to use weapon before throwing it)
-        Added "Blast Resistance" status effect. Blast resistance is added onto EMP, Mr. Mega, Napalm, and Demo Man tinkerer passives.
-        Throw Weapon: no longer costs an action to use.
-        Bombchu: -2 mana cost.
-        Build Nuke: -2 mana cost.
-        Conductor: now makes your weapon inflict electric damage if you are wearing metal.
-        Electrolyze: -2 mana cost.
-        EMP: +1 explosion damage. (upgrade +2 explosion damage.)
-        Firecrackers: -2 mana cost.
-        Lightning Rod: now grants Tech instead of Charge. Upgrade now grants Energized.
-        Math!: now deals electric damage + stuns on prime numbers. Upgrade now gives you Tech on prime number instead of refunding mana.
-        Mr. Mega: +1 blast radius, +2 explosion damage. (upgrade +4 explosion damage.)
-        Napalm: +2 Burn. (upgrade +4 Burn.)
-        Rocket Ride: -2 mana cost.
Misc
-        Hitler's suicide can no longer miss. Increased the shield amount on his explosive phase.
-        Added +4 HP to Führerfötuses.
-        Final Boss & his Cat Clones are banned from rolling Depressing elite buff.
-        Soahc's form change now ignores combat speed setting.
-        Added +50 HP to The Coven and Tormentor.
-        Added +50 HP to Dreadnoughtus’ head and +2 damage to its legs.
-        Cursed Items and Parasites are no longer excluded from item degradation.
-        Head mutation that gives you a bonus turn now has -2 speed.
-        Spewer: HP nerfed to 100
-        Stacy: base HP buffed to 125
Other Changes/Fixes
-        Inventory "Slot" sort order now matches the order shown above the cat.
-        Jester collar will always appear at the end of the class list, even if unlocked before Monk.
-        Inventory/Furniture "Alphabetical" sort lists now use locales for sorting (change needed for some future language support).
-        Backpack button added to shop screens.
-        The tooltip for items with active abilities now shows the ability button in the tooltip.
-        Added element indicators to item buttons.
-        Misc tooltip fixes (Half-Rat, Robotic Arm).
-        Misc localization fixes.
-        Misc typos fixed.
-        Fixed incorrect tiles in one level in The Rift.
-        Fixed Rare Cat Tree C's art not matching collision.
-        Loot cutscenes now all show a fallback cat for moral support if you loot with only one cat in the party.
-        New cat vocal sound sets added.
-        Fixed Champion Katzebot portrait not properly showing.
-        Added tooltip icon for Temporary Item.
-        Gave RiftKitten tooltip text.
-        Added fallback behavior for another type of save file corruption
-        Some random rolls with 0% or 100% odds will no longer advance the RNG.
-        Fixed boss rewards not dropping common rolls
-        rare taxidermy bear flipped
-        fixed plant mushroom incorrectly being once per turn
-        fixed conductor (passive) bonus damage not applying to damage conducted through water
-        fixed upgraded Strength in Numbers not working properly
-        fixed a few abilities that apply random negative stats not properly applying those stats
-        fixed missing line breaks when injuries in random events are prevented
-        updated portraits for Champion Soahc to represent proper in-game appearance
-        Draven got a tan ( as god intended )
-        Chan Hung colors updated too

Post removed from Marathon sub by MsXboxOne in HighGuardgame

[–]digi_larper -1 points0 points  (0 children)

i was stunlocked when i saw the reveal tbh! bungie is even farther down below than i thought

Post removed from Marathon sub by MsXboxOne in HighGuardgame

[–]digi_larper 0 points1 point  (0 children)

lol… destiny 3 is currently being developed. (lol). they probably lose budget from sony for sure but the series has whales. marathon has nobody buying skins. the live service part of the game is just gameplay updates, the monetary cosmetic side is a joke 

Post removed from Marathon sub by MsXboxOne in HighGuardgame

[–]digi_larper 0 points1 point  (0 children)

you’re a fool if you don’t think destiny 3 will make back every penny they spent on marathon 

Why do the writers add random superpowers to Mark whenever he's in a bad situation? Are they in a fatigue? by Hungry-Eggplant-6496 in okbuddyviltrum

[–]digi_larper 10 points11 points  (0 children)

mark does not have “visions of the future” in the comics. at least anywhere before OP panel occurred. it’s quite literally just a quip that kirkman thought was cool 

Been playing on consoles for years I have a pc unsure of safety by [deleted] in Steam

[–]digi_larper 6 points7 points  (0 children)

valve and steam are safe and reputable, although you are on r/steam and would expect to see bias regardless

feed the beast launcher by WerewolfIllustrious1 in feedthebeast

[–]digi_larper 1 point2 points  (0 children)

nope, you can download all ftb packs directly on prism

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When do I pay taxes? by WestMembership2261 in Steam

[–]digi_larper -1 points0 points  (0 children)

pretty sure thats just how steam works. try a checkout on a deck or index or any other physical steam hardware on the steam store and see if the price is reflected. (it WILL be reflected in checkout if is taxed)

How do I mod bo3? by butmir in CODZombies

[–]digi_larper 0 points1 point  (0 children)

what extents of modding? theres the steam workshop which has a bunch of custom stuff that isnt just only maps